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{{#switch: {{{1|}}}
{{#switch: {{{1|}}}
<!-- Mecanicas de Elsword -->
<!-- Mecánicas de Elsword -->
   | Destruction =
   | Destruction =
'''[[Way of the Sword|<font color="FF4444">Habilidad de la destrucción</font>]]'''
'''[[Way of the Sword|<font color="FF4444">Habilidad de la destrucción</font>]]'''
*Consumes the <font color="FF4444">Destruction gauge</font> and charges the <font color="4488FF">Vitality gauge</font>
*Consume <font color="FF4444">aura de destrucción</font> y obtiene <font color="4488FF">aura de vitalidad</font>
*Boosts attack power by 50% when Destruction is active
*Aumenta el ataque en un 50% con el aura de destrucción activo
   | Vitality =
   | Vitality =
'''[[Way of the Sword|<font color="4488FF">Vitality Skill</font>]]'''
'''[[Way of the Sword|<font color="4488FF">Habilidad de vitalidad</font>]]'''
*Consumes the <font color="4488FF">Vitality gauge</font> and charges the <font color="FF4444">Destruction gauge</font>
*Consume <font color="4488FF">aura de vitalidad</font> y obtiene <font color="FF4444">aura de destrucción</font>
*Reduces mana consumption by 30% and boosts mana gain when Vitality is active
*Reduce el consumo de maná en un 30% y aumenta la ganancia de mana con el aura de vitalidad activo
   | CruelSlayer=
   | CruelSlayer=
[[Cruel Slayer|<font color="ff8000">'''Cruel Slayer'''</font>]]
[[Cruel Slayer|<font color="ff8000">'''Cruel Slayer'''</font>]]
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Whenever the MP burn occurs, Elsword next few hits will be critical.
Whenever the MP burn occurs, Elsword next few hits will be critical.


<!-- Aisha's Mechanics -->
<!-- Mecánicas de Aisha -->
   | Memorize =
   | Memorize =
'''[[Memorize|<font color="CC99FF">Available for Memorize</font>]]'''
'''[[Memorize/es|<font color="CC99FF">Posibilidad de memorizar</font>]]'''
*This skill can be memorized by inputting the skill key during the Memorize Stance. (Stand still for 2 seconds while in MP recovery state)  
*En posición de aprendizaje (permanece inactivo durante 2 segundos durante la carga de mana), pulsa la tecla de habilidad para memorizar hasta tres habilidades.
*Press '''V''' to activate the memorized skills in order.
*Pulsa la tecla '''V''' para activar las habilidades memorizadas en el orden que se memorizaron.


<!-- Rena's Mechanics -->
<!-- Mecánicas de Rena -->
   | Nature =
   | Nature =
'''[[Nature's Force System|<font color="00FF24">NF Consumption Skill</font>]]'''
'''[[Nature's Force System|<font color="00FF24">Consume EN</font>]]'''
*Uses {{{2|}}} NF on hit
*Consume EN al impactar hasta un máximo de {{{2|}}}  


<!-- Raven's Mechanics -->
<!-- Mecánicas de Raven -->
   | Evasive =
   | Evasive =
'''<font color="FF4444">Evasive Maneuver</font>'''
'''<font color="FF4444">Maniobra evasiva</font>'''
*Usable during Parrying (When you block frontal attack with the core during Awakening).
*Se puede usar durante el bloqueo (cuando detienes un ataque con el núcleo con el potenciador de poder activo).
   | Overheat =
   | Overheat =
<font color="FF4444">'''Overheat'''</font>
<font color="FF4444">'''Sobrecalentamiento'''</font>
*Uses HP for additional damage
*Consume PV para realizar más daño
*Activate by repeated presses of the skill key
*Se activa al pulsar repetidas veces la tecla de habilidad
*Attack power increases by 5% for 10 seconds.
*La potencia de ataque aumenta un 5% durante 10 segundos.


<!-- Eve's Mechanics -->
<!-- Mecánicas de Eve -->
   | CoreActivation=
   | CoreActivation=
'''<font color="FF4444">Core Activation Skill</font>'''
'''<font color="FF4444">Habilidad de activación de núcleo</font>'''
*Successful attack made during Awakening will activate the Core Attack.
*Durante un ataque exitoso con el potenciador de poder activo se activa el ataque del núcleo (si éste está invocado).
   | ForceField =
   | ForceField =
<font color=33FFFF>'''Force Field Skill'''</font>
<font color=33FFFF>'''Force Field Skill'''</font>
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*Other force fields will not activate through El Crystal Spectrum while Fusion Field is active.
*Other force fields will not activate through El Crystal Spectrum while Fusion Field is active.


<!-- Chung's Mechanics -->
<!-- Mecánicas de Chung -->
   | Cannonball =  
   | Cannonball =  
<font color=33FFFF>'''Cannonball Consumption'''</font>
<font color=33FFFF>'''Consume balas de cañón'''</font>
{{#switch:{{{2|}}}
{{#switch:{{{2|}}}
     | 1=
     | 1=
*Uses 1 cannonball
*Consume una bala de cañón
     | CarpetBombing=
     | CarpetBombing=
*Additional artillery wave if used with 6 cannonballs (1 wave max)
*Additional artillery wave if used with 6 cannonballs (1 wave max)
     | ChaosCannon=
     | ChaosCannon=
*Uses 1 cannonball
*Consume una bala de cañón
*2 additional cannonballs will increase firing by 1 (up to 2)
*2 additional cannonballs will increase firing by 1 (up to 2)
     | #default=
     | #default=
*Uses {{{2|}}} cannonballs
*Consume balas de cañón: {{{2|}}}
}}
}}


<!-- Ara's Mechanics -->
<!-- Mecánicas de Ara -->
   | AdditionEnergy =
   | AdditionEnergy =
<font color=FFC000>'''Additional Energy Consumption'''</font>
<font color=FFC000>'''Additional Energy Consumption'''</font>
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*Repeatedly press skill key to activate {{#switch:{{{2|}}}
*Repeatedly press skill key to activate {{#switch:{{{2|}}}
     | Dragon={{#switch:{{{3|}}}
     | Dragon={{#switch:{{{3|}}}
       | 3=[[Dragon Stance 3 : Eight Trigram Palm|Dragon Stance 3]]
       | 3=[[Dragon Stance 3: Eight Trigram Palm|Dragon Stance 3]]
       | 4=[[Dragon Stance 4 : Moonlight Slash|Dragon Stance 4]]
       | 4=[[Dragon Stance 4: Moonlight Slash|Dragon Stance 4]]
     }}
     }}
     | Tiger={{#switch:{{{3|}}}
     | Tiger={{#switch:{{{3|}}}
       | 2=[[Tiger Stance 2 : Tiger Claw|Tiger Stance 2]]
       | 2=[[Tiger Stance 2: Tiger Claw|Tiger Stance 2]]
       | 3=[[Tiger Stance 3 : Earth Axis|Tiger Stance 3]]
       | 3=[[Tiger Stance 3: Earth Axis|Tiger Stance 3]]
       | 4=[[Tiger Stance 4 : Raging Wave|Tiger Stance 4]]
       | 4=[[Tiger Stance 4: Raging Wave|Tiger Stance 4]]
     }}
     }}
     | Wolf={{#switch:{{{3|}}}
     | Wolf={{#switch:{{{3|}}}
       | 3=[[Wolf Stance 3 : Wolf Claw|Wolf Stance 3]]
       | 3=[[Wolf Stance 3: Wolf Claw|Wolf Stance 3]]
       | 4=[[Wolf Stance 4 : Wolf Fang|Wolf Stance 4]]
       | 4=[[Wolf Stance 4: Wolf Fang|Wolf Stance 4]]
     }}
     }}
     | Rakshasa={{#switch:{{{3|}}}
     | Rakshasa={{#switch:{{{3|}}}
       | 2=[[Rakshasa Stance 2 : Energy Burst|Rakshasa Stance 2]]
       | 2=[[Rakshasa Stance 2: Energy Burst|Rakshasa Stance 2]]
       | 3=[[Rakshasa Stance 3 : Spear Prison|Rakshasa Stance 3]]
       | 3=[[Rakshasa Stance 3: Spear Prison|Rakshasa Stance 3]]
       | 4=[[Rakshasa Stance 4 : Soul Escape|Rakshasa Stance 4]]
       | 4=[[Rakshasa Stance 4: Soul Escape|Rakshasa Stance 4]]
     }}
     }}
     | Exorcism={{#switch:{{{3|}}}
     | Exorcism={{#switch:{{{3|}}}
       | 3=[[Exorcism Stance 3 : Shadoweave|Exorcism Stance 3]]
       | 3=[[Exorcism Stance 3: Shadoweave|Exorcism Stance 3]]
       | 4=[[Exorcism Stance 4 : Darkness Sever|Exorcism Stance 4]]
       | 4=[[Exorcism Stance 4: Darkness Sever|Exorcism Stance 4]]
     }}
     }}
     | Phantom Fox={{#switch:{{{3|}}}
     | Phantom Fox={{#switch:{{{3|}}}
       | 2=[[Phantom Fox Stance 2 : Discordance]]
       | 2=[[Phantom Fox Stance 2: Discordance]]
       | 3=[[Phantom Fox Stance 3 : Rapid Raid]]
       | 3=[[Phantom Fox Stance 3: Rapid Raid]]
       | 4=[[Phantom Fox Stance 4 : Fox's Meal]]
       | 4=[[Phantom Fox Stance 4: Fox's Meal]]
     }}
     }}
   }}
   }}
   | SecretArt ={{#switch:{{{2|}}}
   | SecretArt ={{#switch:{{{2|}}}
     | Dragon=
     | Dragon=
'''[[Blast|<font color="00FF24">Secret Dragon Arts : 'Blast'</font>]]'''
'''[[Secret Dragon Arts - 'Blast'|<font color="00FF24">Secret Dragon Arts : 'Blast'</font>]]'''
*Activate Dragon Stance in order of [[Dragon Stance 2 : Pulling Thrust|2]]/[[Dragon Stance 3 : Eight Trigram Palm|3]]/'''4''' to trigger Dragon Arts Secret Mode.
*Activate Dragon Stance in order of [[Dragon Stance 2: Pulling Thrust|2]]/[[Dragon Stance 3: Eight Trigram Palm|3]]/'''4''' to trigger Dragon Arts Secret Mode.
*Dragon Stance 1: Dash [X] or activate with XX↓X[X]
*Dragon Stance 1: Dash [X] or activate with XX↓X[X]
   | Tiger=
   | Tiger=
'''[[Fierce Tiger|<font color="00FF24">Secret Tiger Arts : 'Fierce Tiger'</font>]]'''
'''[[Secret Tiger Arts - 'Fierce Tiger'|<font color="00FF24">Secret Tiger Arts : 'Fierce Tiger'</font>]]'''
*Activate Tiger Stance in order of [[Tiger Stance 1 : Rock Smash|1]]/[[Tiger Stance 2 : Tiger Claw|2]]/[[Tiger Stance 3 : Earth Axis|3]]/'''4''' to trigger Secret Tiger Arts.
*Activate Tiger Stance in order of [[Tiger Stance 1: Rock Smash|1]]/[[Tiger Stance 2: Tiger Claw|2]]/[[Tiger Stance 3: Earth Axis|3]]/'''4''' to trigger Secret Tiger Arts.
   | Wolf=
   | Wolf=
'''[[Killing Howl|<font color="00FF24">Secret Wolf Arts - 'Killing Howl'</font>]]'''
'''[[Secret Wolf Arts - 'Killing Howl'|<font color="00FF24">Secret Wolf Arts - 'Killing Howl'</font>]]'''
*Activate Wolf Stance 1/[[Wolf Stance 2 : Wind Wedge|2]]/[[Wolf Stance 3 : Wolf Claw|3]]/'''4''' to trigger Wolf Arts Secret Mode
*Activate Wolf Stance 1/[[Wolf Stance 2: Wind Wedge|2]]/[[Wolf Stance 3: Wolf Claw|3]]/'''4''' to trigger Wolf Arts Secret Mode
*Wolf Stance 1: Dash [Z] or activate with ZZ[Z]
*Wolf Stance 1: Dash [Z] or activate with ZZ[Z]
   | Rakshasa=
   | Rakshasa=
'''[[Purgatory|<font color="00FF24">Secret Rakshasa Arts - 'Purgatory'</font>]]'''
'''[[Secret Rakshasa Arts - 'Purgatory'|<font color="00FF24">Secret Rakshasa Arts - 'Purgatory'</font>]]'''
*Activate Rakshasa Stance in order of [[Rakshasa Stance 1 : Soul Reaping|1]]/[[Rakshasa Stance 2 : Energy Burst|2]]/[[Rakshasa Stance 3 : Spear Prison|3]]/'''4''' to trigger Secret Rakshasa Arts.
*Activate Rakshasa Stance in order of [[Rakshasa Stance 1: Soul Reaping|1]]/[[Rakshasa Stance 2: Energy Burst|2]]/[[Rakshasa Stance 3: Spear Prison|3]]/'''4''' to trigger Secret Rakshasa Arts.
   | Exorcism=
   | Exorcism=
'''[[Night Parade of One Hundred Souls|<font color="00FF24">Secret Exorcism Arts : 'Night Parade of One-Hundred Souls'</font>]]'''
'''[[Secret Exorcism Arts - 'Night Parade of One Hundred Souls'|<font color="00FF24">Secret Exorcism Arts : 'Night Parade of One-Hundred Souls'</font>]]'''
*Activate 'Exorcism Stance' in the order of 1/[[Exorcism Stance 2 : Specter Restraints|2]]/[[Exorcism Stance 3 : Shadoweave|3]]/'''4''' to trigger Exorcism Arts Secret Mode
*Activate 'Exorcism Stance' in the order of 1/[[Exorcism Stance 2: Specter Restraints|2]]/[[Exorcism Stance 3: Shadoweave|3]]/'''4''' to trigger Exorcism Arts Secret Mode
*Exorcism Stance 1: Activate with Dash Jump Z[X] , XXXX~X[Z], or Dash Z[X].
*Exorcism Stance 1: Activate with Dash Jump Z[X] , XXXX~X[Z], or Dash Z[X].
   | Phantom Fox=
   | Phantom Fox=
'''[[Pulverization|<font color="00FF24">Secret Phantom Fox Arts : 'Pulverization'</font>]]'''
'''[[Secret Phantom Fox Arts - 'Pulverization'|<font color="00FF24">Secret Phantom Fox Arts : 'Pulverization'</font>]]'''
*Activate 'Phantom Fox Stance' in the order of [[Phantom Fox Stance 1 : Savor|1]]/[[Phantom Fox Stance 2 : Discordance|2]]/[[Phantom Fox Stance 3 : Rapid Raid|3]]/'''4''' to trigger Phantom Fox Arts Secret Mode.
*Activate 'Phantom Fox Stance' in the order of [[Phantom Fox Stance 1: Savor|1]]/[[Phantom Fox Stance 2: Discordance|2]]/[[Phantom Fox Stance 3: Rapid Raid|3]]/'''4''' to trigger Phantom Fox Arts Secret Mode.
   }}
   }}


<!-- Elesis' Mechanics -->
<!-- Mecánicas de Elesis -->
   | BloodHit=
   | BloodHit=
'''<font color="FF4444">Blood Hit</font>'''
'''<font color="FF4444">Golpe de sangre</font>'''
{{#switch:{{{2|}}}
{{#switch:{{{2|}}}
     | InjectionStigma =  
     | InjectionStigma =  
*Does not consume MP, instead consume 100% of Physical Attack Power as HP to cast.
*En lugar de PM puedes consumir PV por valor del 100% de tu Ataque.
*If the HP is higher than 20%, consume 20% of the skill damage as HP to deal 40% more damage<br>(Blood Hit does not consume HP if your HP is below 20%)<br>(Only Overflowing Evil Blow is affected by Blood Hit)
*Si tienes más del 20% de los PV, consumes PV por un valor del 20% del daño de la habilidad para realizar un 40% más de daño<br>(Si tienes menos del 20% de tus PV, el golpe de sangre se activa sin consumir PV)<br>(Only Overflowing Evil Blow is affected by Blood Hit)
   | BrandishBreaker=
   | BrandishBreaker=
*Increases damage with lower HP (Max 30%)
*Aumenta el daño (máx. 30%) cuando los PV están bajos.
     | #default=
     | #default=
*When your own HP is above 20%, this skill will consume 20% HP to increase the damage of skills by 40%<br>(Blood Hit does not consume HP if your HP is below 20%)
*Si tienes más del 20% de tus PV, consumes un 20% de tus PV para realizar un 40% más de daño<br>(Si tienes menos del 20% de tus PV, el golpe de sangre se activa sin consumir PV)
     }}
     }}
   | BloodDrain=
   | BloodDrain=
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*Each hit from the skill drains 50% of attack power as HP (Max 250%)
*Each hit from the skill drains 50% of attack power as HP (Max 250%)
   | Annihilation =
   | Annihilation =
'''[[Chivalry System|<font color="FF4444">Annihilation Skill</font>]]'''
'''[[Chivalry System|<font color="FF4444">Habilidad de la destrucción</font>]]'''
*Consumes the <font color="FF4444">Annihilation gauge</font> and charges the <font color="4488FF">Gale gauge</font>
*Consume <font color="FF4444">aura de destrucción</font> y obtiene <font color="4488FF">aura de la tormenta</font>
*100% Critical and ignores defensive skills (Guard/Knockdown) when Annihilation is active
*El 100% de los ataques de destrucción son críticos e ignora posiciones de defensa (escudo/K.O.) cuando el aura de destrucción está activo
   | Gale =
   | Gale =
'''[[Chivalry System|<font color="4488FF">Gale Skill</font>]]'''
'''[[Chivalry System|<font color="4488FF">Habilidad de la tormenta</font>]]'''
*Consumes the <font color="4488FF">Gale gauge</font> and charges the <font color="FF4444">Annihilation gauge</font>
*Consume <font color="4488FF">aura de tormenta</font> y genera <font color="FF4444">aura de destrucción</font>
*Reduces mana consumption by 40% (20% in PvP) and cooldown by 75% (50% in PvP) when Gale is active
*Reduce en un 40% (20% en JcJ) el consumo de mana y el tiempo de espera en un 75% (50% en JcJ) cuando el aura de la tormenta está activo


<!-- Add's Mechanics -->
<!-- Mecánicas de Add -->
   | DMP Usage=
   | DMP Usage=
<font color="00FF24">'''Dynamo Mutation Point'''</font>
<font color="00FF24">'''Dynamo Mutation Point'''</font>
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     | #default=Increases 10% damage per Dynamo Mutation Point.
     | #default=Increases 10% damage per Dynamo Mutation Point.
     }}
     }}
   | DP Skill Recovery={{#switch:{{{2|}}}
   | DP Recovery Skill={{#switch:{{{2|}}}
   | Pulse Cannon= <font color="4488FF">'''DP Recovery Skill'''</font>
   | Pulse Cannon= <font color="4488FF">'''DP Recovery Skill'''</font>
*In Configuration Mode (Awakening), 100 DP will be consumed for this skill. Holding down the skill button will allow Add to fire 4 more shots, each costing 25 DP.  
*In Configuration Mode (Awakening), 100 DP will be consumed for this skill. Holding down the skill button will allow Add to fire 4 more shots, each costing 25 DP.  
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   | Stasis Field= <font color="4488FF">'''DP Recovery Skill'''</font>
   | Stasis Field= <font color="4488FF">'''DP Recovery Skill'''</font>
*In Dissolution Mode (Non-Awakening), 60 DP will be recovered.
*In Dissolution Mode (Non-Awakening), 60 DP will be recovered.
   | #default = <font color="4488FF">'''DP Skill Recovery'''</font>
   | #default = <font color="4488FF">'''DP Recovery Skill'''</font>
*Recover {{{2|}}} DP when the skill is used
*Recover {{{2|}}} DP when the skill is used
*DP is not restored while in Dynamo Configuration Mode (Awakening)
*DP is not restored while in Dynamo Configuration Mode (Awakening)
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<font color="FFC000">'''Defy Time Ability'''</font>
<font color="FFC000">'''Defy Time Ability'''</font>
*Up to 3 pylons can be placed within a short timespan.
*Up to 3 pylons can be placed within a short timespan.
*Current HP/MP/DP/Way of the Sword/NF/Cannonballs/Spirit Energy/Mutation Points/Combination Points/ECP are recorded.
*Current HP/MP/DP/Way of the Sword/NF/Cannonballs/Energy/Mutation Points/Combination Points/ECP are recorded.
*Dying while the ability is maintained will cause resurrection to the recorded point in time.
*Dying while the ability is maintained will cause resurrection to the recorded point in time.
*The ability takes priority over other resurrection effects.  
*The ability takes priority over other resurrection effects.  
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*Poison Hallucination: 10 seconds of poison damage, movement/jump speed decreased.
*Poison Hallucination: 10 seconds of poison damage, movement/jump speed decreased.


<!-- Lu/Ciel's Mechanics -->
<!-- Mecánicas de Lu/Ciel -->
   | Ciel =
   | Ciel =
<font color="0000FF">'''Switching Skill (Ciel)'''</font>
<font color="0000FF">'''Switching Skill (Ciel)'''</font>
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*Activates for every debuff that is applied
*Activates for every debuff that is applied
*Chance of removing a debuff with '''[[Soul Collector|Gathered Soul]]'''
*Chance of removing a debuff with '''[[Soul Collector|Gathered Soul]]'''
   | Power of the Body=
   | Soul Sigil=
<font color="FFC000">'''Soul Sigil'''</font>
<font color="FFC000">'''Soul Sigil'''</font>
*Soul is affected by weapon's attribute enhancement.
*Soul is affected by weapon's attribute enhancement.
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*MP Consumption: 90 (First cast) > 60 > 30
*MP Consumption: 90 (First cast) > 60 > 30


<!-- Rose's Mechanics -->
<!-- Mecánicas de Rose -->
   | ECP Skill=
   | ECP Skill=
<font color="4169E1">'''ECP Skill'''</font>
<font color="4169E1">'''ECP Skill'''</font>
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*Pierces all enemies
*Pierces all enemies
*33% chance to deal double damage.
*33% chance to deal double damage.
  | Double Gun Hawk=
  | Double Gunhawk=
<font color="FFCC00">'''Tracking Hawk'''</font>
<font color="FFCC00">'''Tracking Hawk'''</font>
*Press the skill key to cast up to 2 additional times.
*Press the skill key to cast up to 2 additional times.
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<font color="FFCC00">'''Nimble Judgment'''</font>
<font color="FFCC00">'''Nimble Judgment'''</font>
*While using the skill, hold the left or right arrow + skill keys to change the direction of the attack.
*While using the skill, hold the left or right arrow + skill keys to change the direction of the attack.
  | Dance of Gun=
  | Gun Dance=
<font color="FFCC00">'''Skilled Shooter'''</font>
<font color="FFCC00">'''Skilled Shooter'''</font>
*While using the skill, {{CZ}} or {{CX}} will trigger an evasive shot granting you immunity while recovering all of your ECP.
*While using the skill, {{CZ}} or {{CX}} will trigger an evasive shot granting you immunity while recovering all of your ECP.
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<font color="9370DB">'''Chain Revolver/Blade All Skills'''</font>
<font color="9370DB">'''Chain Revolver/Blade All Skills'''</font>
*1st Job: [[Chain Snatch]]
*1st Job: [[Chain Snatch]]
*1st Job: [[Dance of Gun]]
*1st Job: [[Gun Dance]]
*2nd Job: [[Bloody Carnival]]
*2nd Job: [[Bloody Carnival]]
*2nd Job: [[Bloody Spike]]
*2nd Job: [[Bloody Spike]]
Line 467: Line 467:
  | RevolverMastery=
  | RevolverMastery=
<font color="9370DB">'''Chain Revolver/Blade Skill'''</font>
<font color="9370DB">'''Chain Revolver/Blade Skill'''</font>
*On all hits, [[Revolver Mastery]] has a chance of inflicting [[Status Effects|Bleed]].
*On all hits, [[Revolver Mastery]] has a chance of inflicting {{se||Bleed}}.
  | Moving Shot=
  | Moving Shot=
<font color="FFCC00">'''Elusive Motion'''</font>
<font color="FFCC00">'''Elusive Motion'''</font>
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  | Western Fire=
  | Western Fire=
<font color="FFCC00">'''Western Fire'''</font>
<font color="FFCC00">'''Western Fire'''</font>
*Pierces all enemies and has a 33% chance of inflicting [[Status Effects|Bleed]]
*Pierces all enemies and has a 33% chance of inflicting {{se||Bleed}}
*When hit from behind, skill can be used. (Super Armor when used)
*When hit from behind, skill can be used. (Super Armor when used)
*If activated when hit from behind, cooldown is doubled.
*If activated when hit from behind, cooldown is doubled.
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*Base: [[Backstep]]
*Base: [[Backstep]]
*Base: [[Needle Sobat]]
*Base: [[Needle Sobat]]
*1st Job: [[Head Shot(Rose)|Head Shot]]
*1st Job: [[Head Shot (Rose)|Head Shot]]
*1st Job: [[Fake Shot]]
*1st Job: [[Fake Shot]]
*2nd Job: [[Western Fire]]
*2nd Job: [[Western Fire]]
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<font color="9370DB">'''Nitro Motor'''</font>
<font color="9370DB">'''Nitro Motor'''</font>
*Use the [Dash] key to activate while in the air.
*Use the [Dash] key to activate while in the air.
  | G-35L Flash Bang=
  | G-35L Flash Grenade=
<font color="FFCC00">'''Electric Shock'''</font>
<font color="FFCC00">'''Electric Shock'''</font>
*Inflicts damage every 2 seconds for 5 seconds.
*Inflicts damage every 2 seconds for 5 seconds.
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  | Grenade Skills=
  | Grenade Skills=
<font color="FFCC00">'''Grenade Skills'''</font>
<font color="FFCC00">'''Grenade Skills'''</font>
*[[G-35L Flash Bang]]
*[[G-35L Flash Grenade]]
*[[G-18C Freezing Grenade]]
*[[G-18C Freezing Grenade]]
*[[G-96 Pressure Grenade]]
*[[G-96 Pressure Grenade]]
Line 612: Line 612:
     }}
     }}


<!-- Skill Traits -->
<!-- Atributos de habilidad (Traits) -->
   | Empowered = Damage increased to {{{2|}}}%
   | Empowered = El daño aumenta al {{{2|}}}%
   | Gigantic = Skill size increased to {{{2|}}}%
   | Gigantic = El tamaño aumenta al {{{2|}}}%
   | Light ={{#switch:{{{2|}}}
   | Light ={{#switch:{{{2|}}}
     | ECP = ECP Usage decreased to {{{3|}}}%
     | ECP = Consumo de ECP reducido al {{{3|}}}%
     | MP/DP = MP/DP Usage decreased to {{{3|}}}%
     | MP/DP = Consumo de PM/PD reducido al {{{3|}}}%
     | #default = MP Usage decreased to {{{2|}}}%
     | #default = Consumo de PM reducido al {{{2|}}}%
   }}
   }}
   | Heavy = Damage increased to {{{2|}}}%<br>Cooldown increased to {{{3|}}}%
   | Heavy = El daño aumenta al {{{2|}}}%<br>El tiempo de espera aumenta al {{{3|}}}%
   | Useful = Max Hits increased<br>Damage decreased to {{{2|}}}%
   | Useful = Cantidad de impactos aumentada<br>El daño se reduce al {{{2|}}}%
   | Enhanced = Critical Hit Rate increased to 100%<br>Damage decreased to {{{2|}}}%
   | Enhanced = Se ejecuta 100% como impacto crítico<br>Se reduce el daño a un {{{2|}}}%
   | Reversed = MP Usage decreased to {{{2|}}}%<br>Cooldown increased to {{{3|}}}%
   | Reversed = Consumo de PM reducido al {{{2|}}}%<br>El tiempo de espera aumenta al {{{3|}}}%
   | Critical = {{#switch:{{{2|}}}
   | Critical = {{#switch:{{{2|}}}
     | ECP = ECP Usage increased to {{{3|}}}%<br>Skill will ignore defense and guard
     | ECP = El consumo de ECP aumenta al {{{3|}}}%<br>Skill will ignore defense and guard
     | #default = MP Usage increased to {{{2|}}}%<br>Skill will ignore defense and guard
     | #default = El consumo de MP aumenta al {{{2|}}}%<br>Se ignoran defensas y estados de guardia
   }}
   }}
   | Haste = Cooldown decreased to {{{2|}}}%
   | Haste = Tiempo de espera reducido al {{{2|}}}%
   | Regenerating (1) = Certain chance of regaining {{{2|}}}% of the MP Usage
   | Regenerating (1) = Pequeña probabilidad de recuperar el {{{2|}}}% de los PM utilizados
   | Regenerating (2) = Certain chance of lowering Cooldown to {{{2|}}}%
   | Regenerating (2) = Pequeña probabilidad de reducir el tiempo de espera al {{{2|}}}%
   | Ruthless = Skill will cancel Mana Break
   | Ruthless = Interrumpe la catra de maná del adversario
   | Evil = Skill will burn {{{2|}}} MP per hit
   | Evil = Consume {{{2|}}} PM del rival por impacto
   | Powerful = Super Armor added to the skill<br>Cooldown increased to {{{2|}}}%
   | Powerful = Evita que te interrumpan la habilidad<br>Tiempo de espera aumentado al {{{2|}}}%
   | Killing Blow (1) = Skill effect's duration increased to {{{2|}}}%
   | Killing Blow (1) = La duración del efecto de la habilidad aumenta al {{{2|}}}%
   | Killing Blow (2) = Skill effect's effectiveness increased by {{{2|}}}%
   | Killing Blow (2) = Los efectos de la habilidad aumentan un {{{2|}}}%
   | Absorbing =MP Gain of the skill increased to {{{2|}}}%
   | Absorbing =La regeneración de PM de la habilidad aumenta al {{{2|}}}%
   | Persistent =Skill will reduce {{{2|}}} KD per hit
   | Persistent =Reduce el valor de KO en {{{2|}}} por golpe
   | Awakened = Skill changed to be {{{2|}}}
   | Awakened = La habilidad pasa a ser {{{2|}}}
   | Persistent2 = Range and duration increased to {{{2|}}}%
   | Persistent2 = Alcance y duración aumentados al {{{2|}}}%


<!-- Miscellaneous Mechanics -->
<!-- Mecánicas diversas -->
   | ElEssence =  
   | ElEssence =  
'''<font color="00FF24">Requires 1 [[El's Essence|<font color="00FF24">El's Essence</font>]] (Item)</font>'''
'''<font color="00FF24">Requiere 1 [[El's Essence\es|<font color="00FF24">Esencia de Éldrit</font>]]</font>'''
*Uses one when Hyper Active skill is used. (Cannot be used without it)
*Se consume una cada vez que se utiliza la hiperhabilidad. (No se puede usar si no se tiene)
*<font color="FFC000">Right-click on identified El Shards</font> to obtain El's Essence.
*<font color="FFC000">Haz clic derecho en fragmentos de Éldrit identificados</font> para obtener esencias de Éldrit.
   | True =
   | True =
'''<font color="FFCC00">Final Enhanced Skill {{#ifeq: {{{KR|}}}|true|(KR Only)| }}</font>'''
'''<font color="FFCC00">Versión [Fuerte] {{#ifeq: {{{KR|}}}|true|(KR Only)| }}</font>'''
*{{#switch:{{{2|}}}
*{{#switch:{{{2|}}}


<!-- Generic True Skills -->
<!-- Habilidades fuertes genéricas -->
     | MPUsage = MP Usage is decreased by {{{3|10}}}%.
     | MPUsage = Reduce el consumo de mana en un {{{3|10}}}%.
     | Cooldown = Cooldown is decreased by {{{3|}}} seconds.
     | Cooldown = El tiempo de espera se reduce en {{{3|}}} segundos.
     | #default = Damage is increased by {{{2|1.2}}} times.
     | #default = El daño se multiplica por {{{2|1.2}}}
     | MPCooldown = Cooldown is decreased by 1 second
     | MPCooldown = Se reduce el tiempo de espera en 1 segundo.
*MP Usage is decreased by 20%.
*El consumo de maná se reduce en un 20%.
     | MaxHits = Number of hits is increased.
     | MaxHits = Aumenta la cantidad de golpes.
     | Range = Range is increased by {{{3|}}} times.
     | Range = El rango se multiplica por {{{3|}}}.
     | ExplosionRange = Explosion Range is increased by 1.3 times.
     | ExplosionRange = El rango de la explosión aumenta un 30%.
     | SpeedRange = Moving speed and range are increased by {{{3|}}} times.
     | SpeedRange = La velocidad de movimiento y el rango se multiplica por {{{3|}}}.
     | SpeedDamage = Damage is increased by 1.1 times.
     | SpeedDamage = El daño aumenta en un 10%.
*Casting Speed is increased by 1.3 times.
*Se ejecuta un 30% más rápido.
     | Duration = Duration is increased by {{{3|1.5}}} times.
     | Duration = La duración de la habilidad se multiplica por{{{3|1.5}}}.


<!-- Elsword's True Skills -->
<!-- Habilidades fuertes de Elsword -->
     | IronBody = Damage Reduction greatly increased and removes debuffs when activated.
     | IronBody = Aumenta la reducción del daño notablemente y se eliminan los penalizadores al activarse.
     | WindBlade = Pressing the skill key again will use additional 50% of the MP Usage and launch the blade forward.
     | WindBlade = Pulsando la tecla de habilidad al ejecutarla, se consume un 50% del mana utilizado y se lanza la cuchilla hacia delante.
     | SwordShield = [[Status Effects|Bleed]]'s effect increased.
     | SwordShield = Aumenta el efecto del [[Status Effects/es|sangrado]].
     | SwordFall = Conwell amount increased by 2.
     | SwordFall = Se invocan 2 espadas adicionales.


<!-- Aisha's True Skills -->
<!-- Habilidades fuertes de Aisha -->
     | Teleport = Casting Speed is increased by 50%.
     | Teleport = * Se ejecuta un 50% más rápido.
*When cast, grants Super Armor.
*When cast, grants Super Armor.
     | BindingCircle = MP Usage is decreased by 10.
     | BindingCircle = Consume 10 PM menos.
*Can be used while in midair.
*Can be used while in midair.
     | ChainFireball = Damage is increased by 1.1 times.
     | ChainFireball = Aumenta el daño un 10%.
*MP Usage is decreased by 10%.
*Reduce el consumo de maná un 10%.
     | FlameWave = Damage is decreased by 30%, but skill will hit twice.
     | FlameWave = Se reduce el daño en un 30%, pero golpea una segunda vez.
     | MagicMissile = Skill will inflict hitstun for a longer duration.
     | MagicMissile = La habilidad es capaz de aturdir al rival por más tiempo.
     | DarkWave = [[Status Effects|Curse]] debuff's effect increased by 50%.
     | DarkWave = El efecto de la [[Status Effects|maldición]] aumenta un 50%.
     | PoisonousCloud =  Duration and Range increased by 1.3 times.
     | PoisonousCloud =  El rango y duración aumentan un 30%
     | MagicalMakeup = While transformed, Energy Ball damage is increased by 1.2 times.
     | MagicalMakeup = Mientras dure el efecto, las bolas de energía hacen un 20% más de daño.


<!-- Rena's True Skills -->
<!-- Habilidades fuertes de Rena -->
     | ArcShot = Fire 2 more arrows.
     | ArcShot = Dispara 2 flechas adicionales.
     | GuidedArrow = Damage Penalty decreased.
     | GuidedArrow = Reducida la penalización de daño.
     | WindWall = Duration is increased by 1 second.
     | WindWall = Aumenta la duración en 1 segundo.
     | ExplosiveTrap = 25% chance of throwing 2 traps.
     | ExplosiveTrap = 25% de probabilidades de lanzar 2 trampas.
     | Fatality = Increased chance of critical hit.
     | Fatality = Aumenta la probabilidad de impacto crítico.


<!-- Raven's True Skills -->
<!-- Habilidades fuertes de Raven -->
     | ShadowStep = {{CZ}} attack causes Super Armor{{*}}{{CX}} throws a fire bomb
     | ShadowStep = {{CZ}} attack causes Super Armor{{*}}{{CX}} throws a fire bomb
     | ShockwaveDivider = 33% chance to not have a damage penalty.
     | ShockwaveDivider = 33% de probabilidades de anular la penalización de daño.
     | HellDive = Grants Super Armor to the first hit.
     | HellDive = Activa superarmadura durante el primer golpe.
     | HarpoonSpear = Chain Explosions will explode again when passing through enemies.
     | HarpoonSpear = Las explosiones en cadena se repiten al atravesar a los enemigos.


<!-- Chung's True Skills -->
<!-- Habilidades fuertes de Chung -->
     | Reload = Damage is increased by 1.2 times.
     | Reload = El daño aumenta un 20%.
*Reloads 3 Cannonballs
*Recarga 3 balas de cañón.
     | LeapAttack = Can press the skill key again to cast [[Back Blast]].
     | LeapAttack = Can press the skill key again to cast [[Back Blast]].
     | BurstWolf = Transfers 2 of your party member's debuffs regardless of their position.
     | BurstWolf = Transfiere 2 penalizadores de los miembros de tu equipo sin importar su ubicación.
     | HeadShot = 25% chance to fire 2 bullets.
     | HeadShot = 25% de probabilidades de disparar 2 balas.
     | DualBuster = Can press the skill key again to cast the skill again for 50% of the MP Usage.
     | DualBuster = Puedes volver a pulsar la tecla de habilidad para ejecutarla de nuevo por un 50% del mana utilizado.
     | SharpshooterSyndrome = Damage is increased by 1.1 times.
     | SharpshooterSyndrome = Aumenta el daño en un 10%.
* Casting Speed is increased by 1.3 times.
*Se ejecuta un 30% más rápido.
     | ElasticBomb = 50% chance to throw bombs a second time.
     | ElasticBomb = 50% chance to throw bombs a second time.
     | BBS = 25% chance to throw an additional big bomb.
     | BBS = 25% de probabilidades de lanzar una gran bomba adicional.


<!--Eve's True Skills -->
<!-- Habilidades fuertes de Eve -->
     | PhotonFlash = Creates additional dummies.
     | PhotonFlash = Crea más señuelos.
     | Sentry = Nasod summon duration increased to 60 seconds.
     | Sentry = Aumenta la duración de la invocación a 60 segundos.
     | DestructionAura = Grants Super Armor when cast.
     | DestructionAura = Se activa superarmadura durante la ejecución.
     | ECS = MP Usage is removed.
     | ECS = Se anula el consumo de mana.
     | ManaConversion = MP Recovery is increased by 20%.
     | ManaConversion = El maná generado aumenta un 20%.
     | MDA = Command/Active Damage Increase is increased by 2.5 times.
     | MDA = El daño de tus ataques y activas auumenta 2.5 veces.
     | MEB = 25% chance to fire 2 Electron Balls.
     | MEB = 25% de posibilidades de lanzar 2 orbes de electrones.
     | Pressure= Cooldown is decreased by 33%.
     | Pressure= El tiempo de espera se reduce un 33%.


<!--Ara's True Skills -->
<!--Habilidades fuertes de Ara -->
     | GainForce = Recovers 1 additional Energy.
     | GainForce = Recovers 1 additional Energy.
     | TempestDance = MP Usage is decreased by 20 MP.
     | TempestDance = MP Usage is decreased by 20 MP.
Line 738: Line 738:
*Art Link Speed is increased by 1.2 times.
*Art Link Speed is increased by 1.2 times.


<!--Elesis' True Skills -->
<!--Habilidades fuertes de Elesis -->
     | Dodge&Slash = Press the skill key again after using {{CZ}} to dash backwards.
     | Dodge&Slash = Press the skill key again after using {{CZ}} to dash backwards.
     | SonicAssault = Hold the skill key to charge the skill.
     | SonicAssault = Hold the skill key to charge the skill.
Line 746: Line 746:
     | SaberExtinction = Size and range are increased by 1.3 times.
     | SaberExtinction = Size and range are increased by 1.3 times.


<!--Add's True Skills -->
<!--Habilidades fuertes de Add -->
     | Dissolver = On successful hit, gains 1 additional DMP.
     | Dissolver = On successful hit, gains 1 additional DMP.
     | PulseCannon = Damage is increased by 1.1 times.
     | PulseCannon = Damage is increased by 1.1 times.
Line 752: Line 752:
     | PanzerBuster = Fires 2 additional beams up/down from the original, dealing 25% of the skill's damage without inflicting hitstun.
     | PanzerBuster = Fires 2 additional beams up/down from the original, dealing 25% of the skill's damage without inflicting hitstun.


<!-- Lu/Ciel's True Skills -->
<!-- Habilidades fuertes de Lu/Ciel -->
     | TripleShot = Gains 1 additional Combination Point.
     | TripleShot = Gains 1 additional Combination Point.
     | Stomp = Increases attack radius by 10% and creates an area that slows enemy's movement for 5 seconds.
     | Stomp = Increases attack radius by 10% and creates an area that slows enemy's movement for 5 seconds.
Line 760: Line 760:
     | HuntingPrey = 50% chance to stun for 1 second with the finishing blow.
     | HuntingPrey = 50% chance to stun for 1 second with the finishing blow.
     | TerrorChain = Chain Effect Range is increased by 1.5 times.
     | TerrorChain = Chain Effect Range is increased by 1.5 times.
     | DeathSentenceofMarbas= MP Consumed when not firing decreased by 50%.
     | DeathSentenceofMarbas= El consumo de PM mientras no se dispara se reduce un 50%.
*MP Consumed per shot decreased by 30%.
*El coste de PM por disparo se reduce un 30%.


<!-- Rose's True Skills -->
<!-- Habilidades fuertes de Rose -->
     | Backstep = When used, grants the '''천순보''' buff.
     | Backstep = When used, grants the '''천순보''' buff.
     | RisingShot = Increases ECP cost by 5 while strengthening the '''Silver Bullet''' buff.  
     | RisingShot = Increases ECP cost by 5 while strengthening the '''Silver Bullet''' buff.  
*'''Silver Bullet''' buff duration increased by 5 seconds, effectiveness raised to 25%.
*'''Silver Bullet''' buff duration increased by 5 seconds, effectiveness raised to 25%.
     | NeedleSobat = Shockwave damage is increased by 1.2 times.
     | NeedleSobat = El daño de la onda expansiva aumenta un 20%.
     | Barbecue = On successful hit, inflicts the '''Burn''' debuff.
     | Barbecue! = Provoca '''llamas''' al impactar.
     | Landrunner = Additionally summons '''RX-79 Landrunner'''.
     | Landrunner = Invoca también al '''RX-79 Landrunner'''.
     | Spriggan = Cooldown reduced by 1 second.
     | Spriggan = Tiempo de espera reducido 1 segundo.
*Skill action speed increased by 1.3 times.
*La velocidad de la habilidad aumenta un 30%.
     | GatlingGun = While standby, MP consumption decreased by 2.
     | GatlingGun = En espera, el consumo de MP se reduce en 2.
*On successful hit, has a 5% chance of inflicting '''[[Status Effects|Bleed]]'''.
*Al impactar, probabilidad del 5% de provocar '''[[Status Effects/es|Sangrado]]'''.
     | Flamethrower = '''Burn''' debuff damage is increased.
     | Flamethrower = Aumenta el daño de las '''llamas'''.
*'''Burn''' debuff duration is increased.
*La duración de las '''llamas''' aumenta.
     | FlameStrike = Reduces the interval between the flame's hits by 40%.
     | FlameStrike = El tiempo entre impactos de las llamas se reduce en un 40%.
     | LockonStratos = Attack range is increased by 200%.
     | LockonStratos = El alcance aumenta al 200%.
     | Headshot = Chance for double damage is increased to 45%.
     | Headshot = La probabilidad de golpe doble aumenta al 45%.
     | DoubleGunHawk = Damage is increased by 1.1 times.
     | DoubleGunHawk = El daño aumenta un 10%.
*Cooldown is decreased by 2 seconds.
*Tiempo de espera reducido en 2 segundos.
     | FakeShot = Damage is increased by 1.1 times.
     | FakeShot = El daño aumenta un 10%.
*On failure, ECP recovery is increased to 75%.
*Si se falla, la recuperación de ECP aumenta un 75%.
     }}
     }}


   | SkillQuest={{#switch:{{{2|}}}
   | SkillQuest={{#switch:{{{2|}}}
     | 1=[[Skill Quest#Level 20 Layer Skill (Level Requirement: 20)|'''Basic Training Skill Quest''']]
     | 1=[[Skill Quest/es|'''Libro de los misterios de Camila (principiante)''']]
     | 2=[[Skill Quest#Level 30 Layer Skill (Level Requirement: 30)|'''Intermediate Training Skill Quest''']]
     | 2=[[Skill Quest/es|'''Libro de los misterios de Camila (avanzado)''']]
     | 3=[[Skill Quest#Level 45 Layer Skill (Level Requirement: 45)|'''Advanced Training Skill Quest''']]
     | 3=[[Skill Quest/es|'''Libro de los misterios de Camila (profesional)''']]
     | 4=[[Skill Quest#Level 60 Layer Skill (Level Requirement: 60)|'''Expert Training Skill Quest''']]
     | 4=[[Skill Quest/es|'''Libro de los misterios de Camila (experto)''']]
     | 5=[[Skill Quest#Hyper Skills (Level Requirement: 60)|'''Hyper Skill Quest''']]
     | 5=[[Skill Quest/es|'''Texto secreto definitivo''']]
     }}
     }}
   | Combo=
   | Combo=
*All damage values for new and preexisting combos receive a {{#switch:{{{2|}}}
*El daño de todos los combos, previos y nuevos, cuenta con un multiplicador de {{#switch:{{{2|}}}
     | 1=1.05x multiplier during 1st job.
     | 1=1.05x con el primer cambio de clase.
     | 2=1.1x multiplier during 2nd job.
     | 2=1.1x con el segundo cambio de clase.
     | 1~2=1.05x multiplier during 1st job, and a 1.1x multiplier during 2nd job.
     | 1~2=1.05x con el primer cambio de clase, y con el segundo cambio de clase pasa a ser de 1.1x.
     }}
     }}
   | #default = {{Gap}}
   | #default =  
}}
}}

Latest revision as of 17:14, 30 April 2023