Particle Prism: Difference between revisions
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{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | ||
| [[File:AddSkill3.png]] | | [[File:AddSkill3.png]] | ||
| {{SkillType|SA|T}} | | {{SkillType|SA|T}} Install a dynamo dummy that sets up a prism that slows down movement. A space field is generated at the front and back of the prism that cannot be passed through. | ||
|- | |- | ||
| | | | ||
| {{SkillText|DP Recovery Skill|24}} | | {{SkillText|DP Recovery Skill|24}} | ||
{{SkillText|DMP Usage|1|Particle Prism}} | {{SkillText|DMP Usage|1|Particle Prism}} | ||
{{SkillText|True|1.2}} | {{SkillText|True|1.2}} | ||
|} | |} | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Add}}" | |- style="background:{{ColorSel|CharLight|Add}}" | ||
! rowspan= | ! rowspan=3 | Level Required !! rowspan=3 | Prism Unfold<br>(Magical) !! colspan=3 | [[Status Effects/Move Slowdown|Move Slowdown]] !! rowspan=3 | Prism Duration !! rowspan=3 | MP Usage !! rowspan=3 | DP Recovery !! rowspan=3 | Cooldown | ||
|- style="background:{{ColorSel|CharLight|Add}}" | |- style="background:{{ColorSel|CharLight|Add}}" | ||
! Movement/Jump Speed Decrease | ! colspan=2 | Movement/Jump Speed Decrease !! rowspan=2 | Duration | ||
|- style="background:{{ColorSel|CharLight|Add}}" | |||
! Normal !! With DMP | |||
|- | |- | ||
| align="left" | 15 || 2092% || rowspan=2 | 69% | | align="left" | 15 || 2092% || rowspan=2 | 69% || rowspan=2 | 81% || rowspan=2 | 1 Second || rowspan=2 | 6.9 Seconds || rowspan=2 | 120 MP || rowspan=2 | 24 DP || rowspan=2 | 14 Seconds | ||
|- | |- | ||
| align="left" | [Enhanced] || 2510% | | align="left" | [Enhanced] || 2510% | ||
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|- style="background:{{ColorSel|CharLight|Add}}" | |- style="background:{{ColorSel|CharLight|Add}}" | ||
! Level Required !! Prism | ! Level Required !! Prism Unfold (Magical) | ||
|- | |- | ||
| align="left" | 15 || 705% | | align="left" | 15 || 705% | ||
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! colspan=2 | Haste Particle Prism !! Gigantic Particle Prism | ! colspan=2 | Haste Particle Prism !! Gigantic Particle Prism | ||
|- style="background:{{ColorSel|CharLight|Add}}" | |- style="background:{{ColorSel|CharLight|Add}}" | ||
! | ! Attribute Effect !! Cooldown !! Attribute Effect | ||
|- | |- | ||
| {{SkillText|Haste|80}} || 11.2 Seconds || {{SkillText|Gigantic|120}} | | {{SkillText|Haste|80}} || 11.2 Seconds || {{SkillText|Gigantic|120}} | ||
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== Tips and Details == | == Tips and Details == | ||
[[File:ParticlePrismOld.png|thumb|Old Icon. It was changed after [[Lunatic Psyker]] release in KR.]] | [[File:ParticlePrismOld.png|thumb|Old Icon. It was changed after [[Lunatic Psyker]] release in KR.]] | ||
* | *Enemies trapped inside the prism can only escape either by jumping out from the top, falling through the bottom (on a platform), or using a pass-through skill or teleport such as [[Roll]] or [[Teleport]]. | ||
*The skill does not inflict hitstun at all, and due to its short skill delay, it cannot be used to start a combo with efficiently. | |||
* | **However, if an enemy is already in the middle of receiving hitstun, the hitstun will simply continue after the skill delay, allowing it to be used during a combo. | ||
*Using the skill a second time due to cooldown reduction effects will cause the previous prism to disappear. | |||
*Using the skill second time | |||
*In NA, this skill's tooltip incorrectly states that consuming 1 Dynamo Mutation Point will increase the range of this skill instead of increasing the effectiveness of the debuff. | *In NA, this skill's tooltip incorrectly states that consuming 1 Dynamo Mutation Point will increase the range of this skill instead of increasing the effectiveness of the debuff. | ||
<br> | <br> |
Revision as of 23:55, 30 July 2019
Requirements
Class | Level Required |
---|---|
Tracer | 15 |
Requirements
Class | Level Required |
---|---|
Tracer | 5 |
Skill Information
PvE
Level Required | Prism Unfold (Magical) |
Move Slowdown | Prism Duration | MP Usage | DP Recovery | Cooldown | ||
---|---|---|---|---|---|---|---|---|
Movement/Jump Speed Decrease | Duration | |||||||
Normal | With DMP | |||||||
15 | 2092% | 69% | 81% | 1 Second | 6.9 Seconds | 120 MP | 24 DP | 14 Seconds |
[Enhanced] | 2510% |
PvP
Level Required | Prism Unfold (Magical) |
---|---|
15 | 705% |
[Enhanced] | 845% |
Skill Traits
Haste Particle Prism | Gigantic Particle Prism | |
---|---|---|
Attribute Effect | Cooldown | Attribute Effect |
Cooldown decreased to 80% | 11.2 Seconds | Skill size increased to 120% |
Tips and Details
- Enemies trapped inside the prism can only escape either by jumping out from the top, falling through the bottom (on a platform), or using a pass-through skill or teleport such as Roll or Teleport.
- The skill does not inflict hitstun at all, and due to its short skill delay, it cannot be used to start a combo with efficiently.
- However, if an enemy is already in the middle of receiving hitstun, the hitstun will simply continue after the skill delay, allowing it to be used during a combo.
- Using the skill a second time due to cooldown reduction effects will cause the previous prism to disappear.
- In NA, this skill's tooltip incorrectly states that consuming 1 Dynamo Mutation Point will increase the range of this skill instead of increasing the effectiveness of the debuff.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
12/18/2014 | - |
▲ Cooldown increased. ▲ MP Cost increased. | |
09/24/2015 | - |
▲ Added leftover effects from Skill Note. | |
02/04/2016 | - |
| |
04/21/2016 | 05/18/2016 |
▼ Screen freeze duration decreased. | |
12/15/2016 | - |
| |
12/29/2016 | - |
▼ Damage decreased. | |
4/27/2017 | - |
▲ Damage increased. |
|
07/27/2017 | - |
▲ Damage increased. | |
04/05/2018 | 04/18/2018 |
▲ Damage increased. | |
07/18/2019 | - |
|
Alternative Names