Shooting Star: Difference between revisions
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{{PreRow|Class=Shooting Guardian|Master=5|SP=65|Skill= | {{PreRow|Class=Shooting Guardian|Master=5|SP=65|Skill=N/A|Req=N/A}} | ||
{{PreEnd}} | {{PreEnd}} | ||
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Revision as of 03:12, 14 August 2011
[Special Active] Launch 12 guided missiles from your cannon that explode upon hitting the target(s). |
Prerequisites
Class | Master | Prerequisite(s) | Required for | |
Skill Tree | Skill | |||
Shooting Guardian | Lv5 | 65SP |
N/A | N/A |
Skill Information
Skill Lv | MP Usage |
Max hit | Cool Down | Damage |
1 | 300 MP |
|
|
203% magical damage per hit and 18% splash damage. |
2 | 243% magical damage per hit and 21% splash damage. | |||
3 | 284% magical damage per hit and 25% splash damage. | |||
4 | 324% magical damage per hit and 29% splash damage. | |||
5 (M) | 385% magical damage per hit and 34% splash damage. |
Additional Information
- Each missile does 2 hits. One inital hit and one second hit dealing splash damage.
- Shooting Star requires and consumes 3 rounds of ammo.
- 25% more cannonballs are fired while in awakening.
- Slightly increased MP regen given to the skill after the 07/28/11 character re-balance (~+10mp).