Siege Mode: Difference between revisions
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Darkboy132 (talk | contribs) (Nice to know you erased precious information (Wind Ward). And Siege is infamous.) |
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* This skill, combined with the [[Skill Note]] and [[Siege Swift]], is the bane of all [[Stoic]] mobs and those trapped in [[Wind Ward]]. | * This skill, combined with the [[Skill Note]] and [[Siege Swift]], is the bane of all [[Stoic]] mobs and those trapped in [[Wind Ward]]. | ||
* A rebalancing patch gave Siege an overheat system; for every consecutive strike, MP consumption increases by 1/3 of the original one. The damage of Siege has also decreased as well. | * A rebalancing patch gave Siege an overheat system; for every consecutive strike, MP consumption increases by 1/3 of the original one. The damage of Siege has also decreased as well. | ||
* Siege is very infamous in PvP for its incredibly short delay cancel (with the Passive enabled), allowing Rena to effectively and effortlessly kick combo her victims, stripping off a large amount of health until they knock down. The [[Combat Ranger]] Passive [[Swift Kicks]] even makes this more dangerous. | * Siege is very infamous in PvP for its incredibly short delay cancel (with the Passive enabled) and lack of cooldown, allowing Rena to effectively and effortlessly kick combo her victims, stripping off a large amount of health until they knock down. The [[Combat Ranger]] Passive [[Swift Kicks]] even makes this more dangerous. | ||
{{ReSkills}} | {{ReSkills}} |
Revision as of 05:07, 13 July 2011
File:Siege.PNG |
[Active] Rena will "deploy" at her current spot, making her unable to move. If activated at melee range, she will deal a kick to enemies in front of her. Z will fire 1 arrow, and X will fire 3 arrows. All arrows will knock down enemies. |
Prerequisites
Class | Master | Prerequisite(s) | Required for | |
Skill Tree | Skill | |||
Rena | Lv1 | 0SP |
N/A | Siege Swift |
Skill Information
Skill Lv | MP Usage |
Cool Down | Magic Damage |
1 (M) | Each arrow uses 6 MP |
|
Skill Note
Increase the speed of the arrows fired in Siege Mode by 10%.
Additional Notes
- This skill, combined with the Skill Note and Siege Swift, is the bane of all Stoic mobs and those trapped in Wind Ward.
- A rebalancing patch gave Siege an overheat system; for every consecutive strike, MP consumption increases by 1/3 of the original one. The damage of Siege has also decreased as well.
- Siege is very infamous in PvP for its incredibly short delay cancel (with the Passive enabled) and lack of cooldown, allowing Rena to effectively and effortlessly kick combo her victims, stripping off a large amount of health until they knock down. The Combat Ranger Passive Swift Kicks even makes this more dangerous.