A new system exclusive to the Exascale armor. You can obtain unsealed system chips by playing the new raid dungeons.
Chips can be tuned at NPC Haivan in Camp: Steel Wall.
Only system chips with 0 tuning attempts can be imbued into Exascale.
Only unsealed system chips can be tuned and imbued.
When you press 'Tune', it will either succeed or fail at random.
ED is required for each tuning attempt.
Tuning success rates vary between 30% and 70%.
Success rate starts at 50%.
The fee per attempt scales with the amount of successful attempts. Base 1m ED, each success +1m ED. Fails do not increase the fee.
Tuning Success
Tuning Fail
Positive effect increased
Negative effect increased
Tuning attempt limit decreased by 1
Tuning attempt limit decreased by 1
Next tuning success rate decreased by 10%
Next tuning success rate increased by 10%
đ„ times success
ED consumption required for attempt
0 times
1,000,000 ED
1 times
2,000,000 ED
2 times
3,000,000 ED
3 times
4,000,000 ED
4 times
5,000,000 ED
5 times
6,000,000 ED
6 times
7,000,000 ED
7 times
8,000,000 ED
8 times
9,000,000 ED
9 times
10,000,000 ED
Possible Tuning Effects
Sucesss Options
Stat
Starting Number
Maximum Number
Critical Damage
1%
10%
Polarize
1%
10%
All Skill Damage Increase
1%
10%
Continuous damage equal to đ„% of damage inflicted when hitting for 3 seconds
1%
10%
Increased Physical Attack
1%
10%
Increased Magical Attack
1%
10%
Increased damage to Bosses
2%
14%
Reduced Damage from Bosses
2%
14%
Movement Speed
2%
14%
Recovery Item Effect
2%
14%
HP Increase
2%
14%
Tenacity Skill Damage Increase
2%
14%
Strength Skill Damage Increase
2%
14%
Bravery Skill Damage Increase
2%
14%
Hyper Skill Damage Increase
2%
14%
Damage Reduction
2%
14%
Damage when hitting enemy With more then 50% HP
1%
10%
Damage when hitting enemy With less then 50% HP
1%
10%
Critical
3%
16%
Maximize
3%
16%
Fail Options
Stat
Starting Number
Maximum Number
Critical Damage
-2%
-12%
All Skill Damage Increase
-2%
-12%
Reduced Damage from Bosses
-2%
-12%
Movement Speed
-2%
-12%
HP Increase
-2%
-12%
Polarization
-2%
-12%
MP Consumption
-2%
-12%
All Skill Damage Increase
-2%
-12%
Increased Skill Cooldown Time
-2%
-12%
Damage Reduction
-2%
-12%
Max MP
-10
-110
All Attribute Resistance
-50
-150
Critical
-5%
-15%
Maximize
-5%
-15%
Circuit Amplifier
You can obtain 'Circuit Amplifier' through purchase or Serpentium dungeon play. You can imbue Exascale with them using a dedicated UI. Circuit Amplifiers are varied based on:
1) Color
If all circuit pieces are the same color, the corresponding color will be applied to the circuit. A set effect will apply when wearing 4 same color circuit armor pieces.
NA
KR (09/26/2024)
{{
Set Name
Set Effect
Compute
Adaptation +2% Buff - Nearby Party's Critical Damage Increase 10% (Does not stack) Obtain 'Logic' Effect for 30 sec. every time Strength and Bravery Skill is used. (Max 40 stacks). When 'Logic' reaches 40 stacks, obtain 'Generate' effect. Logic: Physical/Magical Attack Power 0.5% increase per stack Generate: Pressing the [Item Special Function] key removes all stacks of 'Logic' and replaces them with âResetâ effect that lasts for 5 sec. Reset: Master Skill/Hyperactive Skill Damage increases by 500% and Received Potion Recovery Effect decreases by 50%. Logic Effect cannot be obtained.
Cycle
Adaptation +2% Buff - Nearby Party's Critical Damage Increase 10% (Does not stack) Obtain 'Flow' Effect for 30 sec. if the armor's Skill Cooldown Reset Effect activates. Change to 'Resist' Effect for 30 sec. if the Skill Cooldown Reset Effect activates while holding the 'Flow' Effect. Change to 'Flow' Effect for 30 sec. if the Skill Cooldown Reset Effect activates while holding the 'Resist' Effect. Flow: Skill Cooldown Reset chance +10%, All Skill Damage -5%, Max MP increases by 40. Resist: All Skill Damage 12%, MP Cost +5%
Restore
Adaptation +2% Buff - Nearby Party's Physical Attack Power Increase 10% (Does not stack) Buff - Nearby Party's Magical Attack Power Increase 10% (Does not stack) Upon starting the dungeon, obtain 'Repair' Effect for 60 sec. Once 'Repair' effect ends, change to 'Bridge' effect. If [Item Special Function] is pressed while 'Bride' effect is active, change to 'Complete' effect for 5 sec. Once 'Complete' effect ends, change to 'Repair' Effect for 60 sec. Repair: Damage Received 12% Decrease Bridge: Upon obtaining the effect, grants a 1 time shield equal to 30% of Max HP to nearby party members, excluding you. (Shield Duration 10 sec.) Complete: For 5 sec., cooldown for the skill registered in Transcendence Skill Slot will become 1 sec. for all nearby party members, excluding you. (Complete buff will not be reapplied for 60 sec.)
}}
{{
Set Name
Set Effect
Compute
Adaptation +2% Buff - Nearby Party's Critical Damage Increase 10% (Does not stack) Obtain 'Logic' Effect for 30 sec. every time Strength and Bravery Skill is used. (Max 40 stacks). When 'Logic' reaches 40 stacks, obtain 'Generate' effect. Logic: Physical/Magical Attack Power 0.5% increase per stack Generate: Pressing the [Item Special Function] key removes all stacks of 'Logic' and replaces them with âResetâ effect that lasts for 5 sec. Reset: Master Skill/Hyperactive Skill Damage increases by 500% and Received Potion Recovery Effect decreases by 50%. Logic Effect cannot be obtained.
Cycle
Adaptation +2% Buff - Nearby Party's Critical Damage Increase 10% (Does not stack) Obtain 'Flow' Effect when the dungeon starts. Change to 'Resist' Effect if the Skill Cooldown Reset Effect activates while holding the 'Flow' Effect. Change to 'Flow' Effect if the Skill Cooldown Reset Effect activates while holding the 'Resist' Effect. Flow: Skill Cooldown Reset chance +5%, Special Active Skill Cooldown Speed 1.2x Resist: All Skill Damage 12%, Skill Cooldown Reset chance +10%
Restore
Adaptation +2% Buff - Nearby Party's Physical Attack Power Increase 10% (Does not stack) Buff - Nearby Party's Magical Attack Power Increase 10% (Does not stack) Upon starting the dungeon, obtain 'Repair' Effect for 60 sec. Once 'Repair' effect ends, change to 'Bridge' effect. If [Item Special Function] is pressed while 'Bride' effect is active, change to 'Complete' effect for 5 sec. Once 'Complete' effect ends, change to 'Repair' Effect for 60 sec. Repair: Damage Received 12% Decrease Bridge: Upon obtaining the effect, grants a 1 time shield equal to 30% of Max HP to nearby party members. (Shield Duration 10 sec.) Complete: For 5 sec., cooldown for the skill registered in Transcendence Skill Slot will become 1 sec. for all nearby party members. (Complete buff will not be reapplied for 60 sec.)
}}
[Item Special Fuction] is defaulted to Right Shift Key.
2) Shape
You can combine circuit pieces by connecting them in the shape of a circuit. Stats are divided the shape of the circuit (I/L/T).
I/L Shape
Armor Part
Stat
Min
Max
Top Piece
All Skill Damage
0.50%
1%
Continuous damage equal to đ„% of damage inflicted when hitting for 3 seconds
0.50%
1%
Critical Damage
0.50%
1%
Reset Cooldown of skill used
0.50%
1%
Critical
0.50%
1%
Maximize
0.50%
1%
Increased damage to Bosses
0.50%
1%
Awakening Duration
0.50%
1%
All Attribute Resistance
1
6
Movement Speed
0.50%
1%
Jump Speed
0.50%
1%
Physical Defense
0.50%
1%
Magical Defense
0.50%
1%
Reduced Damage from Bosses
0.50%
1%
Bottom Piece
Damage Reduction
0.50%
1%
HP
0.50%
1%
Recovery Item Effect
0.50%
1%
Polarization
0.50%
1%
Damage when hitting enemy With more then 50% HP
0.50%
1%
Damage when hitting enemy With less then 50% HP
0.50%
1%
Critical
0.50%
1%
Maximize
0.50%
1%
Increased Damage to Bosses
0.50%
1%
Awakening Duration
0.50%
1%
All Attribute Resistance
1
6
Movement Speed
0.50%
1%
Jump Speed
0.50%
1%
Physical Defense
0.50%
1%
Magical Defense
0.50%
1%
Reduced Damage from Bosses
0.50%
1%
Gloves
Increased Command Attack Damage
0.50%
1%
Increased Active Skill Damage
0.50%
1%
Increased Tenacity Skill Damage
0.50%
1%
Increased Strength Skill Damage
0.50%
1%
Increased Bravery Skill Damage
0.50%
1%
Increased Hyper Active Skill Damage
0.50%
1%
Increased Master Skill Damage
0.50%
1%
Buff - All Skill Damage of Surrounding Party Members
0.30%
0.80%
Critical
0.50%
1%
Maximize
0.50%
1%
Increased Damage to Bosses
0.50%
1%
Awakening Duration
0.50%
1%
All Attribute Resistance
1
6
Movement Speed
0.50%
1%
Jump Speed
0.50%
1%
Physical Defense
0.50%
1%
Magical Defense
0.50%
1%
Shoes
Reduced reuse time of Consumables
0.50%
1%
Reduced Cooldown of Master Skills
0.50%
1%
Reduced MP Consumption
0.50%
1%
Buff - Movement Speed of Surrounding Party Members
0.30%
0.80%
Buff - Action Speed of Surrounding Party Members
0.30%
0.80%
Critical
0.50%
1%
Maximize
0.50%
1%
Increased Damage to Bosses
0.50%
1%
Awakening Duration
0.50%
1%
All Attribute Resistance
1
6
Movement Speed
0.50%
1%
Jump Speed
0.50%
1%
Physical Defense
0.50%
1%
Magical Defense
0.50%
1%
Reduced Damage from Bosses
0.50%
1%
T Type
Armor Part
Stat
Min
Max
Top Piece
All Skill Damage
0.70%
1%
Continuous damage equal to đ„% of damage inflicted when hitting for 3 seconds
0.70%
1%
Critical Damage
0.70%
1%
Reset Cooldown of skill used
0.70%
1%
Critical
0.70%
1%
Maximize
0.70%
1%
Increased damage to Bosses
0.70%
1%
Awakening Duration
0.70%
1%
All Attribute Resistance
3
6
Movement Speed
0.70%
1%
Jump Speed
0.70%
1%
Physical Defense
0.70%
1%
Magical Defense
0.70%
1%
Reduced Damage from Bosses
0.70%
1%
Duplicate Circuit: All adjacent circuits apply half of the effect by duplicating it. (The replication circuit cannot be replicated)
Bottom Piece
Damage Reduction
0.70%
1%
HP
0.70%
1%
Recovery Item Effect
0.70%
1%
Polarization
0.70%
1%
Damage when hitting enemy With more then 50% HP
0.70%
1%
Damage when hitting enemy With less then 50% HP
0.70%
1%
Critical
0.70%
1%
Maximize
0.70%
1%
Increased Damage to Bosses
0.70%
1%
Awakening Duration
0.70%
1%
All Attribute Resistance
3
6
Movement Speed
0.70%
1%
Jump Speed
0.70%
1%
Physical Defense
0.70%
1%
Magical Defense
0.70%
1%
Reduced Damage from Bosses
0.70%
1%
Duplicate Circuit: All adjacent circuits apply half of the effect by duplicating it. (The replication circuit cannot be replicated)
Gloves
Increased Command Attack Damage
0.70%
1%
Increased Active Skill Damage
0.70%
1%
Increased Tenacity Skill Damage
0.70%
1%
Increased Strength Skill Damage
0.70%
1%
Increased Bravery Skill Damage
0.70%
1%
Increased Hyper Active Skill Damage
0.70%
1%
Increased Master Skill Damage
0.70%
1%
Buff - All Skill Damage of Surrounding Party Members
0.50%
0.80%
Critical
0.70%
1%
Maximize
0.70%
1%
Increased Damage to Bosses
0.70%
1%
Awakening Duration
0.70%
1%
All Attribute Resistance
3
6
Movement Speed
0.70%
1%
Jump Speed
0.70%
1%
Physical Defense
0.70%
1%
Magical Defense
0.70%
1%
Duplicate Circuit: All adjacent circuits apply half of the effect by duplicating it. (The replication circuit cannot be replicated)
Shoes
Reduced reuse time of Consumables
0.70%
1%
Reduced Cooldown of Master Skills
0.70%
1%
Reduced MP Consumption
0.70%
1%
Movement Speed
0.70%
1%
Buff - Movement Speed of Surrounding Party Members
0.50%
0.80%
Buff - Jump Speed of Surrounding Party Members
0.50%
0.80%
Critical
0.70%
1%
Maximize
0.70%
1%
Increased Damage to Bosses
0.70%
1%
Awakening Duration
0.70%
1%
All Attribute Resistance
3
6
Movement Speed
0.70%
1%
Jump Speed
0.70%
1%
Physical Defense
0.70%
1%
Magical Defense
0.70%
1%
Reduced Damage from Bosses
0.70%
1%
Duplicate Circuit: All adjacent circuits apply half of the effect by duplicating it. (The replication circuit cannot be replicated)
3) Part
Top Piece, Bottom Piece, Gloves, Shoes.
4) Identification
An additional effect can be acquired when connecting circuit pieces without a break.
[How to amplify a circuit]
A dedicated UI is available at NPC Haivan in Camp: Temporary Steel Wall Base.
Circuit Board
Divided into top, bottom, gloves and shoes parts. Each part has a separate circuit board to amplify your own circuit.
You can check information about the circuit by hovering over the equipped circuit.
Activated effects
Displays the sum of effects applied by the circuit.
Owned circuits
You can check which circuits you've obtained. At this time, only the equipment part you're amplifying will be displayed.
Right-click on a circuit item to equip it, then click the area to be equipped on the circuit board.
Undo / Apply
Undo / Apply buttons will be available once there is a circuit piece on the circuit board that has not yet been connected.