Flexible Movement: Difference between revisions
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== | == Requirements == | ||
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | |||
|- | |||
|style="border-style: solid; border-width: 1px; background-color:#90EE90"| <center>'''Class'''</center> | |||
|style="border-style: solid; border-width: 1px; background-color:lightgreen"| <center>'''Master'''</center> | |||
|style="border-style: solid; border-width: 1px; background-color:lightgreen"| <center>'''SP Requirement'''</center> | |||
< | |style="border-style: solid; border-width: 1px; background-color:lightgreen"| <center>'''Skill Requirement'''</center> | ||
|- | |||
| [[Combat Ranger]] | |||
| <center>Lv5</center> | |||
| <center>60 SP</center> | |||
| <center>None</center> | |||
|} | |||
== Skill Information == | == Skill Information == | ||
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| style="border-style: solid; border-width: 1px;" | '''Skill Lv''' | | style="border-style: solid; border-width: 1px; background-color:#90EE90" | '''Skill Lv''' | ||
| style="border-style: solid; border-width: 1px;" | '''Chance of Activating''' | | style="border-style: solid; border-width: 1px; background-color:#90EE90" | '''Chance of Activating''' | ||
| style="border-style: solid; border-width: 1px;" | '''Cool Down''' | | style="border-style: solid; border-width: 1px; background-color:#90EE90" | '''Cool Down''' | ||
|- | |- | ||
| style="border-style: solid; border-width: 1px;" | 1 | | style="border-style: solid; border-width: 1px;" | 1 |
Revision as of 15:08, 1 April 2012
[Passive] When your HP would normally fall to 0, you have a chance of forcing knockdown and surviving with 1 HP. |
Requirements
Combat Ranger |
Skill Information
Skill Lv | Chance of Activating | Cool Down |
1 | 20% |
|
2 | 40% | |
3 | 60% | |
4 | 80% | |
5 (M) | 100% |
Tips and Details
- Can't be activated repeatedly, if you endure a killing blow during the cooldown, you will die.
- Agility will not save you from Fire or Poison El Stone Status Effects.
- If you receive a killing blow while being in the air, and agility triggers, you're still able to die by receiving another hit in the air.