Evoke: Difference between revisions
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== Tips and Details == | == Tips and Details == | ||
*'''Evoke''' | *'''Evoke''' can deal up to 746% (298% in PvP) Physical Damage. With '''Heavy''', it can deal up to 1,044.4% (417.2% in PvP) Physical Damage. | ||
*[[Evoke]] can be activated by attacking it or an enemy touching it. | *[[Evoke]] can be activated by attacking it or an enemy touching it. | ||
**Party members or enemies may also attack the sphere to trigger the explosion. | **Party members or enemies may also attack the sphere to trigger the explosion. |
Revision as of 04:01, 17 January 2018
Requirements
Class | Level Required |
---|---|
Trapping Ranger | 40 |
Skill Information
PvE
Level Required | Damage (Physical) | Max Hits | Duration | MP Usage | Cooldown | ||||
---|---|---|---|---|---|---|---|---|---|
Erendil | Tornado | Explosion | Erendil | Tornado | Explosion | ||||
40 | 100% | 65% | 356% | 1 | 6 | 1 | 5 Seconds | 30 MP | 6 Seconds |
[Enhanced] |
PvP
Level Required | Damage (Physical) | ||
---|---|---|---|
Erendil | Tornado | Explosion | |
40 | 100% | 26% | 142% |
[Enhanced] |
Skill Traits
PvE
Heavy Evoke | Powerful Evoke | |||||
---|---|---|---|---|---|---|
Attribute Effect | Details | Attribute Effect | Details | |||
Damage | Cooldown | Cooldown | ||||
Erendil | Tornado | Explosion | ||||
Damage increased to 144% Cooldown increased to 120% |
100% | 91% | 498.4% | 9 Seconds | Super Armor added to the skill Cooldown increased to 150% |
9 Seconds |
PvP
Heavy Evoke | ||
---|---|---|
Details | ||
Damage | ||
Erendil | Tornado | Explosion |
100% | 36.4% | 198.8% |
Tips and Details
- Evoke can deal up to 746% (298% in PvP) Physical Damage. With Heavy, it can deal up to 1,044.4% (417.2% in PvP) Physical Damage.
- Evoke can be activated by attacking it or an enemy touching it.
- Party members or enemies may also attack the sphere to trigger the explosion.
- When someone triggers the explosion, the damage of the explosion will be the summation of the original explosion damage and the damage that triggers the explosion.
- The first slash damage can be used to activate Vital Point Piercing.
- The sphere of wind can push back anyone in range of its initial path after activation.
- The explosion will push targets towards the caster.
- Enemies in Super Armor will be pushed by the wind sphere.
- This skill cannot be used if there are no targets.
Updates
- 05/29/2014 (KR) / 09/17/2014 (NA)
- Damage increased.
- 04/20/2015 KR
- Skill's hitbox changes to follow the visual effect, so the hitbox becomes smaller.
- Pushing distance increased.
- 07/23/2015 KR
- Special Active → Active.
- Enemy will be pulled by the skill.
- 07/30/2015 KR
- Damage Increased.
- Fixed bug where it had delay when it's an active
- 01/14/2016 KR
- Fixed Evoke consuming NF.
- 04/21/2016 (KR) / 05/18/2016 (NA)
- Fixed bug where it sometimes consumed NF.
- 06/30/2016 (KR) / 07/13/2016 (NA)
- Useful attribute changed to be Powerful.
- 11/03/2016 KR
- Fixed issue where can proc Elements and Special Effect.
- 11/16/2016 KR
- Fixed bug where it consumed NF when using the skill after Special Actives was missed.
- 01/12/2017 KR
- Damage decreased.
- 02/09/2017 KR
- Fixed issue where is not affected by Transcendent skillslot.
- 03/16/2017 KR
- Fixed issue where Explosion damage is not affected by [Enhanced] effect.
- 04/27/2017 KR
- PvE damage increased.
Alternative Names