Magmanta's Cave: Difference between revisions
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Gameboy224 (talk | contribs) (Not sure if this is intentional or not, but Missing Red Knights do not spawn anymore.) |
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| DunMap={{tabs|name=-|tab1=All Difficulties|contents1=[[File:Magmanta_Cave_Map_HVH.png]]}} | | DunMap={{tabs|name=-|tab1=All Difficulties|contents1=[[File:Magmanta_Cave_Map_HVH.png]]}} | ||
| Mob=<span style="display:none">{{</span> | | Mob=<span style="display:none">{{</span> | ||
|[[File:Shadow_Port_Walker.jpg|60px]] | |[[File:Shadow_Port_Walker.jpg|60px]] | ||
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|[[File:Spider_Cocoon.jpg|60px]] | |[[File:Spider_Cocoon.jpg|60px]] | ||
|'''Spider Cocoons''' - In this dungeon, you will encounter cocoons. You are required to destroy them to advance through the dungeon. After destroying them, either a '''Mantaray''' or '''Mantatres''' will spawn | |'''Spider Cocoons''' - In this dungeon, you will encounter cocoons. You are required to destroy them to advance through the dungeon. After destroying them, either a '''Mantaray''' or '''Mantatres''' will spawn. | ||
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'''(None)''' | '''(None)''' | ||
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*There is a glitch where, if you awaken right before teleporting into Magmanta's room, only your weapon (and tails if you're '''Ara''') will appear, and you will be invincible against all attacks. However, you can still attack in this state. | *There is a glitch where, if you awaken right before teleporting into Magmanta's room, only your weapon (and tails if you're '''Ara''') will appear, and you will be invincible against all attacks. However, you can still attack in this state. | ||
**This state of invincibility and avatar invisibility will wear off once your awakening mode ends. | **This state of invincibility and avatar invisibility will wear off once your awakening mode ends. | ||
*The '''Spider Cocoons''' used to able to summon '''Missing Red Knights''' who would fight on your side. However at some point, they were removed and the '''Spider Cocoons''' will either summon a spider enemy or simply not summon anything. | |||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
|AltLang= | |AltLang= |
Revision as of 05:25, 12 February 2017
Magmanta's Cave
“ | The secret passage that leads to the entrance of the Temple of Frozen Water. Magmanta's Cave has a giant monster glaring at the adventurers.
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” |
Description
A secret passage that leads to the Hall of Water. There are many spiders here.
Recommended Level
56-58
Required Combat Power
46
Dungeon Layout
Mobs
{{
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Monster Image | Monster Description | Monster Moves |
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Shadow Port Walker - This is an stronger variant of the Shadow Walker that you have encountered in previous Hamel dungeons. |
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Shadow Port Trickster - A large Shadow monster with advanced magical capabilities. |
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Shadow Port Charger - This is an stronger variant of the Shadow Charger that you have encountered in previous Hamel dungeons. |
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Shadow Port Defender - This is an stronger variant of the Shadow Defender that you have encountered in previous Hamel dungeons. |
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Shadow Port Sniper - This is an stronger variant of the Shadow Sniper that you have encountered in previous Hamel dungeons. |
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Blood Linker - This is a red alternate form of the Shadow Linker. |
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Mana Linker - This is a blue alternate form of the Shadow Linker. |
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Shadow Linker - A small Shadow monster that can Soul Link just like Shadow Master. |
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Hagaluz - A spirit much like Laguz and Iz with power of ice and darkness. |
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Spider Cocoons - In this dungeon, you will encounter cocoons. You are required to destroy them to advance through the dungeon. After destroying them, either a Mantaray or Mantatres will spawn. |
(None) | |
Mantares - This is one of the two spiders that you will encounter. It will attack by spewing acid from their mouth that will poison you while hitting you multiple times. |
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Mantaray - This is the smaller and weaker spider that you will encounter in this dungeon. They will attack mainly with their legs. |
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Mini Boss
{{
Obstacles
{{
Boss
{{
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Monster Image | Boss Description | Boss Moves |
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Magmanta - The giant queen of the Spiders in Magmanta's Cave. She blocks the path to the Temple of Water. |
Notes:
Strategy:
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{{
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- Bobosse Skinned Sword
- Bobosse Devil Punisher
- Bobosse Claymore
- Magmanta's Arachni
- Magmanta's Spider Drone
- Magmantia
- Spider Skull
Image | Name | Boss | Character | Stats |
---|---|---|---|---|
Lv58 Great Sword: Physical Attack +3701 Magical Attack +3701 [Unidentified * ?] [Unidentified * ?] Critical +5% Ice Element Resistance +40 |
Gallery
Videos
Trivia
- Strangely, despite Magmanta's massive size and weight, it does not fracture the ice when it uses Crippling Cut and does not fall into the water during Prepare Attack. This is likely because its weight is spread over 6 legs.
- There is a glitch where, if you awaken right before teleporting into Magmanta's room, only your weapon (and tails if you're Ara) will appear, and you will be invincible against all attacks. However, you can still attack in this state.
- This state of invincibility and avatar invisibility will wear off once your awakening mode ends.
- The Spider Cocoons used to able to summon Missing Red Knights who would fight on your side. However at some point, they were removed and the Spider Cocoons will either summon a spider enemy or simply not summon anything.
Alternative Names
{{