Evoke: Difference between revisions
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== Updates == | == Updates == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Rena}}" | |||
! colspan=2 | Date !! colspan=2 | Changes | |||
|- style="background:{{ColorSel|CharLight|Rena}}" | |||
! KR !! NA !! PvE !! PvP | |||
|- | |||
| 05/29/2014 || 09/17/2014 || colspan=2 align="left" | | |||
{{buff|Damage increased.}} | |||
*07/30/2015 | |- | ||
| 04/20/2015 || - || colspan=2 align="left" | | |||
{{nerf|Skill's hitbox changes to follow the visual effect, so the hitbox becomes smaller.}} | |||
{{nerf|Pushing distance increased.}} | |||
|- | |||
| 07/23/2015 || - || colspan=2 align="left" | | |||
{{buff|Enemy will be pulled by the skill.}} | |||
*Special Active → Active. | |||
|- | |||
| 07/30/2015 || - || colspan=2 align="left" | | |||
{{buff|Damage Increased.}} | |||
*Fixed bug where it had delay when it's an active. | |||
|- | |||
| 01/14/2016 || - || colspan=2 align="left" | | |||
*Fixed Evoke consuming NF. | |||
|- | |||
| 04/21/2016 || 05/18/2016 || colspan=2 align="left" | | |||
*Fixed bug where it sometimes consumed NF. | |||
|- | |||
| 06/30/2016 || 07/13/2016 || colspan=2 align="left" | | |||
*'''Useful''' attribute changed to be '''Powerful'''. | |||
*04/05/2018 | |- | ||
| 11/03/2016 || - || colspan=2 align="left" | | |||
*Fixed issue where can proc [[Attributing Equipment|Elements]] and [[Special Effect]]. | |||
|- | |||
| 11/16/2016 || - || colspan=2 align="left" | | |||
*Fixed bug where it consumed NF when using the skill after Special Actives was missed. | |||
|- | |||
| 01/12/2017 || - || colspan=2 align="left" | | |||
{{nerf|Damage decreased.}} | |||
|- | |||
| 02/09/2017 || - || colspan=2 align="left" | | |||
*Fixed issue where is not affected by Transcendent skillslot. | |||
|- | |||
| 03/16/2017 || - || colspan=2 align="left" | | |||
*Fixed issue where Explosion damage is not affected by [Enhanced] effect. | |||
|- | |||
| 04/27/2017 || - || align="left" | | |||
{{buff|Damage increased.}} | |||
| align="left" | | |||
*None | |||
|- | |||
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" | | |||
{{buff|Damage increased.}} | |||
|} | |||
<br> | <br> | ||
Revision as of 02:25, 20 February 2019
Requirements
Class | Level Required |
---|---|
Trapping Ranger | 40 |
Skill Information
PvE
Level Required | Damage (Physical) | Max Hits | Duration | MP Usage | Cooldown | ||
---|---|---|---|---|---|---|---|
Tornado | Explosion | Tornado | Explosion | ||||
40 | 72% | 428% | 6 | 1 | 5 Seconds | 30 MP | 6 Seconds |
[Enhanced] |
PvP
Level Required | Damage (Physical) | |
---|---|---|
Tornado | Explosion | |
40 | 29% | 171% |
[Enhanced] |
Skill Traits
Heavy Evoke | Powerful Evoke | ||
---|---|---|---|
Attribute Effect | Details | Attribute Effect | Details |
Cooldown | Cooldown | ||
Damage increased to 144% Cooldown increased to 120% |
7.2 Seconds | Super Armor added to the skill Cooldown increased to 150% |
9 Seconds |
Tips and Details
- Evoke can deal up to 860% (345% in PvP) Physical Damage. With Heavy, it can deal up to 1,238.4% (496.8% in PvP) Physical Damage.
- Evoke can be activated by attacking it or an enemy touching it.
- Party members or enemies may also attack the sphere to trigger the explosion.
- When someone triggers the explosion, the damage of the explosion will be the summation of the original explosion damage and the damage that triggers the explosion.
- The first slash damage can be used to activate Vital Point Piercing.
- The sphere of wind can push back anyone in range of its initial path after activation.
- The explosion will push targets towards the caster.
- Enemies in Super Armor will be pushed by the wind sphere.
- This skill cannot be used if there are no targets.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
05/29/2014 | 09/17/2014 |
▲ Damage increased. | |
04/20/2015 | - |
▼ Skill's hitbox changes to follow the visual effect, so the hitbox becomes smaller. ▼ Pushing distance increased. | |
07/23/2015 | - |
▲ Enemy will be pulled by the skill.
| |
07/30/2015 | - |
▲ Damage Increased.
| |
01/14/2016 | - |
| |
04/21/2016 | 05/18/2016 |
| |
06/30/2016 | 07/13/2016 |
| |
11/03/2016 | - |
| |
11/16/2016 | - |
| |
01/12/2017 | - |
▼ Damage decreased. | |
02/09/2017 | - |
| |
03/16/2017 | - |
| |
04/27/2017 | - |
▲ Damage increased. |
|
04/05/2018 | 04/18/2018 |
▲ Damage increased. |
Alternative Names