User:Shiiho: Difference between revisions
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*The results will be within around 3-5% error range due to rounded up numbers | *The results will be within around 3-5% error range due to rounded up numbers | ||
*'''Total damage caculation for held Sweep Rolling using the ingame average damage increase per increase instance value''' : | |||
**1. Caculate damage increase per increase instance : (1-(318/413))/22 = {{formatnum:{{#expr: (1-(318/413))/22 round4 }}}}% Per increase instance | |||
**2. Total damage caculation : | |||
*** Total damage = (318 + 318*1.0105 + 318*1.0105 + ... + 318*1.23)% | |||
*** = (318*(1 + 1.0105 + 1.021 + ... + 1.23))% | |||
*** = (318*(23 + 0.0105 + 0.021 + ... + 0.23))% | |||
*** = (318*0.0105*(2190.476 + 1 + 2 + ... + 22))% | |||
*** = (318*0.0105*(2190.476 + ((22*(22+1))/2)))% | |||
*** = (318*0.0105*2443.476)% | |||
*** = {{formatnum:{{#expr: 318*0.0105*2443.476 round2}}}}% | |||
<br> | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Eve}}" | |||
!! rowspan=2 | Total damage | |||
|- | |||
| 8,158.77% | |||
|} | |||
<br> | <br> | ||
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|- | |- | ||
| 16 || 12 | | 16 || 12 | ||
|- style="background:{{ColorSel|CharLight|Eve}}" | |||
! rowspan=2 | Total damage | |||
|- | |||
| colspan=3 | 213690 | |||
|} | |} | ||
<br> | <br> | ||
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**1. Get Lowe to either side of the middle section of the map, but this time on the platform above the ground level of the middle section slightly infront of where you position your Eve. | **1. Get Lowe to either side of the middle section of the map, but this time on the platform above the ground level of the middle section slightly infront of where you position your Eve. | ||
**2. Activate '''El Crystal Spectrum''' on '''Amplify''' mode, after that, use Sweep Rolling then release it instantly. | **2. Activate '''El Crystal Spectrum''' on '''Amplify''' mode, after that, use Sweep Rolling then release it instantly. | ||
**3. The recorded process shown 29 damage instances, 3 of which are before the force field, 15 after, and 11 maximum charge damage hits | **3. The recorded process shown 29 damage instances, 3 of which are before the force field, 15 after, and 11 maximum charge damage hits with the force field's bonus. | ||
*Value chart: | *Value chart: | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Eve}}" | |- style="background:{{ColorSel|CharLight|Eve}}" | ||
! rowspan=2 | Damage values | ! rowspan=2 | Damage values | ||
|- | |- | ||
| 7103 || 8524 || 11071 | | 7103 || 8524 || 11071 | ||
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|- | |- | ||
| 3 || 15 || 11 | | 3 || 15 || 11 | ||
|- style="background:{{ColorSel|CharLight|Eve}}" | |||
! rowspan=2 | Total damage | |||
|- | |||
| colspan=3 | 270965 | |||
|} | |} | ||
<br> | <br> |
Latest revision as of 07:26, 17 October 2019
- I play CS.
- I prefer to keep the informations simple.
- Not very good at doing actual editting, but I will try my best.
- Feel free to replicate and point out any flaws in my testing methods.
Sweep Rolling caculation processes
- Held Sweep Rolling testing setup : Naked CS, Indomitable will (100% crit to see damage values easier, wont affect the % damage values), Peace maker title (I forgot to put it away, but this wont affect the % damage values either), and Lowe
- Process :
- 1. Launch Lowe.
- 2. Wait for him to drop down to sufficient height and recatch with Sweep Rolling to ensure it always does maximum hit and doesnt KD prematurely (this problem will be fixed in the upcoming patch).
- 3. The recorded process shown 23 damage instances, so that means 22 damage increase instances.
- Values chart :
Damage values | ||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
7442 | 7546 | 7651 | 7756 | 7860 | 7965 | 8070 | 8174 | 8279 | 8384 | 8488 | 8593 | 8697 | 8802 | 8907 | 9011 | 9088 | 9193 | 9298 | 9402 | 9507 | 9611 | 9667 |
Damage increase values (Rounded) | ||||||||||||||||||||||
0% | 1.4% | 1.4% | 1.4% | 1.4% | 1.3% | 1.3% | 1.3% | 1.6% | 1.3% | 1.25% | 1.25% | 1.2% | 1.2% | 1.2% | 1.15% | 0.85% | 1.15% | 1.15% | 1.1% | 1.1% | 1.1% | 0.6% |
- The results will be within around 3-5% error range due to rounded up numbers
- Total damage caculation for held Sweep Rolling using the ingame average damage increase per increase instance value :
- 1. Caculate damage increase per increase instance : (1-(318/413))/22 = 0.0105% Per increase instance
- 2. Total damage caculation :
- Total damage = (318 + 318*1.0105 + 318*1.0105 + ... + 318*1.23)%
- = (318*(1 + 1.0105 + 1.021 + ... + 1.23))%
- = (318*(23 + 0.0105 + 0.021 + ... + 0.23))%
- = (318*0.0105*(2190.476 + 1 + 2 + ... + 22))%
- = (318*0.0105*(2190.476 + ((22*(22+1))/2)))%
- = (318*0.0105*2443.476)%
- = 8,158.77%
Total damage |
---|
8,158.77% |
- Released in Normal and Amplify Sweep Rolling testing setup : Naked CS, Indomitable will, Lowe on Sander Oasis.
- Process for Normal released Sweep Rolling :
- 1. Get Lowe to either side of the middle section of the map
- 2. Launch Lowe.
- 3. Wait for him to drop down to sufficient height, then recatch with Sweep Rolling, following by releasing the skill button immediately (make sure Lowe doesnt touch the ground).
- 4. The recorded process shown 28 damage instances with Sweep Rollling gaining maximum charge damage at the 16 damage instance and continuing dealing 12 more hits with maximum charge damage.
- Value chart :
Damage values | ||
---|---|---|
6765 | 8786 | |
Hits | ||
16 | 12 | |
Total damage | ||
213690 |
- Process for Amplify released Sweep Rolling :
- 1. Get Lowe to either side of the middle section of the map, but this time on the platform above the ground level of the middle section slightly infront of where you position your Eve.
- 2. Activate El Crystal Spectrum on Amplify mode, after that, use Sweep Rolling then release it instantly.
- 3. The recorded process shown 29 damage instances, 3 of which are before the force field, 15 after, and 11 maximum charge damage hits with the force field's bonus.
- Value chart:
Damage values | ||
---|---|---|
7103 | 8524 | 11071 |
Hits | ||
3 | 15 | 11 |
Total damage | ||
270965 |