Particle Prism: Difference between revisions
From Elwiki
Gameboy224 (talk | contribs) No edit summary |
Shironsaki (talk | contribs) |
||
(49 intermediate revisions by 10 users not shown) | |||
Line 1: | Line 1: | ||
__NOTOC__{{Languages|Particle Prism}} | __NOTOC__{{Languages|Particle Prism}} | ||
{{#ev:youtube|CjnepiNenaQ|400|right}} | |||
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | ||
| [[File:AddSkill3.png]] | | [[File:AddSkill3.png]] | ||
| {{SkillType|SA|T}} Cast a prism that slows | | {{SkillType|SA|T}} Cast a prism that slows movements of all enemies who become trapped inside. | ||
|- | |- | ||
| | | | ||
| {{SkillText|DP | | {{SkillText|DP Recovery|24}} | ||
{{SkillText|DMP Usage|1|Particle Prism}} | |- | ||
{{SkillText|True|1.2}} | | | ||
| {{SkillText|DMP Usage|1|Particle Prism}} | |||
|- | |||
| | |||
| {{SkillText|True|1.2}} | |||
|} | |} | ||
<br> | <br> | ||
== Requirements == | == Requirements == | ||
{{ | {{ADSquareSkill}} | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add" | ||
|- | |- | ||
| [[Add | ! Class !! Level Required | ||
|- | |||
| [[Add]] || 5 | |||
|} | |} | ||
<br> | <br> | ||
== Skill Information == | == Skill Information == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add" | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |- | ||
! rowspan=3 | Mode !! rowspan=3 | Prism Unfold<br>(Magical) !! colspan=3 | {{se|092|Move Slowdown||ed}} !! rowspan=3 | Prism Duration !! rowspan=3 | MP Usage !! rowspan=3 | DP Recovery<br>(During Dissolution) !! rowspan=3 | Cooldown | |||
! rowspan= | |- | ||
|- | ! colspan=2 | Movement/Jump Speed Decrease !! rowspan=2 | Duration | ||
|- | |||
! Normal !! With DMP | |||
|- | |||
| colspan="9" | '''Normal''' | |||
|- | |||
| {{PvE}} || 2092% || rowspan=2 | 69% || rowspan=2 | 81% || rowspan=2 | 1 Second || rowspan=2 | 6.9 Seconds || rowspan=2 | 120 MP || rowspan=2 | 24 DP || rowspan=2 | 14 Seconds | |||
|- | |- | ||
| | | {{PvP}} || 705% | ||
|- | |- | ||
| | | colspan="9" | '''[Enhanced]''' | ||
|- | |- | ||
| | | {{PvE}} || 2510% || rowspan=2 | 69% || rowspan=2 | 81% || rowspan=2 | 1 Second || rowspan=2 | 6.9 Seconds || rowspan=2 | 120 MP || rowspan=2 | 24 DP || rowspan=2 | 14 Seconds | ||
|- | |- | ||
| | | {{PvP}} || 845% | ||
|} | |} | ||
<br> | <br> | ||
== [[Skill Traits]] == | == [[Skill Traits]] == | ||
{{Traits|Add|Particle Prism|Haste, Gigantic|cd=14}} | |||
<br> | |||
| | == Related Skills == | ||
{| width="100%" style="background: none repeat scroll 0% 0% transparent; border: medium none transparent;" | |||
| | |||
|- | |- | ||
| {{ | | valign="top" | | ||
===[[Doom Bringer]]=== | |||
{{SkillTable | |||
|i=1 | |||
| | |||
PsychicTracerPassive2.png; Particle Storm; | |||
LunaticPsykerPassive5.png; Amplify Energy Locked-Trans2; | |||
DoomBringerPassive1.png; Blood Boil; | |||
}} | |||
| valign="top" | | |||
===[[Overmind]]=== | |||
{{SkillTable | |||
|i=1 | |||
| | |||
OvermindPassive2.png; Neuroanatomy; | |||
}} | |||
|} | |} | ||
<br> | <br> | ||
== Tips and Details == | == Tips and Details == | ||
*Enemies trapped inside the prism can only escape either by jumping out from the top, falling through the bottom (on a platform), or using a pass-through skill or teleport such as [[Roll]] or [[Teleport]]. | |||
* | *The skill does not inflict hitstun at all, and due to its short skill delay, it cannot be used to start a combo with efficiently. | ||
**However, if an enemy is already in the middle of receiving hitstun, the hitstun will simply continue after the skill delay, allowing it to be used during a combo. | |||
* | *Using the skill a second time due to cooldown reduction effects will cause the previous prism to disappear. | ||
*Using the skill second time | |||
*In NA, this skill's tooltip incorrectly states that consuming 1 Dynamo Mutation Point will increase the range of this skill instead of increasing the effectiveness of the debuff. | *In NA, this skill's tooltip incorrectly states that consuming 1 Dynamo Mutation Point will increase the range of this skill instead of increasing the effectiveness of the debuff. | ||
<br> | <br> | ||
== Updates == | == Gallery == | ||
*12/18/2014 | <gallery> | ||
** | File:ParticlePrismOld.png|Old Icon of '''Particle Prism'''. | ||
</gallery> | |||
* | <br> | ||
==Updates== | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add updates-table" | |||
* | |- | ||
! colspan=2 | Date !! colspan=2 | Changes | |||
|- | |||
! KR !! NA !! PvE !! PvP | |||
* | |- | ||
| 12/19/2013 || 06/25/2014 || colspan=2 align="left" | | |||
* | *'''Particle Prism''' added. | ||
*07/27/2017 | |- | ||
**Damage increased. | | 01/16/2014 || - || colspan=2 align="left" | | ||
*Icon changed from [[File:ParticlePrismOld.png|30px]] to [[File:AddSkill3.png|30px]] | |||
|- | |||
| 12/18/2014 || 07/01/2015 || colspan=2 align="left" | | |||
*{{buff|Cooldown increased.}} | |||
*{{buff|MP Cost increased.}} | |||
|- | |||
| 09/24/2015 || 03/03/2016 || colspan=2 align="left" | | |||
*{{buff|Added leftover effects from Skill Note.}} | |||
|- | |||
| 02/04/2016 || 03/16/2016 || colspan=2 align="left" | | |||
*Counter attack sound error after be countered fixed. | |||
|- | |||
| 04/21/2016 || 05/18/2016 || colspan=2 align="left" | | |||
*{{nerf|Screen freeze duration decreased.}} | |||
|- | |||
| 12/15/2016 || - || colspan=2 align="left" | | |||
*Size error fixed. | |||
|- | |||
| 12/29/2016 || 01/11/2017 || colspan=2 align="left" | | |||
*{{nerf|'''Damage''' decreased.}} | |||
|- | |||
| 4/27/2017 || - || align="left" | | |||
*{{buff|'''Damage''' increased.}} | |||
| align="left" | | |||
*None | |||
|- | |||
| 07/27/2017 || 08/09/2017 || colspan=2 align="left" | | |||
*{{buff|'''Damage''' increased.}} | |||
|- | |||
| 04/05/2018 ||04/18/2018 || colspan=2 align="left" | | |||
*{{buff|'''Damage''' increased.}} | |||
|- | |||
| 07/18/2019 || 08/14/2019 || colspan=2 align="left" | | |||
*Changed from Level 15 to Level 5. | |||
|} | |||
<br> | <br> | ||
Line 96: | Line 143: | ||
|FR=Prisme particulaire |FRName=Particle Prism | |FR=Prisme particulaire |FRName=Particle Prism | ||
|DE= Partikel-Prisma |DEName= Particle Prism | |DE= Partikel-Prisma |DEName= Particle Prism | ||
|BR= Prisma de | |BR= Prisma de Partículas |BRName= Particle Prism | ||
|JP=パーティクルプリズム |JPName=Particle Prism | |JP=パーティクルプリズム |JPName=Particle Prism | ||
|CN=微粒子棱镜 |CNName=Particle Prism | |CN=微粒子棱镜 |CNName=Particle Prism | ||
Line 105: | Line 152: | ||
}} | }} | ||
<br> | <br> | ||
{{SkillNav - Add}} | |||
{{ | |||
Latest revision as of 15:26, 22 September 2024
[Special Active: Tenacity] Cast a prism that slows movements of all enemies who become trapped inside. | |
DP Recovery Skill
| |
Dynamo Mutation Point
| |
Final Enhanced Skill
|
Requirements
Class | Level Required |
---|---|
Add | 5 |
Skill Information
Mode | Prism Unfold (Magical) |
Enemy DebuffMove SlowdownEnemy DebuffMove Slowdown | Prism Duration | MP Usage | DP Recovery (During Dissolution) |
Cooldown | ||
---|---|---|---|---|---|---|---|---|
Movement/Jump Speed Decrease | Duration | |||||||
Normal | With DMP | |||||||
Normal | ||||||||
PvE | 2092% | 69% | 81% | 1 Second | 6.9 Seconds | 120 MP | 24 DP | 14 Seconds |
PvP | 705% | |||||||
[Enhanced] | ||||||||
PvE | 2510% | 69% | 81% | 1 Second | 6.9 Seconds | 120 MP | 24 DP | 14 Seconds |
PvP | 845% |
Skill Traits
Haste Particle Prism | Gigantic Particle Prism | |
---|---|---|
Attribute Effect | Cooldown | Attribute Effect |
Cooldown decreased to 80% | 11.2 Seconds | Skill size increased to 120% |
Related Skills
Doom Bringer |
Overmind |
Tips and Details
- Enemies trapped inside the prism can only escape either by jumping out from the top, falling through the bottom (on a platform), or using a pass-through skill or teleport such as Roll or Teleport.
- The skill does not inflict hitstun at all, and due to its short skill delay, it cannot be used to start a combo with efficiently.
- However, if an enemy is already in the middle of receiving hitstun, the hitstun will simply continue after the skill delay, allowing it to be used during a combo.
- Using the skill a second time due to cooldown reduction effects will cause the previous prism to disappear.
- In NA, this skill's tooltip incorrectly states that consuming 1 Dynamo Mutation Point will increase the range of this skill instead of increasing the effectiveness of the debuff.
Gallery
-
Old Icon of Particle Prism.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
12/19/2013 | 06/25/2014 |
| |
01/16/2014 | - | ||
12/18/2014 | 07/01/2015 |
| |
09/24/2015 | 03/03/2016 |
| |
02/04/2016 | 03/16/2016 |
| |
04/21/2016 | 05/18/2016 |
| |
12/15/2016 | - |
| |
12/29/2016 | 01/11/2017 |
| |
4/27/2017 | - |
|
|
07/27/2017 | 08/09/2017 |
| |
04/05/2018 | 04/18/2018 |
| |
07/18/2019 | 08/14/2019 |
|
Alternative Names
Add - Skills