Commander's Mark: Difference between revisions
From Elwiki
(Chung balance, KR tab added, Updates section added.) |
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== Skill Information == | == Skill Information == | ||
<tabber> | |||
NA= | |||
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center" | {| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center" | ||
|- style="background:#99CCFF" | |- style="background:#99CCFF" | ||
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| align="left" | 15 || 72 || 183% || 29% | | align="left" | 15 || 72 || 183% || 29% | ||
|} | |} | ||
|-| | |||
KR= | |||
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center" | |||
|- style="background:#99CCFF" | |||
! rowspan="2" | Skill Level !! rowspan="2" | Required Level !! colspan="2" | Damage !! colspan="4" | Marking Debuff !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown | |||
|- style="background:#99CCFF" | |||
! Smash<br>(Physical) !! Rocket (Magical)<br>% of last attack !! Max # of<br>marked targets !! # of rockets<br>per wave !! Wave<br>cooldown !! Duration | |||
|- | |||
| align="left" | 1 || rowspan="2" | 35 || 126% || 20% || rowspan="15" | 3 || rowspan="15" | 3 || rowspan="15" | 2 Seconds || rowspan="15" | 15 Seconds || rowspan="15" | 25 MP || rowspan="15" | 6 Seconds | |||
|- | |||
| align="left" | 2 || 130% || rowspan="2" | 21% | |||
|- | |||
| align="left" | 3 || 36 || 134% | |||
|- | |||
| align="left" | 4 || 39 || 138% || 22% | |||
|- | |||
| align="left" | 5 || 42 || 142% || rowspan="2" | 23% | |||
|- | |||
| align="left" | 6 || 45 || 146% | |||
|- | |||
| align="left" | 7 || 48 || 151% || 24% | |||
|- | |||
| align="left" | 8 || 51 || 155% || rowspan="2" | 25% | |||
|- | |||
| align="left" | 9 || 54 || 159% | |||
|- | |||
| align="left" | 10 || 57 || 163% || 26% | |||
|- | |||
| align="left" | 11 || 60 || 167% || rowspan="2" | 27% | |||
|- | |||
| align="left" | 12 || 63 || 171% | |||
|- | |||
| align="left" | 13 || 66 || 175% || rowspan="2" | 28% | |||
|- | |||
| align="left" | 14 || 69 || 179% | |||
|- | |||
| align="left" | 15 || 72 || 183% || 29% | |||
|} | |||
</tabber> | |||
<br> | <br> | ||
== [[Skill Note]] == | == [[Skill Notes|Skill Note]] == | ||
<div style="float: right;">{{#ev:youtube|iPL1TH2ZaZQ|300}}</div> | <div style="float: right;">{{#ev:youtube|iPL1TH2ZaZQ|300}}</div> | ||
'''Name:''' Special Bombing Ceremony (특제 폭격 세러모니) | '''Name:''' Special Bombing Ceremony (특제 폭격 세러모니) | ||
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== Tips and Details == | == Tips and Details == | ||
*The last attack the marked target received affects the damage of the rockets. | *The last attack the marked target received affects the damage of the rockets. | ||
**E.g., if triggered by [[Gigantic Impact]]'s slam (3624% physical), if Commander's Mark rocket damage is 20%, each rocket does 724.8% magic damage. | **E.g., if triggered by [[Gigantic Impact]]'s slam (3624% physical), if Commander's Mark rocket damage is 20%, each rocket does 724.8% magic damage. | ||
**Allies can also trigger bombardment. | **Allies can also trigger bombardment. | ||
*The marking debuff cannot stack on a single target and one wave of | *The rockets build [[Awakening Mode|awakening]] charge and combo score only for last attacker. | ||
**Rocket critical hit rate is based on the last attacker. | |||
*The marking debuff is partially independent ([[Elements|attributes]] do not affect the rockets). Therefore, the rockets recover no MP. | |||
*The marking debuff cannot stack on a single target and one wave of rockets must complete before the next wave can be launched. | |||
*In PvP, a target can easily escape due to the weak hitstun by the marking smash. | *In PvP, a target can easily escape due to the weak hitstun by the marking smash. | ||
*Commander's Mark's rocket wave is not activated by [[Assist Shelling|Artillery Support]], a subsequent smash by Commander's Mark, nor attacks that hit a guarding foe (e.g., Bloody Glitter Defender) from the front. | *Commander's Mark's rocket wave is not activated by [[Assist Shelling|Artillery Support]], a subsequent smash by Commander's Mark, nor attacks that hit a guarding foe (e.g., Bloody Glitter Defender) from the front. | ||
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*In NA, '''Mark of Commander''' is renamed to '''Commander's Mark'''. | *In NA, '''Mark of Commander''' is renamed to '''Commander's Mark'''. | ||
*Commander's Mark was intended to be thrown similar to [[Elastic Bomb - Hand Grenade]]. | *Commander's Mark was intended to be thrown similar to [[Elastic Bomb - Hand Grenade]]. | ||
**This was later implemented as a new skill, [[Assist Shelling]], after Skill Tree Revamp. | **This was later implemented as a new skill, [[Assist Shelling|Artillery Support]], after Skill Tree Revamp. | ||
<br> | |||
== Updates == | |||
*07/10/2014 KR | |||
**Changed to ignore defense. | |||
**Execution speed increased. | |||
**MP usage decreased from 40 MP to 25 MP. | |||
<br> | <br> | ||
Revision as of 10:18, 11 July 2014
[Active] Chung plants a targeting beacon on the foes. When a targeted foe is hit by Chung or his allies, several rockets rain upon it. |
Requirements
Class | Master | Required Level | SP Cost Per Level | Alternative |
---|---|---|---|---|
Shelling Guardian | Lv. 20 | 35 | 3 | Cannon Strike |
Skill Information
- NA
Skill Level | Required Level | Damage | Marking Debuff | MP Usage | Cooldown | ||||
---|---|---|---|---|---|---|---|---|---|
Smash (Physical) |
Rocket (Magical) % of last attack |
Max # of marked targets |
# of rockets per wave |
Wave cooldown |
Duration | ||||
1 | 35 | 126% | 20% | 3 | 3 | 2 Seconds | 15 Seconds | 40 MP | 6 Seconds |
2 | 130% | 21% | |||||||
3 | 36 | 134% | |||||||
4 | 39 | 138% | 22% | ||||||
5 | 42 | 142% | 23% | ||||||
6 | 45 | 146% | |||||||
7 | 48 | 151% | 24% | ||||||
8 | 51 | 155% | 25% | ||||||
9 | 54 | 159% | |||||||
10 | 57 | 163% | 26% | ||||||
11 | 60 | 167% | 27% | ||||||
12 | 63 | 171% | |||||||
13 | 66 | 175% | 28% | ||||||
14 | 69 | 179% | |||||||
15 | 72 | 183% | 29% |
|-| KR=
Skill Level | Required Level | Damage | Marking Debuff | MP Usage | Cooldown | ||||
---|---|---|---|---|---|---|---|---|---|
Smash (Physical) |
Rocket (Magical) % of last attack |
Max # of marked targets |
# of rockets per wave |
Wave cooldown |
Duration | ||||
1 | 35 | 126% | 20% | 3 | 3 | 2 Seconds | 15 Seconds | 25 MP | 6 Seconds |
2 | 130% | 21% | |||||||
3 | 36 | 134% | |||||||
4 | 39 | 138% | 22% | ||||||
5 | 42 | 142% | 23% | ||||||
6 | 45 | 146% | |||||||
7 | 48 | 151% | 24% | ||||||
8 | 51 | 155% | 25% | ||||||
9 | 54 | 159% | |||||||
10 | 57 | 163% | 26% | ||||||
11 | 60 | 167% | 27% | ||||||
12 | 63 | 171% | |||||||
13 | 66 | 175% | 28% | ||||||
14 | 69 | 179% | |||||||
15 | 72 | 183% | 29% |
Skill Note
Name: Special Bombing Ceremony (특제 폭격 세러모니)
Description: There will be a 20% chance when firing to produce a red rocket that does 1.65 times more damage and has a larger explosion.
- The 20% chance applies to each rocket, so it is possible to have a full wave of red rockets.
Tips and Details
- The last attack the marked target received affects the damage of the rockets.
- E.g., if triggered by Gigantic Impact's slam (3624% physical), if Commander's Mark rocket damage is 20%, each rocket does 724.8% magic damage.
- Allies can also trigger bombardment.
- The rockets build awakening charge and combo score only for last attacker.
- Rocket critical hit rate is based on the last attacker.
- The marking debuff is partially independent (attributes do not affect the rockets). Therefore, the rockets recover no MP.
- The marking debuff cannot stack on a single target and one wave of rockets must complete before the next wave can be launched.
- In PvP, a target can easily escape due to the weak hitstun by the marking smash.
- Commander's Mark's rocket wave is not activated by Artillery Support, a subsequent smash by Commander's Mark, nor attacks that hit a guarding foe (e.g., Bloody Glitter Defender) from the front.
Trivia
- In NA, Mark of Commander is renamed to Commander's Mark.
- Commander's Mark was intended to be thrown similar to Elastic Bomb - Hand Grenade.
- This was later implemented as a new skill, Artillery Support, after Skill Tree Revamp.
Updates
- 07/10/2014 KR
- Changed to ignore defense.
- Execution speed increased.
- MP usage decreased from 40 MP to 25 MP.
- NA