Gliding Strike: Difference between revisions
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{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center" | {| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center" | ||
|- style="background:#90EE90" | |- style="background:#90EE90" | ||
! rowspan= | ! rowspan=2 | Skill Level !! rowspan=2 | Required Level !! colspan=2 | Damage (Physical) !! rowspan=2 | Max Hits !! rowspan=2 | MP Cost !! rowspan=2 | Cooldown | ||
|- style="background:#90EE90" | |- style="background:#90EE90" | ||
! Normal !! Awaken | ! Normal !! Awaken | ||
|- | |- | ||
| align= | | align=left | 1 || rowspan=2 | 55 || 288% || 368% || rowspan=11 | 7 || rowspan=11 | 200 MP || rowspan=11 | 13 Seconds | ||
|- | |- | ||
| align= | | align=left | 2 || 310% || 396% | ||
|- | |- | ||
| align= | | align=left | 3 || 58 || 331% || 423% | ||
|- | |- | ||
| align= | | align=left | 4 || 62 || 353% || 451% | ||
|- | |- | ||
| align= | | align=left | 5 || 66 || 374% || 478% | ||
|- | |- | ||
| align= | | align=left | 6 || 70 || 396% || 506% | ||
|- | |- | ||
| align= | | align=left | 7 || 74 || 418% || 534% | ||
|- | |||
| align=left | 8 || 78 || 439% || 561% | |||
|- | |||
| align=left | 9 || 82 || 461% || 589% | |||
|- | |||
| align=left | 10 || 86 || 482% || 616% | |||
|- | |||
| align=left | 11 || 90 || 504% || 644% | |||
|} | |} | ||
<br> | <br> |
Revision as of 12:46, 18 April 2014
[Special Active] Rena leaps back and shoots a torrent of traps in front of her that explode on contact with enemies or the ground. Gliding Strike can be boosted with the aid of 2 Nature Orbs. |
Requirements
Class | Master | Required Level | SP Used per Level | Alternative |
---|---|---|---|---|
Night Watcher | Lv. 20 | 55 | 5 | Furious Engage |
Skill Information
Skill Level | Required Level | Damage (Physical) | Max Hits | MP Cost | Cooldown | |
---|---|---|---|---|---|---|
Normal | Awaken | |||||
1 | 55 | 288% | 368% | 7 | 200 MP | 13 Seconds |
2 | 310% | 396% | ||||
3 | 58 | 331% | 423% | |||
4 | 62 | 353% | 451% | |||
5 | 66 | 374% | 478% | |||
6 | 70 | 396% | 506% | |||
7 | 74 | 418% | 534% | |||
8 | 78 | 439% | 561% | |||
9 | 82 | 461% | 589% | |||
10 | 86 | 482% | 616% | |||
11 | 90 | 504% | 644% |
Other Information
PvP Damage Modifier | MP per hit | Invincibility Interval | |
---|---|---|---|
PvP | PvE | ||
0.75 | 2.86 MP | ?? | ?? Seconds |
Tips and Details
- This skill can be used in the air.
- The traps will explode regardless even if they do not touch a target.
- When a target is hit by the skill, the successive hits will cause it to move towards the center of the explosions before knocking down.
- The traps have a fixed maximum range, so the skill should be used with caution, because if one uses it too high up, the traps will explode mid-air before even hitting the ground.
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