Commander's Mark: Difference between revisions
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(NA Chung balance, ignores guard, not defense.) |
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== Skill Information == | == Skill Information == | ||
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center" | {| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center" | ||
|- style="background:#99CCFF" | |- style="background:#99CCFF" | ||
! rowspan= | ! rowspan=2 | Skill Level !! rowspan=2 | Required Level !! colspan=2 | Damage !! colspan=4 | Marking Debuff !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown | ||
|- style="background:#99CCFF" | |- style="background:#99CCFF" | ||
! Take Down<br>(Physical) !! Assist Shelling (Magical)<br>(Percentage of activating hit)!! Max number of<br> | ! Take Down<br>(Physical) !! Assist Shelling (Magical)<br>(Percentage of<br>activating hit) !! Max number<br>of marked<br>targets !! Rockets<br>per wave !! Wave<br>cooldown !! Duration | ||
|- | |- | ||
| align="left" | 1 || rowspan= | | align="left" | 1 || rowspan=2 | 35 || 126% || 20% || rowspan=15 | 3 || rowspan=15 | 3 || rowspan=15 | 2 Seconds || rowspan=15 | 15 Seconds || rowspan=15 | 25 MP || rowspan=15 | 6 Seconds | ||
|- | |- | ||
| align="left" | 2 || 130% || rowspan= | | align="left" | 2 || 130% || rowspan=2 | 21% | ||
|- | |- | ||
| align="left" | 3 || 36 || 134% | | align="left" | 3 || 36 || 134% | ||
Line 35: | Line 33: | ||
| align="left" | 4 || 39 || 138% || 22% | | align="left" | 4 || 39 || 138% || 22% | ||
|- | |- | ||
| align="left" | 5 || 42 || 142% || rowspan= | | align="left" | 5 || 42 || 142% || rowspan=2 | 23% | ||
|- | |- | ||
| align="left" | 6 || 45 || 146% | | align="left" | 6 || 45 || 146% | ||
Line 41: | Line 39: | ||
| align="left" | 7 || 48 || 151% || 24% | | align="left" | 7 || 48 || 151% || 24% | ||
|- | |- | ||
| align="left" | 8 || 51 || 155% || rowspan= | | align="left" | 8 || 51 || 155% || rowspan=2 | 25% | ||
|- | |- | ||
| align="left" | 9 || 54 || 159% | | align="left" | 9 || 54 || 159% | ||
Line 47: | Line 45: | ||
| align="left" | 10 || 57 || 163% || 26% | | align="left" | 10 || 57 || 163% || 26% | ||
|- | |- | ||
| align="left" | 11 || 60 || 167% || rowspan= | | align="left" | 11 || 60 || 167% || rowspan=2 | 27% | ||
|- | |- | ||
| align="left" | 12 || 63 || 171% | | align="left" | 12 || 63 || 171% | ||
|- | |- | ||
| align="left" | 13 || 66 || 175% || rowspan= | | align="left" | 13 || 66 || 175% || rowspan=2 | 28% | ||
|- | |- | ||
| align="left" | 14 || 69 || 179% | | align="left" | 14 || 69 || 179% | ||
Line 57: | Line 55: | ||
| align="left" | 15 || 72 || 183% || 29% | | align="left" | 15 || 72 || 183% || 29% | ||
|} | |} | ||
<br> | <br> | ||
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<center>{{quotation|The Hamel Artillery Unit is the best of its league! They are here for our support anytime we need them. They are preparing a firework party for us! I wonder if special shells will fall from the sky? Hehe. - Miru, Hamel Combat Instructor}}</center> | <center>{{quotation|The Hamel Artillery Unit is the best of its league! They are here for our support anytime we need them. They are preparing a firework party for us! I wonder if special shells will fall from the sky? Hehe. - Miru, Hamel Combat Instructor}}</center> | ||
<div style="float: right;">{{#ev:youtube|iPL1TH2ZaZQ|300}}</div> | <div style="float: right;">{{#ev:youtube|iPL1TH2ZaZQ|300}}</div> | ||
'''Name:''' Special Bombing Ceremony | '''Name:''' Special Bombing Ceremony / 특제 폭격 세러모니 | ||
'''Description:''' 20% chance for each rocket fired to be a special red rocket that does 1.65 times more damage and has a larger explosion that hits up to 10 foes. | |||
<br><br><br><br><br><br><br><br> | |||
== Tips and Details == | == Tips and Details == | ||
*The last attack the marked target received | *The damage of the rockets is a multiplier on the percentage of the last attack the marked target received. | ||
**E.g., if | **E.g., if the target is hit by a 1300% physical attack, each rocket from '''Commander's Mark''' [13,14] would do 364% magical damage. | ||
**Allies can also | **It is unknown how this skill interacts with [[Energy Spurt]]. | ||
**Allies can also activate bombardment. | |||
*The rockets build [[Awakening Mode|awakening]] charge and combo score only for last attacker. | *The rockets build [[Awakening Mode|awakening]] charge and combo score only for last attacker. | ||
**Rocket critical hit rate is based on the last attacker. | **Rocket critical hit rate is based on the last attacker. | ||
*The marking debuff is partially independent ([[Elements|attributes]] do not affect the rockets). Therefore, the rockets recover no MP. | *The marking debuff is partially independent ([[Elements|attributes]] do not affect the rockets). Therefore, the rockets recover no MP. | ||
*The marking debuff cannot stack on a single target and one wave of rockets must complete before the next wave can be launched. | *The marking debuff cannot stack on a single target and one wave of rockets must complete before the next wave can be launched. | ||
* | *'''Commander's Mark''''s rocket wave is not activated by [[Assist Shelling|Artillery Support]], a subsequent smash by Commander's Mark, nor attacks that hit a guarding foe (e.g., Bloody Glitter Defender) from the front. | ||
<br> | <br> | ||
== Trivia == | == Trivia == | ||
*In NA, '''Mark of Commander''' is renamed to '''Commander's Mark'''. | *In NA, '''Mark of Commander''' is renamed to '''Commander's Mark'''. | ||
*Commander's Mark was intended to be thrown similar to [[Elastic Bomb - Hand Grenade]]. | *'''Commander's Mark''' was intended to be thrown similar to [[Elastic Bomb - Hand Grenade]]. | ||
**This was later implemented as a new skill, [[Assist Shelling|Artillery Support]] | **This was later implemented after [[The Evolution/2 - Skill Tree Reorganization|Evolution 2]] as a new skill, [[Assist Shelling|Artillery Support]]. | ||
<br> | <br> | ||
== Updates == | == Updates == | ||
*07/10/2014 KR | *07/10/2014 KR | ||
**Changed to ignore | **Changed to ignore guard. | ||
**Execution speed increased. | **Execution speed increased. | ||
**MP usage decreased from 40 MP to 25 MP. | **MP usage decreased from 40 MP to 25 MP. |
Revision as of 00:54, 20 September 2014
[Active] Chung plants a targeting beacon on the foes. When a targeted foe is hit by Chung or his allies, several rockets rain upon it. |
Requirements
Class | Master | Required Level | SP Cost Per Level | Alternative |
---|---|---|---|---|
Shelling Guardian | Lv. 20 | 35 | 3 | Cannon Strike |
Skill Information
Skill Level | Required Level | Damage | Marking Debuff | MP Usage | Cooldown | ||||
---|---|---|---|---|---|---|---|---|---|
Take Down (Physical) |
Assist Shelling (Magical) (Percentage of activating hit) |
Max number of marked targets |
Rockets per wave |
Wave cooldown |
Duration | ||||
1 | 35 | 126% | 20% | 3 | 3 | 2 Seconds | 15 Seconds | 25 MP | 6 Seconds |
2 | 130% | 21% | |||||||
3 | 36 | 134% | |||||||
4 | 39 | 138% | 22% | ||||||
5 | 42 | 142% | 23% | ||||||
6 | 45 | 146% | |||||||
7 | 48 | 151% | 24% | ||||||
8 | 51 | 155% | 25% | ||||||
9 | 54 | 159% | |||||||
10 | 57 | 163% | 26% | ||||||
11 | 60 | 167% | 27% | ||||||
12 | 63 | 171% | |||||||
13 | 66 | 175% | 28% | ||||||
14 | 69 | 179% | |||||||
15 | 72 | 183% | 29% |
Skill Note
“ | The Hamel Artillery Unit is the best of its league! They are here for our support anytime we need them. They are preparing a firework party for us! I wonder if special shells will fall from the sky? Hehe. - Miru, Hamel Combat Instructor
|
” |
Name: Special Bombing Ceremony / 특제 폭격 세러모니
Description: 20% chance for each rocket fired to be a special red rocket that does 1.65 times more damage and has a larger explosion that hits up to 10 foes.
Tips and Details
- The damage of the rockets is a multiplier on the percentage of the last attack the marked target received.
- E.g., if the target is hit by a 1300% physical attack, each rocket from Commander's Mark [13,14] would do 364% magical damage.
- It is unknown how this skill interacts with Energy Spurt.
- Allies can also activate bombardment.
- The rockets build awakening charge and combo score only for last attacker.
- Rocket critical hit rate is based on the last attacker.
- The marking debuff is partially independent (attributes do not affect the rockets). Therefore, the rockets recover no MP.
- The marking debuff cannot stack on a single target and one wave of rockets must complete before the next wave can be launched.
- Commander's Mark's rocket wave is not activated by Artillery Support, a subsequent smash by Commander's Mark, nor attacks that hit a guarding foe (e.g., Bloody Glitter Defender) from the front.
Trivia
- In NA, Mark of Commander is renamed to Commander's Mark.
- Commander's Mark was intended to be thrown similar to Elastic Bomb - Hand Grenade.
- This was later implemented after Evolution 2 as a new skill, Artillery Support.
Updates
- 07/10/2014 KR
- Changed to ignore guard.
- Execution speed increased.
- MP usage decreased from 40 MP to 25 MP.
- NA