Rolling Smash: Difference between revisions
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==Tips and Details== | ==Tips and Details== | ||
* Skill will get additional hits when you are underwater, since Elsword lifts much higher than usual. | * Skill will get additional hits when you are underwater, since Elsword lifts much higher than usual. | ||
* Rather slow start up where Elsword is vulnerable to attacks, so be careful. | * Armed with [[Armageddon Blade]], Rolling Smash can be quite lethal. | ||
* Rather slow start up where Elsword is vulnerable to attacks, so be careful. | |||
* Elsword is immune to flinching attacks while in the animation. (Not exactly super armor, something in between.) | * Elsword is immune to flinching attacks while in the animation. (Not exactly super armor, something in between.) | ||
* Against a [[Sniping Ranger]]'s [[Wind Ward]], Lord Knights can use Rolling Smash against it. Due to the suction of Wind Ward, it will pull in the Rolling Smash, but not interrupt it, causing consistent spinning and a lot more hits until Wind Ward ends. | |||
{{LKSkills}} | {{LKSkills}} |
Revision as of 03:31, 12 June 2011
Description
File:ElSkill3i.png | [Active] Positioning himself, Elsword launches himself forward into the air while swinging his sword 360 degrees until he hits the ground with a smash that sends all the enemies in the air. |
Prerequisites
Class | Master | Prerequisite(s) | Required for | |
Skill Tree | Skill | |||
Lord Knight | Lv5 | 75SP |
- | - |
Skill Information
Lv | Damage | Distance | Ground Smash | MP | CD | |
P.Dmg | Hits | P.Dmg | ||||
1 | 120% | 5 | 4.7m | 200% | 50 | 7s |
2 | 126% | 5.4m | 210% | |||
3 | 132% | 6.1m | 220% | |||
4 | 138% | 6.8m | 230% | |||
5 (M) | 144% | 7.5m | 240% |
Tips and Details
- Skill will get additional hits when you are underwater, since Elsword lifts much higher than usual.
- Armed with Armageddon Blade, Rolling Smash can be quite lethal.
- Rather slow start up where Elsword is vulnerable to attacks, so be careful.
- Elsword is immune to flinching attacks while in the animation. (Not exactly super armor, something in between.)
- Against a Sniping Ranger's Wind Ward, Lord Knights can use Rolling Smash against it. Due to the suction of Wind Ward, it will pull in the Rolling Smash, but not interrupt it, causing consistent spinning and a lot more hits until Wind Ward ends.