Lunatic Blow: Difference between revisions
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| rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:Lunatic_Blow.png]]<br> | | rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:Lunatic_Blow.png]]<br> | ||
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Special Active]''' Chung repeatedly pummels and blasts opponents with the Destroyer | | colspan="2" style="border-style: solid; border-width: 0px;" | '''[Special Active]''' Chung repeatedly pummels and blasts opponents with the Destroyer. | ||
|}. | |}. | ||
== Prerequisites == | == Prerequisites == | ||
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{{PreRow|Class=Chung|Master=5|SP=10|Skill=N/A|Req=N/A}} | {{PreRow|Class=Chung|Master=5|SP=10|Skill=N/A|Req=N/A}} | ||
{{PreEnd}} | {{PreEnd}} | ||
<br> | <br> | ||
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== Tips and Details == | == Tips and Details == | ||
*Requires a minimum of 1 cannon ball, maximum of 6. | |||
*Cannonballs are consumed with each strike, as opposed to them being used all at once like other skills. | *Cannonballs are consumed with each strike, as opposed to them being used all at once like other skills. | ||
*It is possible to catch opponents after the final strike. | *It is possible to catch opponents after the final strike. | ||
{{ChSkills}} | |||
[[Category:Chung_Skills]] | [[Category:Chung_Skills]] |
Revision as of 19:59, 6 April 2012
[Special Active] Chung repeatedly pummels and blasts opponents with the Destroyer. |
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Prerequisites
Class | Master | Prerequisite(s) | Required for | |
Skill Tree | Skill | |||
Chung | Lv5 | 10SP |
N/A | N/A |
Skill Information
Skill Lv | MP Usage | Cool Down | Preliminary Strikes | Final Strike/1 Cannonball | ||
Slam (physical) |
Cannonball (Magical) |
Slam (physical) |
Cannonball (Magical) | |||
1 | 200 MP | 10 seconds | 166% | 184% | 415% | 462% |
2 | 166% | 184% | 509% | 566% | ||
3 | 166% | 184% | 603% | 670% | ||
4 | 166% | 184% | 696% | 773% | ||
5 (M) | 316% | 351% | 790% | 877% | ||
6 | 366% | 406% | 904% | 1016% | ||
7 | 416% | 462% | 1039% | 1155% |
Tips and Details
- Requires a minimum of 1 cannon ball, maximum of 6.
- Cannonballs are consumed with each strike, as opposed to them being used all at once like other skills.
- It is possible to catch opponents after the final strike.