Frenzy: Difference between revisions
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| {{SkillType|P}} When [[Bloody Action|Blood Carnival]] is at max stack, receive a {{se| | | {{SkillType|P}} When [[Bloody Action|Blood Carnival]] is at max stack, receive a {{se|1113|Frenzy}} buff.<br>Entering {{se|1113|Frenzy|tt=no}} will activate [[ECP System|Over Strike Mode]] and Active skills can be used without any ECP consumption.<br>Also increases the damage of Special Active skills and damage reduction, while successful active skill hits will decrease the cooldown of all Special Active skills.<br>{{se|1113|Frenzy|tt=no}} buff is removed when {{se|267|Over Strike Mode}} is deactivated. | ||
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== Tips and Details == | == Tips and Details == | ||
*The Special Active Cooldown effect is based on the remaining cooldown and not the total cooldown of skills. Thus, the amount of time reduced from a cooldown decreases the closer it gets to 0. | *The Special Active Cooldown effect is based on the remaining cooldown and not the total cooldown of skills. Thus, the amount of time reduced from a cooldown decreases the closer it gets to 0. | ||
*{{se| | *{{se|1113|Frenzy}}'s reactivation cooldown begins from when {{se|267|Over Strike Mode}}'s duration ends. | ||
**{{se| | **{{se|1113|Frenzy}}'s cooldown time is affected by [[Saw Blade]]. | ||
*If you are already in {{se|267|Over Strike Mode}}, activating {{se| | *If you are already in {{se|267|Over Strike Mode}}, activating {{se|1113|Frenzy}} will refresh the duration of {{se|267|Over Strike Mode}}, thus prolonging it. | ||
*Using [[Bloody Chain | *Using actives like [[Bloody Chain]] during Over Strike is optimal to reduce cooldown for Special Actives. | ||
**The initial melee hit when using the {{CX}}{{CX}}{{CX}}{{CX}} command is treated like an Active skill and will also lower Special Active cooldowns during '''Frenzy'''. | **The initial melee hit when using the {{CX}}{{CX}}{{CX}}{{CX}} command is treated like an Active skill and will also lower Special Active cooldowns during '''Frenzy'''. | ||
*The effect can be prolonged by using skills that consume | *The effect can be prolonged by using skills that consume ECP, such as held [[Gun Guard]]. | ||
*The Special Active cooldown reduction is affected by pet attacks with multiple hits such as [[Mellow - Yellow]]. | *The Special Active cooldown reduction is affected by pet attacks with multiple hits such as [[Mellow - Yellow]]. | ||
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*Tooltip improved. | *Tooltip improved. | ||
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| 04/25/2024 || | | 04/25/2024 || 05/22/2024 || colspan=2 align="left" | | ||
*Buff icon changed from {{se|332}} to {{se|1113}}. | *Buff icon changed from {{se|332}} to {{se|1113}}. | ||
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Latest revision as of 16:57, 24 August 2024
[Passive] When Blood Carnival is at max stack, receive a Self BuffFrenzySelf BuffFrenzy buff. Entering FrenzyFrenzy will activate Over Strike Mode and Active skills can be used without any ECP consumption. Also increases the damage of Special Active skills and damage reduction, while successful active skill hits will decrease the cooldown of all Special Active skills. FrenzyFrenzy buff is removed when Self BuffOver Strike ModeSelf BuffOver Strike Mode is deactivated. |
Requirements
Class | Level Required | Skill Requirement |
---|---|---|
Crimson Rose: Transcendent | 90 | Power of Transcendence Skill Quest |
Skill Information
Skill Level | Level Required | Self BuffFrenzySelf BuffFrenzy (At Full Stacks of Bloody Carnival) | ||||
---|---|---|---|---|---|---|
Special Active Skill Damage Increase This effect is multiplicative to your current stats. M |
Received Damage Decrease This effect is multiplicative to your current stats. M |
Special Active Current Cooldown Decrease (Upon Successful Active Skill Hit) |
Enemy Critical Damage Received Increase This effect is additive to your current stats. A |
Reactivation Cooldown | ||
PvE | ||||||
1 | 90 | 25% | 30% | 30% | 10% | 5 Seconds |
PvP | ||||||
1 | 90 | 12.5% | 12% | 30% | 10% | 30 Seconds |
Related Skills
Tips and Details
- The Special Active Cooldown effect is based on the remaining cooldown and not the total cooldown of skills. Thus, the amount of time reduced from a cooldown decreases the closer it gets to 0.
- Self BuffFrenzySelf BuffFrenzy's reactivation cooldown begins from when Self BuffOver Strike ModeSelf BuffOver Strike Mode's duration ends.
- If you are already in Self BuffOver Strike ModeSelf BuffOver Strike Mode, activating Self BuffFrenzySelf BuffFrenzy will refresh the duration of Self BuffOver Strike ModeSelf BuffOver Strike Mode, thus prolonging it.
- Using actives like Bloody Chain during Over Strike is optimal to reduce cooldown for Special Actives.
- The effect can be prolonged by using skills that consume ECP, such as held Gun Guard.
- The Special Active cooldown reduction is affected by pet attacks with multiple hits such as Mellow - Yellow.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
08/25/2016 | 09/28/2016 |
| |
09/20/2018 | 10/11/2018 |
| |
08/01/2019 | 08/28/2019 |
| |
08/27/2020 | 09/23/2020 |
|
|
01/28/2021 | 02/24/2021 |
| |
08/19/2021 | 09/15/2021 |
| |
06/09/2022 | 07/06/2022 |
| |
04/25/2024 | 05/22/2024 |
Alternative Names
Crimson Rose - Skills