Bazooka magdonien
From Elwiki
< Magdonic Cannon | ModA
[Spécial actif : force] [Alternance] Ciel projette une gigantesque bombe remplie d'âmes. Les explosions infligent de gros dégâts aux adversaires à proximité. Les âmes prennent l'adversaire en chasse. Cette compétence est aussi utilisable en plein saut. | |
Compétence d'alternance (Ciel)
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Conditions
Spécialisation | Niveau requis | Compétence de base |
---|---|---|
Innocence | 99 | Bazooka magdonien |
Informations de la compétence
Donjon
Niveau requis | Dégâts (magiques) | Coups max. | PC régénérés | Coût en PM | Temps de rechargement | ||
---|---|---|---|---|---|---|---|
Explosion | Âmes libérées | Explosion | Âmes libérées | ||||
99 | 389% | 52% | 4 | N/A | 4 PC | 200 PM | 16 secondes |
JcJ
Niveau requis | Dégâts (magiques) | |
---|---|---|
Explosion | Âmes libérées | |
99 | 147% | 21% |
Attributs de la compétence
Plus léger Bazooka magdonien | Renforcé Bazooka magdonien | |
---|---|---|
Effet de l'attribut | Coût en PM | Effet de l'attribut |
La consommation de ressources baisse et passe à 80% | 160 PM | La force d'attaque augmente et passe à 120% |
Détails et astuces
- The souls from Unleash Soul can pierce any number of times and will continue to deal damage until their duration expires.
- Because of the dynamic pathing AI, the number of hits a single soul can do to a single enemy before it expires can vary even when cast under the exact same circumstances, though it will usually be between 85 and 95 hits.
- When fired at an enemy that gets grabbed along the entire skill (or is near a wall) at point-blank range, and with the souls hitting said enemy roughly 85 to 95 times, the skill can do a total average of 5,976%~6,496% (2,373%~2,583% in PvP) Magical Damage, or 7,171.2%~7,795.2% (2,847.6%~3,099.6% in PvP) Magical Damage with the Empowered skill trait.
- Similarly to Flick Shot, the souls will prioritize new targets while re-targeting the same enemy if nothing else is in range. Likewise, this means the skill will do the most damage on a single enemy but is otherwise very effective for gathering CP (especially with the Light trait) as at least one soul projectile will almost always hit something.
- The projectiles will not home in on a new target until they reach their current target, but will still do damage when they pass through other enemies; as such, there's no damage loss no matter how many enemies are being hit if all enemies are close to each other.
- Because of the dynamic pathing AI, the number of hits a single soul can do to a single enemy before it expires can vary even when cast under the exact same circumstances, though it will usually be between 85 and 95 hits.
- While not listed by the skill, the Unleash Soul part will burn 2 MP per hit. This mostly serves to counteract the massive amount of hits from feeding an enemy too much MP in PvP and should still be used with caution against opponents nearing 100 MP to Mana Break with.
- The cannonball retains the same properties from the regular version, gathers enemies up, passing through super armor, stopping at walls, lifting, and so on.
- The dragging does 5 unlisted hits of 100% Magical Damage each.
Mise à jour
- 22/02/2018 (KR)
- Dégâts de l'Explosion réduits.
- Dégâts des Âmes libérées augmentés.
- Distance de chasse réduite.
- 05/04/2018 (KR)
- Dégâts de l'Explosion augmentés.
- Dégâts des Âmes libérées réduits.
- 14/06/2018 (KR)
- Dégâts des Âmes libérées augmentés.
Noms alternatifs
Compétences de Innocence | ||||||||
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