Trapping Arrow - Buster: Difference between revisions
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{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center" | {| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center" | ||
|- style="background:#90EE90" | |- style="background:#90EE90" | ||
! rowspan= | ! rowspan=3 | Skill Level !! rowspan=3 | Required Level !! colspan=3 | Damage (Physical) !! rowspan=3 | Traps<br>Deployed !! colspan=3 | Max Hits !! rowspan=3 | MP Cost !! rowspan=3 | Cooldown !! rowspan=2 colspan=2 | Duration | ||
|- style="background:#90EE90" | |- style="background:#90EE90" | ||
! rowspan= | ! rowspan=2 | Arrow !! colspan=2 | Trap !! rowspan=2 | Arrow !! colspan=2 | Trap | ||
|- style="background:#90EE90" | |- style="background:#90EE90" | ||
! Normal || Noted || Normal || Noted || Normal || Noted | ! Normal || Noted || Normal || Noted || Normal || Noted | ||
|- | |- | ||
| align= | | align=left | 1 || rowspan=2 | 45 || 1225% || 408% || rowspan=13 | * 0.7 || rowspan=13 | 5 || rowspan=13 | 1 || rowspan=13 | 1 || rowspan=13 | 2 || rowspan=13 | 200 MP || rowspan=13 | 13 Seconds || rowspan=13 | 10 Seconds || rowspan=13 | 15 Seconds | ||
|- | |- | ||
| align="left" | 2 || 1280% || 426% | | align="left" | 2 || 1280% || 426% |
Revision as of 08:22, 10 April 2014
[Special Active] Rena fires an arrow that leaves 5 traps in its trail that deal damage when an enemy touches them or a certain amount of time has passed. Trapping Arrow - Buster can be boosted with the aid of 2 Nature Orbs. |
Requirements
Class | Master | Level Required | SP Used Per Level | Alternative |
---|---|---|---|---|
Night Watcher | Lv. 20 | 45 | 4 | Trapping Arrow - Fungus |
Skill Information
Skill Level | Required Level | Damage (Physical) | Traps Deployed |
Max Hits | MP Cost | Cooldown | Duration | |||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Arrow | Trap | Arrow | Trap | |||||||||
Normal | Noted | Normal | Noted | Normal | Noted | |||||||
1 | 45 | 1225% | 408% | * 0.7 | 5 | 1 | 1 | 2 | 200 MP | 13 Seconds | 10 Seconds | 15 Seconds |
2 | 1280% | 426% | ||||||||||
3 | 48 | 1335% | 445% | |||||||||
4 | 52 | 1390% | 463% | |||||||||
5 | 56 | 1446% | 481% | |||||||||
6 | 60 | 1501% | 500% | |||||||||
7 | 64 | 1556% | 518% | |||||||||
8 | 68 | 1611% | 537% | |||||||||
9 | 72 | 1666% | 555% | |||||||||
10 | 76 | 1721% | 573% | |||||||||
11 | 80 | 1776% | 592% | |||||||||
12 | 84 | 1831% | 610% | |||||||||
13 | 88 | 1887% | 628% |
Skill Note
Name: Ready for Reuse (재활용을 위한 준비)
Description: Traps Damage decreased by 30% but the traps explode 2 times and their duration increases by 5 seconds. (Not Written: When set off by Delayed Fire Trap damage will be not decreased by 30% but increased by 10% and traps will explode only once.)
Tips and Details
- Traps are affected by Delayed Fire.
- Targets will be dragged by each Trap in the direction that rena is facing when hit.
- Traps will drop down below the path of the initial arrow.
- Due to this, traps tend to land below the map floor, out of reach when fired uphill. Firing on level ground or downhill is recommended.
- To maximize damage output, it's recommended to either shoot enemies into a wall or use on horizontally large enemies.
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