EMP Shock: Difference between revisions
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| [[File:AddSkill11.png]] | | [[File:AddSkill11.png]] | ||
| '''[Special Active]''' Add generates a strong electromagnetic pulse, damaging any targets inside the field. Target's MP will be burned when in range and their skills will have cooldown. Even if the target is out of bounds, as long as they are within the range of 700 ~ 1200 of the skill, they will receive 50% of damage and MP reduction/cooldown extension. | | | ||
{{tabs | |||
|name=Description | |||
|tab1=Arc Tracer/Psychic Tracer | |||
|contents1= '''[Special Active]''' Add generates a strong electromagnetic pulse, damaging any targets inside the field. Target's MP will be burned when in range and their skills will have cooldown. Even if the target is out of bounds, as long as they are within the range of 700 ~ 1200 of the skill, they will receive 50% of damage and MP reduction/cooldown extension. <br><font color="4488FF">'''DP Skill Recovery'''</font> | |||
*Recovers 40 DP upon use | |||
*Does not recover DP while in Configuration Mode (Awakening) | |||
<font color="FFA4A1">'''Nasod Armour Command Link'''</font> | |||
*Z/X can be used to activated Nasod Armour combos while in Configuration Mode (Awakening) | |||
|tab2=Time Tracer | |||
|contents2= '''[Special Active]''' Add generates a strong electromagnetic pulse, damaging any targets inside the field. Target's MP will be burned when in range and their skills will have cooldown. Even if the target is out of bounds, as long as they are within the range of 700 ~ 1200 of the skill, they will receive 50% of damage and MP reduction/cooldown extension. <br><font color="4488FF">'''DP Skill Recovery'''</font> | |||
*Recovers 40 DP upon use | |||
*Does not recover DP while in Configuration Mode (Awakening) | |||
<font color="4488FF">'''Overlimit'''</font> | |||
*In Configuration Mode (Awakening), 200 DP will be consumed for this skill and 40 MP will be recovered. | |||
*In Dissolution Mode (Non-Awakening), 200 MP will be consumed for this skill and 40 DP will be recovered. | |||
<font color="FFA4A1">'''Nasod Armour Command Link'''</font> | |||
*Z/X can be used to activated Nasod Armour combos while in Configuration Mode (Awakening) | |||
}} | |||
|} | |} | ||
<br> | <br> | ||
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== Tips and Details == | == Tips and Details == | ||
[[File:EMPFields.png|thumb|300px|Range of fields.]] | [[File:EMPFields.png|thumb|300px|Range of fields.]] | ||
*'''EMP Shock''' can be followed up by Battle Gear/Transform/Overlimit Combos. | *'''EMP Shock''' can be followed up by Battle Gear/Transform/Overlimit Combos. | ||
*Cooldown extension applies to all skills in skill slots. | *Cooldown extension applies to all skills in skill slots. | ||
**If a skill already has cooldown, the cooldown will be extended if hit by '''EMP Shock'''. | **If a skill already has cooldown, the cooldown will be extended if hit by '''EMP Shock'''. |
Revision as of 16:42, 19 September 2014
File:AddSkill11.png |
[Special Active] Add generates a strong electromagnetic pulse, damaging any targets inside the field. Target's MP will be burned when in range and their skills will have cooldown. Even if the target is out of bounds, as long as they are within the range of 700 ~ 1200 of the skill, they will receive 50% of damage and MP reduction/cooldown extension.
Nasod Armour Command Link
|
Requirements
Class | Master | Level Required | SP Cost Per Level | Alternative |
---|---|---|---|---|
Psychic Tracer | Lv. 20 | 30 | 3 | Quake Buster |
Arc Tracer | Panzer Buster | |||
Time Tracer | Void Field |
Skill Infomation
Skill Level | Level Required | Damage (Magical) | Additions | MP Usage | Cooldown | |
---|---|---|---|---|---|---|
Mana Burn | CD Extension on Skills for Enemies | |||||
1 | 30 | 1778% | -20 | 5 Seconds | 200 MP | 15 Seconds |
2 | 1836% | -22 | 5.3 Seconds | |||
3 | 31 | 1894% | -24 | 5.6 Seconds | ||
4 | 34 | 1951% | -26 | 5.9 Seconds | ||
5 | 37 | 2009% | -28 | 6.2 Seconds | ||
6 | 40 | 2067% | -30 | 6.5 Seconds | ||
7 | 43 | 2125% | -32 | 6.8 Seconds | ||
8 | 46 | 2182% | -34 | 7.1 Seconds | ||
9 | 49 | 2240% | -36 | 7.4 Seconds | ||
10 | 52 | 2298% | -38 | 7.7 Seconds | ||
11 | 55 | 2356% | -40 | 8 Seconds | ||
12 | 58 | 2414% | -42 | 8.3 Seconds | ||
13 | 61 | 2471% | -44 | 8.6 Seconds | ||
14 | 64 | 2529% | -46 | 8.9 Seconds | ||
15 | 67 | 2587% | -48 | 9.2 Seconds | ||
16 | 70 | 2645% | -50 | 9.5 Seconds | ||
17 | 73 | 2703% | -52 | 9.8 Seconds |
Tips and Details
- EMP Shock can be followed up by Battle Gear/Transform/Overlimit Combos.
- Cooldown extension applies to all skills in skill slots.
- If a skill already has cooldown, the cooldown will be extended if hit by EMP Shock.
- Cooldown extension can only reach a maximum of 20 seconds.
- The Cooldown extension and MP Burn will work as long as you are in the range, regardless of being knocked down or having invincibility.
Updates
- 12/26/2013 KR
- Fixed bug where people could get hit by debuff even when not getting hit by the skill.
- Fixed debuff effect appearing before the hit.