Evoke: Difference between revisions
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== [[Skill Traits]] == | == [[Skill Traits]] == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Rena}}" | |- style="background:{{ColorSel|CharLight|Rena}}" | ||
! colspan= | ! colspan=2 | Heavy Evoke !! colspan=2 | Powerful Evoke | ||
|- style="background:{{ColorSel|CharLight|Rena}}" | |- style="background:{{ColorSel|CharLight|Rena}}" | ||
! rowspan= | ! rowspan=2 | Attribute Effect !! Details !! rowspan=2 | Attribute Effect !! Details | ||
|- style="background:{{ColorSel|CharLight|Rena}}" | |- style="background:{{ColorSel|CharLight|Rena}}" | ||
! | ! Cooldown !! Cooldown | ||
|- | |- | ||
| | | {{SkillText|Heavy|140|150}} || 9 Seconds || {{SkillText|Powerful|150}} || 9 Seconds | ||
|} | |} | ||
<br> | <br> |
Revision as of 16:58, 24 February 2018
Requirements
Class | Level Required |
---|---|
Trapping Ranger | 40 |
Skill Information
PvE
Level Required | Damage (Physical) | Max Hits | Duration | MP Usage | Cooldown | ||||
---|---|---|---|---|---|---|---|---|---|
Erendil | Tornado | Explosion | Erendil | Tornado | Explosion | ||||
40 | 100% | 65% | 356% | 1 | 6 | 1 | 5 Seconds | 30 MP | 6 Seconds |
[Enhanced] |
PvP
Level Required | Damage (Physical) | ||
---|---|---|---|
Erendil | Tornado | Explosion | |
40 | 100% | 26% | 142% |
[Enhanced] |
Skill Traits
Heavy Evoke | Powerful Evoke | ||
---|---|---|---|
Attribute Effect | Details | Attribute Effect | Details |
Cooldown | Cooldown | ||
Damage increased to 144% Cooldown increased to 120% |
9 Seconds | Super Armor added to the skill Cooldown increased to 150% |
9 Seconds |
Tips and Details
- Evoke can deal up to 746% (298% in PvP) Physical Damage. With Heavy, it can deal up to 1,044.4% (417.2% in PvP) Physical Damage.
- Evoke can be activated by attacking it or an enemy touching it.
- Party members or enemies may also attack the sphere to trigger the explosion.
- When someone triggers the explosion, the damage of the explosion will be the summation of the original explosion damage and the damage that triggers the explosion.
- The first slash damage can be used to activate Vital Point Piercing.
- The sphere of wind can push back anyone in range of its initial path after activation.
- The explosion will push targets towards the caster.
- Enemies in Super Armor will be pushed by the wind sphere.
- This skill cannot be used if there are no targets.
Updates
- 05/29/2014 (KR) / 09/17/2014 (NA)
- Damage increased.
- 04/20/2015 KR
- Skill's hitbox changes to follow the visual effect, so the hitbox becomes smaller.
- Pushing distance increased.
- 07/23/2015 KR
- Special Active → Active.
- Enemy will be pulled by the skill.
- 07/30/2015 KR
- Damage Increased.
- Fixed bug where it had delay when it's an active
- 01/14/2016 KR
- Fixed Evoke consuming NF.
- 04/21/2016 (KR) / 05/18/2016 (NA)
- Fixed bug where it sometimes consumed NF.
- 06/30/2016 (KR) / 07/13/2016 (NA)
- Useful attribute changed to be Powerful.
- 11/03/2016 KR
- Fixed issue where can proc Elements and Special Effect.
- 11/16/2016 KR
- Fixed bug where it consumed NF when using the skill after Special Actives was missed.
- 01/12/2017 KR
- Damage decreased.
- 02/09/2017 KR
- Fixed issue where is not affected by Transcendent skillslot.
- 03/16/2017 KR
- Fixed issue where Explosion damage is not affected by [Enhanced] effect.
- 04/27/2017 KR
- PvE damage increased.
Alternative Names