Impact Detonation: Difference between revisions
From Elwiki
m (→Skill Note) |
(Chung balance, KR tab added, Tips and Details added, Trivia added, Updates added.) |
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| [[Image:IDetonation.png]] | | [[Image:IDetonation.png]] | ||
| '''[Active]''' Chung | | '''[Active]''' Chung aims forward and fires a barrage of shots. Upon impact the shots will detonate, damaging any nearby targets. | ||
|} | |} | ||
<br> | <br> | ||
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<br> | <br> | ||
== Skill Information | == Skill Information == | ||
<tabber> | |||
NA= | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:#99CCFF;" | |- style="background:#99CCFF;" | ||
! rowspan=2 | Skill Level !! rowspan=2 | Required Level !! colspan=2 | Damage (Magical) !! rowspan=2 | Ammo Usage !! rowspan=2 | MP Usage !! rowspan=2 | | ! rowspan=2 | Skill Level !! rowspan=2 | Required Level !! colspan=2 | Damage (Magical) !! rowspan=2 | Ammo Usage !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown | ||
|- style="background:#99CCFF;" | |- style="background:#99CCFF;" | ||
! Initial Shots !! Final Shot | ! Initial Shots !! Final Shot | ||
|- | |- | ||
| align="left" | 1 || rowspan="3" | 15 || 228% || 456% || rowspan="20" | | | align="left" | 1 || rowspan="3" | 15 || 228% || 456% || rowspan="20" | 1 ~ 6 || rowspan="20" | 80 MP || rowspan="20" | 7 seconds | ||
|- | |- | ||
| align="left" | 2 || 233% || 466% | | align="left" | 2 || 233% || 466% | ||
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| align="left" | 20 || 48 || 325% || 651% | | align="left" | 20 || 48 || 325% || 651% | ||
|} | |} | ||
|-| | |||
KR= | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:#99CCFF;" | |||
! rowspan=2 | Skill Level !! rowspan=2 | Required Level !! colspan=2 | Damage (Magical) !! rowspan=2 | Ammo Usage !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown | |||
|- style="background:#99CCFF;" | |||
! Initial Shots !! Final Shot | |||
|- | |||
| align="left" | 1 || rowspan="3" | 15 || - || - || rowspan="20" | - || rowspan="20" | 80 MP || rowspan="20" | 7 seconds | |||
|- | |||
| align="left" | 2 || - || - | |||
|- | |||
| align="left" | 3 || - || - | |||
|- | |||
| align="left" | 4 || 16 || - || - | |||
|- | |||
| align="left" | 5 || 18 || - || - | |||
|- | |||
| align="left" | 6 || 20 || - || - | |||
|- | |||
| align="left" | 7 || 22 || - || - | |||
|- | |||
| align="left" | 8 || 24 || - || - | |||
|- | |||
| align="left" | 9 || 26 || - || - | |||
|- | |||
| align="left" | 10 || 28 || - || - | |||
|- | |||
| align="left" | 11 || 30 || - || - | |||
|- | |||
| align="left" | 12 || 32 || - || - | |||
|- | |||
| align="left" | 13 || 34 || - || - | |||
|- | |||
| align="left" | 14 || 36 || - || - | |||
|- | |||
| align="left" | 15 || 38 || - || - | |||
|- | |||
| align="left" | 16 || 40 || - || - | |||
|- | |||
| align="left" | 17 || 42 || - || - | |||
|- | |||
| align="left" | 18 || 44 || - || - | |||
|- | |||
| align="left" | 19 || 46 || - || - | |||
|- | |||
| align="left" | 20 || 48 || - || - | |||
|} | |||
</tabber> | |||
<br> | <br> | ||
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'''Name:''' Armor-Piercing | '''Name:''' Armor-Piercing | ||
'''Description:''' Does not explode and pierces 2 times. Changed to | '''Description:''' Does not explode and pierces 2 times. Changed to physical damage. | ||
<br><br><br><br><br><br><br><br> | |||
== Tips and Details == | |||
*Targets right in front of Chung take unlisted physical damage if they make contact with the cannon before he fires. | |||
<br> | |||
== Trivia == | |||
*The 07/04/2013 KR update was never applied in NA, so it uses 1-6 cannonballs and does not have to be held. | |||
<br> | <br> | ||
== Updates == | == Updates == | ||
* | *07/04/2013 KR | ||
**Changed so it only fires when key is being held. | **Changed so it only fires when key is being held. | ||
**Fires minimum 3 shots. | **Fires a minimum of 3 shots. | ||
*07/10/2014 KR | |||
**Cannonball usage changed. | |||
**Damage increased. | |||
<br> | <br> | ||
Revision as of 06:40, 11 July 2014
- English
- Deutsch
- français
- Bahasa Indonesia
- 中文(简体)
[Active] Chung aims forward and fires a barrage of shots. Upon impact the shots will detonate, damaging any nearby targets. |
Requirements
Class | Master | Level Required | SP Cost per Level | Alternative |
---|---|---|---|---|
Guardian | Lv. 20 | 15 | 2 | Detonation |
Skill Information
- NA
Skill Level | Required Level | Damage (Magical) | Ammo Usage | MP Usage | Cooldown | |
---|---|---|---|---|---|---|
Initial Shots | Final Shot | |||||
1 | 15 | 228% | 456% | 1 ~ 6 | 80 MP | 7 seconds |
2 | 233% | 466% | ||||
3 | 238% | 477% | ||||
4 | 16 | 243% | 487% | |||
5 | 18 | 249% | 497% | |||
6 | 20 | 254% | 507% | |||
7 | 22 | 259% | 518% | |||
8 | 24 | 264% | 528% | |||
9 | 26 | 269% | 538% | |||
10 | 28 | 274% | 548% | |||
11 | 30 | 279% | 559% | |||
12 | 32 | 284% | 569% | |||
13 | 34 | 290% | 579% | |||
14 | 36 | 295% | 589% | |||
15 | 38 | 300% | 600% | |||
16 | 40 | 305% | 610% | |||
17 | 42 | 310% | 620% | |||
18 | 44 | 315% | 630% | |||
19 | 46 | 320% | 641% | |||
20 | 48 | 325% | 651% |
|-| KR=
Skill Level | Required Level | Damage (Magical) | Ammo Usage | MP Usage | Cooldown | |
---|---|---|---|---|---|---|
Initial Shots | Final Shot | |||||
1 | 15 | - | - | - | 80 MP | 7 seconds |
2 | - | - | ||||
3 | - | - | ||||
4 | 16 | - | - | |||
5 | 18 | - | - | |||
6 | 20 | - | - | |||
7 | 22 | - | - | |||
8 | 24 | - | - | |||
9 | 26 | - | - | |||
10 | 28 | - | - | |||
11 | 30 | - | - | |||
12 | 32 | - | - | |||
13 | 34 | - | - | |||
14 | 36 | - | - | |||
15 | 38 | - | - | |||
16 | 40 | - | - | |||
17 | 42 | - | - | |||
18 | 44 | - | - | |||
19 | 46 | - | - | |||
20 | 48 | - | - |
Skill Note (KR Only)
Name: Armor-Piercing
Description: Does not explode and pierces 2 times. Changed to physical damage.
Tips and Details
- Targets right in front of Chung take unlisted physical damage if they make contact with the cannon before he fires.
Trivia
- The 07/04/2013 KR update was never applied in NA, so it uses 1-6 cannonballs and does not have to be held.
Updates
- 07/04/2013 KR
- Changed so it only fires when key is being held.
- Fires a minimum of 3 shots.
- 07/10/2014 KR
- Cannonball usage changed.
- Damage increased.
- NA