Psionic Generator: Difference between revisions
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*Damage increase per enemy = (Maximum Damage - Minimum Damage)/10 | *Damage increase per enemy = (Maximum Damage - Minimum Damage)/10 | ||
**Because you need to hit something to deal damage, you will always have the damage increase. | **Because you need to hit something to deal damage, you will always have the damage increase. | ||
*[[Psionic Generator]]'s radius that counts the number of enemies is about the size of the blast radius | *[[Psionic Generator]]'s radius that counts the number of enemies is about the size of the maximum blast radius 200%. | ||
<br> | <br> | ||
Revision as of 04:53, 15 October 2014
[Special Active] Add installs a drone that creates a psionic explosion. The explosion becomes bigger and stronger depending on how many allies and enemies are in range (Maximum 10 individuals). |
Requirements
Class | Master | Level Required | SP Cost Per Level | Alternative |
---|---|---|---|---|
Arc Tracer | Lv. 20 | 40 | 3 | Phantom Seeker |
Skill Infomation
Skill Level | Level Required | Psionic Explosion (Physical) | Explosion Size | MP Usage | DP Usage | Cooldown | |
---|---|---|---|---|---|---|---|
Normal | In DP Mode | ||||||
1 | 40 | 4176% ~ 6264% | ~ 200% Maxiumum | 230 MP | 60 DP | 0 DP | 23 Seconds |
2 | 4312% ~ 6468% | ||||||
3 | 41 | 4447% ~ 6671% | |||||
4 | 44 | 4583% ~ 6875% | |||||
5 | 47 | 4719% ~ 7078% | |||||
6 | 50 | 4855% ~ 7282% | |||||
7 | 53 | 4990% ~ 7485% | |||||
8 | 56 | 5126% ~ 7689% | |||||
9 | 59 | 5262% ~ 7893% | |||||
10 | 62 | 5397% ~ 8096% | |||||
11 | 65 | 5533% ~ 8300% | |||||
12 | 68 | 5669% ~ 8503% | |||||
13 | 71 | 5805% ~ 8707% |
Tips and Details
- Damage increase per enemy = (Maximum Damage - Minimum Damage)/10
- Because you need to hit something to deal damage, you will always have the damage increase.
- Psionic Generator's radius that counts the number of enemies is about the size of the maximum blast radius 200%.
Updates
- 03/20/2014 KR
- Changed from 300MP cost to 230MP/60DP cost.