Flexible Movement: Difference between revisions
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| style="border-style: solid; border-width: 1px;" | 1 | | style="border-style: solid; border-width: 1px;" | 1 | ||
| style="border-style: solid; border-width: 1px;" rowspan="1" | 20% | | style="border-style: solid; border-width: 1px;" rowspan="1" | 20% | ||
| style="border-style: solid; border-width: 1px;" rowspan=" | | style="border-style: solid; border-width: 1px;" rowspan="5" | | ||
<br>30 seconds<br> <br> | <br>30 seconds<br> <br> | ||
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| style="border-style: solid; border-width: 1px;" | 5 (M) | | style="border-style: solid; border-width: 1px;" | 5 (M) | ||
| rowspan="1" | 100% | | rowspan="1" | 100% | ||
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Revision as of 17:42, 1 June 2011
[Passive] When your HP would normally fall to 0, you have a chance of forcing knockdown and surviving with 1HP. |
Prerequisites
Class | Master | Prerequisite(s) | Required for | |
Skill Tree | Skill | |||
Combat Ranger | Lv5 | 60SP |
N/A | N/A |
Skill Information
Skill Lv | Chance of Activating | Cool Down |
1 | 20% |
|
2 | 40% | |
3 | 60% | |
4 | 80% | |
5 (M) | 100% |
Tips and Details
- Can't be activated repeatedly, if you endure a killing blow during the cooldown, you will die.