Maelstrom Rage: Difference between revisions
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| align="center" style="border-style: solid; border-width: 1px;" | 1 | | align="center" style="border-style: solid; border-width: 1px;" | 1 | ||
| align="center" style="border-style: solid; border-width: 1px;" rowspan="1" | ??% | | align="center" style="border-style: solid; border-width: 1px;" rowspan="1" | ??% | ||
| align="center" rowspan=" | | align="center" rowspan="7" style="border-style: solid; border-width: 1px; text-align: center;"| 27 Hits | ||
| align="center" style="border-style: solid; border-width: 1px;" rowspan=" | | align="center" style="border-style: solid; border-width: 1px;" rowspan="7" | 200MP | ||
| align="center" style="border-style: solid; border-width: 1px;" rowspan=" | | align="center" style="border-style: solid; border-width: 1px;" rowspan="7" | 10 Seconds | ||
| align="center" style="border-style: solid; border-width: 1px;" rowspan="1" | 3s | | align="center" style="border-style: solid; border-width: 1px;" rowspan="1" | 3s | ||
|- | |- | ||
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| align="center" rowspan="1" | 73% | | align="center" rowspan="1" | 73% | ||
| align="center" rowspan="1" | 5s | | align="center" rowspan="1" | 5s | ||
|- | |||
| align="center" style="border-style: solid; border-width: 1px;" | 6 | |||
| align="center" rowspan="1" | ??% | |||
| align="center" rowspan="1" | ??s | |||
|- | |||
| align="center" style="border-style: solid; border-width: 1px;" | 7 | |||
| align="center" rowspan="1" | 96% | |||
| align="center" rowspan="1" | 6s | |||
|} | |} | ||
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Revision as of 14:53, 25 March 2012
Requirements
Sheath Knight |
Skill Information
Skill Level | Physical Damage | Hits | MP | Cooldown | Duration |
1 | ??% | 27 Hits | 200MP | 10 Seconds | 3s |
2 | ??% | 3.5s | |||
3 | ??% | 4s | |||
4 | ??% | 4.5s | |||
5 (M) | 73% | 5s | |||
6 | ??% | ??s | |||
7 | 96% | 6s |
Trivia
- The graphics can be misleading on the range of this skill, as it's actual distance is 2x~3x further than what it appears.
- Very similar to Sniping Ranger's Wind Ward, except that this skill doesn't pull mobs towards the exact center and does slightly more damage.