Flexible Movement: Difference between revisions
From Elwiki
IceSoulMOG (talk | contribs) No edit summary |
|||
Line 9: | Line 9: | ||
== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:#90EE90;" | |- style="background:#90EE90;" | ||
! Class !! Master !! Level Required !! SP | ! Class !! Master !! Level Required !! SP Cost at First Level !! SP Cost Per Level !! Alternative | ||
|- | |- | ||
| [[Combat Ranger]] || Lv. 20 || 35 || | | [[Combat Ranger]] || Lv. 20 || 35 || 7 || 2 || [[Quick Movement]] | ||
|} | |} | ||
<br> | <br> | ||
== Skill Information == | == Skill Information == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:#90EE90;" | |- style="background:#90EE90;" | ||
Line 105: | Line 54: | ||
| align="left" | 15 || 72 || 11 Seconds || 1.2%/Second | | align="left" | 15 || 72 || 11 Seconds || 1.2%/Second | ||
|} | |} | ||
<br> | <br> | ||
Revision as of 16:22, 2 March 2014
File:New Agility.png |
[Passive] When your HP would normally fall to 0, you will be forcefully knock-downed and surviving with 1 HP. HP will then gradually regenerate. |
Requirements
Class | Master | Level Required | SP Cost at First Level | SP Cost Per Level | Alternative |
---|---|---|---|---|---|
Combat Ranger | Lv. 20 | 35 | 7 | 2 | Quick Movement |
Skill Information
Skill Level | Required Level | Activating Cooldown |
HP Regeneration | |
---|---|---|---|---|
HP Regenerated | Duration | |||
1 | 35 | 51 Seconds | 0.5%/Second | 10 Seconds |
2 | 48 Seconds | 0.55%/Second | ||
3 | 36 | 45 Seconds | 0.6%/Second | |
4 | 39 | 42 Seconds | 0.65%/Second | |
5 | 42 | 39 Seconds | 0.7%/Second | |
6 | 45 | 36 Seconds | 0.75%/Second | |
7 | 48 | 33 Seconds | 0.8%/Second | |
8 | 51 | 30 Seconds | 0.85%/Second | |
9 | 54 | 27 Seconds | 0.9%/Second | |
10 | 57 | 25 Seconds | 0.95%/Second | |
11 | 60 | 22 Seconds | 1%/Second | |
12 | 63 | 19 Seconds | 1.05%/Second | |
13 | 66 | 17 Seconds | 1.1%/Second | |
14 | 69 | 14 Seconds | 1.15%/Second | |
15 | 72 | 11 Seconds | 1.2%/Second |
Tips and Details
- Can't be activated repeatedly, if you endure a killing blow during the cooldown, you will die.
- Supple Movement will not save you from Fire, Poison, or any other constant damage Status Effect that is capable of causing death.
- If you receive a killing blow while being in the air and Supple Movement triggers, you're still able to die by receiving another hit in the air.
- Many explosive attacks deal their damage over two hits, preventing the skill from being used as a method to survive with only one health.
- You can gain a lot of health back if combined with Airelinna - Nymph which can be useful in PvP.
Trivia
- In NA, this passive is renamed to Flexible Movement.
Updates
- 9/12/2013 KR
- Evasion increase was deleted.
- When activated, HP recovers gradually for 10 seconds was added.
- NA
Template:CRSkills |-| KR= Template:CRSkillsKR