Particle Prism: Difference between revisions
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{{SkillText|DMP Usage|1|Particle Prism}} | {{SkillText|DMP Usage|1|Particle Prism}} | ||
{{SkillText|True|1.2}} | {{SkillText|True|1.2}} | ||
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<br> | <br> | ||
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! Normal !! With DMP | ! Normal !! With DMP | ||
|- | |- | ||
| align="left" | | | align="left" | 5 || 2092% || rowspan=2 | 69% || rowspan=2 | 81% || rowspan=2 | 1 Second || rowspan=2 | 6.9 Seconds || rowspan=2 | 120 MP || rowspan=2 | 24 DP || rowspan=2 | 14 Seconds | ||
|- | |- | ||
| align="left" | [Enhanced] || 2510% | | align="left" | [Enhanced] || 2510% | ||
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! Level Required !! Prism Unfold (Magical) | ! Level Required !! Prism Unfold (Magical) | ||
|- | |- | ||
| align="left" | | | align="left" | 5 || 705% | ||
|- | |- | ||
| align="left" | [Enhanced] || 845% | | align="left" | [Enhanced] || 845% | ||
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{{buff|Damage increased.}} | {{buff|Damage increased.}} | ||
|- | |- | ||
| 07/18/2019 || | | 07/18/2019 || 08/14/2019 || colspan=2 align="left" | | ||
*Changed from Level 15 to Level 5. | *Changed from Level 15 to Level 5. | ||
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{{AddSkills}} | {{AddSkills}} | ||
Revision as of 14:08, 14 August 2019
Requirements
Class | Level Required |
---|---|
Tracer | 5 |
Skill Information
PvE
Level Required | Prism Unfold (Magical) |
Move Slowdown | Prism Duration | MP Usage | DP Recovery | Cooldown | ||
---|---|---|---|---|---|---|---|---|
Movement/Jump Speed Decrease | Duration | |||||||
Normal | With DMP | |||||||
5 | 2092% | 69% | 81% | 1 Second | 6.9 Seconds | 120 MP | 24 DP | 14 Seconds |
[Enhanced] | 2510% |
PvP
Level Required | Prism Unfold (Magical) |
---|---|
5 | 705% |
[Enhanced] | 845% |
Skill Traits
Haste Particle Prism | Gigantic Particle Prism | |
---|---|---|
Attribute Effect | Cooldown | Attribute Effect |
Cooldown decreased to 80% | 11.2 Seconds | Skill size increased to 120% |
Total Damage
Mode | Regular |
---|---|
PvE | 2,510% |
PvP | 845% |
Tips and Details
- Enemies trapped inside the prism can only escape either by jumping out from the top, falling through the bottom (on a platform), or using a pass-through skill or teleport such as Roll or Teleport.
- The skill does not inflict hitstun at all, and due to its short skill delay, it cannot be used to start a combo with efficiently.
- However, if an enemy is already in the middle of receiving hitstun, the hitstun will simply continue after the skill delay, allowing it to be used during a combo.
- Using the skill a second time due to cooldown reduction effects will cause the previous prism to disappear.
- In NA, this skill's tooltip incorrectly states that consuming 1 Dynamo Mutation Point will increase the range of this skill instead of increasing the effectiveness of the debuff.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
12/18/2014 | - |
▲ Cooldown increased. ▲ MP Cost increased. | |
09/24/2015 | - |
▲ Added leftover effects from Skill Note. | |
02/04/2016 | - |
| |
04/21/2016 | 05/18/2016 |
▼ Screen freeze duration decreased. | |
12/15/2016 | - |
| |
12/29/2016 | - |
▼ Damage decreased. | |
4/27/2017 | - |
▲ Damage increased. |
|
07/27/2017 | - |
▲ Damage increased. | |
04/05/2018 | 04/18/2018 |
▲ Damage increased. | |
07/18/2019 | 08/14/2019 |
|
Alternative Names