Sharp Fall: Difference between revisions

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| align=left | 4 || 57 || 113.5% || 2524%
| align=left | 4 || 57 || 113.5% || 2524%
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| align=left | 5 || 61 || 118 || 2624%
| align=left | 5 || 61 || 118% || 2624%
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| align=left | 6 || 65 || 122.5% || 2724%
| align=left | 6 || 65 || 122.5% || 2724%
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*The falling damage is useful when fighting a vertically long target because it will continuously hit as long as Rena makes contact as she descends.
*The falling damage is useful when fighting a vertically long target because it will continuously hit as long as Rena makes contact as she descends.
**Hits a Giant Training Monkey 5 times.
**Hits a Giant Training Monkey 5 times.
**Useful against the Coral Sea Serpents ([[7-2|Hamel 2 boss]]) due to the slow jump effect of the dungeon.
**Useful against the [[7-2|Coral Sea Serpents]] due to the slow jump effect of the dungeon.
*The shock wave has an incredibly wide hitbox frame (roughly 3-4 meters on both sides of Rena) and stays for approximately half of a second after impact.
*The shock wave has an incredibly wide hitbox frame (roughly 3-4 meters on both sides of Rena) and stays for approximately half of a second after impact.
*Extremely useful as a method of disabling super armored targets in both PvE and PvP.
*Extremely useful as a method of disabling super armored targets in both PvE and PvP.
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[[Category:Second Job MP2 Tier Skills]]

Revision as of 05:54, 16 December 2014

File:SHOCK HO.png [Special Active] Rena sharply descends, causing a large radial shock wave when she stomps the ground. The shock wave stuns foes.

Sharp Fall can be boosted with the aid of 2 Nature Bars.


Requirements

Class Master Level Required SP Cost Per Level
Wind Sneaker Lv. 20 50 4


Skill Information

Skill Level Level Required Damage (Physical) Stun Duration Max Hits MP Usage Cooldown
Fall Shock Wave Fall Shock Wave
1 50 100% 2224% 3 Seconds Infinite 1 200 13 Seconds
2 104.5% 2324%
3 53 109% 2424%
4 57 113.5% 2524%
5 61 118% 2624%
6 65 122.5% 2724%
7 69 127% 2824%
8 73 131.5% 2925%


Other Information

PvP Damage Modifier MP per hit Invincibility Interval
PvP PvE
1 fall, 0.525 shock wave 17.5 MP ?? ?? Seconds


Tips and Details

  • Sharp Fall can only be activated in mid-air.
  • The falling damage is useful when fighting a vertically long target because it will continuously hit as long as Rena makes contact as she descends.
    • Hits a Giant Training Monkey 5 times.
    • Useful against the Coral Sea Serpents due to the slow jump effect of the dungeon.
  • The shock wave has an incredibly wide hitbox frame (roughly 3-4 meters on both sides of Rena) and stays for approximately half of a second after impact.
  • Extremely useful as a method of disabling super armored targets in both PvE and PvP.