Generate Black Hole: Difference between revisions
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| style="border-style: solid; border-width: 1px;" rowspan="3" | '''CD'''<br> | | style="border-style: solid; border-width: 1px;" rowspan="3" | '''CD'''<br> | ||
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| align="center" style="border-style: solid; border-width: 1px;" colspan="2" | '''Initial | | align="center" style="border-style: solid; border-width: 1px;" colspan="2" | '''Initial Hits''' | ||
| rowspan="2" | '''M.Dmg''' | | rowspan="2" | '''M.Dmg''' | ||
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== [[Skill Notes|Skill Note]] == | == [[Skill Notes|Skill Note]] == | ||
Increases suction range of the black hole by 30% and increases the damage by 10%. | Increases suction range of the black hole by 30% and increases the damage by 10%. |
Revision as of 11:41, 7 February 2012
File:Generate Blackhole.PNG | Generate a black hole to pull enemies in, then trigger it to explode dealing extreme magic damage. (In Awakening the black hole continuously hits opponents that have been sucked in, before exploding.) |
Prerequisites
Class | Master | Prerequisite(s) | Required for | |
Skill Tree | Skill | |||
Eve | Lv5 | 30SP |
Illusion Stinger | - |
Skill Information
Lv |
M.Dmg |
In Awakening | MP |
CD | ||
Initial Hits | M.Dmg | |||||
M.Dmg | Hits | |||||
1 | 1183% | 55% |
22 | 378% | 300 | 30s |
2 | % |
66% |
454% | |||
3 | % |
76% |
529% | |||
4 | % |
87% |
605% | |||
5 (M) | % |
104% |
718% | |||
6 |
Skill Note
Increases suction range of the black hole by 30% and increases the damage by 10%.
Additional Notes
- Useful in situations similar Wind Ward, except stronger and has more range with the skill note.
- Compared to Wind Ward, Generate Blackhole's duration is significantly shorter, especially when factoring in the lengthy delay associated with this skill; therefore, one should ideally warn party members that they intend to use this skill before doing so, allowing them to time an attack accordingly.
- When used to gather mobs for teammates, Generate Blackhole should ideally be used in non-awakening mode as so not to super armor any of the mobs that are gathered by the skill, potentially countering one of your teammates at the beginning of their skill.