Sharp Fall: Difference between revisions
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(Undo revision 13079 by Darkboy132 (talk) Limited is bounded by animation; not note-worthy as this trait is not unique to this skill) |
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| rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:SHOCK HO.png]]<br> | | rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:SHOCK HO.png]]<br> | ||
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[ | | colspan="2" style="border-style: solid; border-width: 0px;" | '''[Special Active]''' Plummet towards and stomp on the ground, causing a large radial shockwave that [[Status Effects|Stuns]] opponents for 3 seconds. | ||
|} | |} | ||
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| style="border-style: solid; border-width: 1px;" rowspan="2" | '''Skill Lv''' | | style="border-style: solid; border-width: 1px;" rowspan="2" | '''Skill Lv''' | ||
| style="border-style: solid; border-width: 1px;" rowspan="2" | '''Max Hits''' | | style="border-style: solid; border-width: 1px;" rowspan="2" | '''Max Hits''' | ||
| style="border-style: solid; border-width: 1px;" colspan="2" | '''Damage''' | | style="border-style: solid; border-width: 1px;" colspan="2" | '''Damage (Physical)''' | ||
| style="border-style: solid; border-width: 1px;" rowspan="2" | '''MP Usage''' | | style="border-style: solid; border-width: 1px;" rowspan="2" | '''MP Usage''' | ||
| style="border-style: solid; border-width: 1px;" rowspan="2" | '''Cool Down''' | | style="border-style: solid; border-width: 1px;" rowspan="2" | '''Cool Down''' | ||
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|- | |- | ||
| style="border-style: solid; border-width: 1px;" | 1 | | style="border-style: solid; border-width: 1px;" | 1 | ||
| rowspan="7" style="border-style: solid; border-width: 1px;" | ? | | rowspan="7" style="border-style: solid; border-width: 1px;" | Fall: ?<br/>Shockwave: 1 | ||
| style="border-style: solid; border-width: 1px;" | 70% | | style="border-style: solid; border-width: 1px;" | 70% | ||
| style="border-style: solid; border-width: 1px;" | 949% | | style="border-style: solid; border-width: 1px;" | 949% | ||
| rowspan="7" style="border-style: solid; border-width: 1px;" | 200 MP | | rowspan="7" style="border-style: solid; border-width: 1px;" | 200 MP | ||
| rowspan="7" style="border-style: solid; border-width: 1px;" | | | rowspan="7" style="border-style: solid; border-width: 1px;" | | ||
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| style="border-style: solid; border-width: 1px;" | 2 | | style="border-style: solid; border-width: 1px;" | 2 | ||
| ~84% | | ~84% | ||
| 1138% | | 1138% | ||
|- | |- | ||
| style="border-style: solid; border-width: 1px;" | 3 | | style="border-style: solid; border-width: 1px;" | 3 | ||
| 98% | | 98% | ||
| 1328% | | 1328% | ||
|- | |- | ||
| style="border-style: solid; border-width: 1px;" | 4 | | style="border-style: solid; border-width: 1px;" | 4 | ||
| 112% | | 112% | ||
| 1518% | | 1518% | ||
|- | |- | ||
| style="border-style: solid; border-width: 1px;" | 5 (M) | | style="border-style: solid; border-width: 1px;" | 5 (M) | ||
| 133% | | 133% | ||
| 2343% | | 2343% | ||
|- | |- | ||
| style="border-style: solid; border-width: 1px;" | 6 | | style="border-style: solid; border-width: 1px;" | 6 | ||
| 154% | | 154% | ||
| 2713% | | 2713% | ||
|- | |- | ||
| style="border-style: solid; border-width: 1px;" | 7 | | style="border-style: solid; border-width: 1px;" | 7 | ||
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== Tips and Details == | == Tips and Details == | ||
*Sharp Fall is unlocked through the Intermediate Branch Skill Quest. The quest can be obtained at Lv30 from Camilla, the PvP NPC. | *Sharp Fall is unlocked through the Intermediate Branch Skill Quest. The quest can be obtained at Lv30 from Camilla, the PvP NPC. | ||
*This skill can only be activated while airborne. | *This skill can only be activated while airborne. | ||
*Shockwave part has an incredibly wide hitbox frame (roughly 3-4 meters on both sides of Rena) and stays for approximately two seconds after impact. | |||
*Useful in PvP, but is generally dropping in favor of [[Crescent Kick]] in PvE. | *Useful in PvP, but is generally dropping in favor of [[Crescent Kick]] in PvE. | ||
<br> | <br> | ||
{{CRSkills}} | {{CRSkills}} |
Revision as of 09:04, 2 September 2011
File:SHOCK HO.png |
[Special Active] Plummet towards and stomp on the ground, causing a large radial shockwave that Stuns opponents for 3 seconds. |
Prerequisites
Class | Master | Prerequisite(s) | Required for | |
Skill Tree | Skill | |||
Combat Ranger | Lv5 | 60SP |
N/A | N/A |
Skill Information
Skill Lv | Max Hits | Damage (Physical) | MP Usage | Cool Down | |
Fall |
Shockwave | ||||
1 | Fall: ? Shockwave: 1 |
70% | 949% | 200 MP |
|
2 | ~84% | 1138% | |||
3 | 98% | 1328% | |||
4 | 112% | 1518% | |||
5 (M) | 133% | 2343% | |||
6 | 154% | 2713% | |||
7 |
Tips and Details
- Sharp Fall is unlocked through the Intermediate Branch Skill Quest. The quest can be obtained at Lv30 from Camilla, the PvP NPC.
- This skill can only be activated while airborne.
- Shockwave part has an incredibly wide hitbox frame (roughly 3-4 meters on both sides of Rena) and stays for approximately two seconds after impact.
- Useful in PvP, but is generally dropping in favor of Crescent Kick in PvE.