Elastic Bomb: Difference between revisions
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Shironsaki (talk | contribs) (the video didnt show how the bomb bounce off walls and added skill info) |
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<div style="float: right;">{{#ev:youtube| | <div style="float: right;">{{#ev:youtube|TFYKX9kcXzc|300}}</div> | ||
== Description == | == Description == | ||
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | {| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | ||
|- | |- | ||
| rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:ElasticBomb.png]]<br> | | rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:ElasticBomb.png]]<br> | ||
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Active]''' | | colspan="2" style="border-style: solid; border-width: 0px;" | '''[Active]''' Chung tosses 2 bomb that will bounce around. The bombs will only explode on impact or when the bomb time up. The bombs can bounce off walls and platforms. | ||
|} | |} | ||
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|- | |- | ||
| style="border-style: solid; border-width: 1px; background-color:#99CCFF" | '''Skill Level''' | | style="border-style: solid; border-width: 1px; background-color:#99CCFF" | '''Skill Level''' | ||
! scope="col" style="border-style: solid; border-width: 1px; background-color:#99CCFF" | | ! scope="col" style="border-style: solid; border-width: 1px; background-color:#99CCFF" | Damage | ||
! scope="col" style="border-style: solid; border-width: 1px; background-color:#99CCFF" | | ! scope="col" style="border-style: solid; border-width: 1px; background-color:#99CCFF" | Duration of Bomb 1 | ||
! scope="col" style="border-style: solid; border-width: 1px; background-color:#99CCFF" | Duration of Bomb 2 | |||
! scope="col" style="border-style: solid; border-width: 1px; background-color:#99CCFF" | Cooldown | ! scope="col" style="border-style: solid; border-width: 1px; background-color:#99CCFF" | Cooldown | ||
! scope="col" style="border-style: solid; border-width: 1px; background-color:#99CCFF" | MP Consumption | ! scope="col" style="border-style: solid; border-width: 1px; background-color:#99CCFF" | MP Consumption | ||
|- | |- | ||
| 1 | | 1 | ||
|style="border-style: solid; border-width: 1px" | | |style="border-style: solid; border-width: 1px" | 120% | ||
|style="border-style: solid; border-width: 1px" | | |style="border-style: solid; border-width: 1px" | 4.5 seconds | ||
|style="border-style: solid; border-width: 1px" | 5.5 seconds | |||
| rowspan="7" style="border-style: solid; border-width: 1px" | 6 seconds | | rowspan="7" style="border-style: solid; border-width: 1px" | 6 seconds | ||
| rowspan="7" style="border-style: solid; border-width: 1px" | 30 MP | | rowspan="7" style="border-style: solid; border-width: 1px" | 30 MP | ||
|- | |- | ||
|style="border-style: solid; border-width: 1px" | 2 | |style="border-style: solid; border-width: 1px" | 2 | ||
|style="border-style: solid; border-width: 1px" | | |style="border-style: solid; border-width: 1px" | 140% | ||
|style="border-style: solid; border-width: 1px" | | |style="border-style: solid; border-width: 1px" | 4.8 seconds | ||
|style="border-style: solid; border-width: 1px" | 6 seconds | |||
|- | |- | ||
|style="border-style: solid; border-width: 1px" | 3 | |style="border-style: solid; border-width: 1px" | 3 | ||
|style="border-style: solid; border-width: 1px" | | |style="border-style: solid; border-width: 1px" | 160% | ||
|style="border-style: solid; border-width: 1px" | | |style="border-style: solid; border-width: 1px" | 5.2 seconds | ||
|style="border-style: solid; border-width: 1px" | 6.5 seconds | |||
|- | |- | ||
| 4 | | 4 | ||
|style="border-style: solid; border-width: 1px" | | |style="border-style: solid; border-width: 1px" | 180% | ||
|style="border-style: solid; border-width: 1px" | | |style="border-style: solid; border-width: 1px" | 7 seconds | ||
|style="border-style: solid; border-width: 1px" | 5.6 seconds | |||
|- | |- | ||
| 5(M) | | 5(M) | ||
|style="border-style: solid; border-width: 1px" | | |style="border-style: solid; border-width: 1px" | 200% | ||
|style="border-style: solid; border-width: 1px" | | |style="border-style: solid; border-width: 1px" | 6 seconds | ||
|style="border-style: solid; border-width: 1px" | 7.5 seconds | |||
|- | |- | ||
| 6 | | 6 |
Revision as of 09:25, 9 February 2012
Description
[Active] Chung tosses 2 bomb that will bounce around. The bombs will only explode on impact or when the bomb time up. The bombs can bounce off walls and platforms. |
Prerequisites
Class | Master | Prerequisite(s) | Required for | |
Skill Tree | Skill | |||
Shelling Guardian | Lv5 | 40 | - | - |
Skill Information
Skill Level | Damage | Duration of Bomb 1 | Duration of Bomb 2 | Cooldown | MP Consumption |
---|---|---|---|---|---|
1 | 120% | 4.5 seconds | 5.5 seconds | 6 seconds | 30 MP |
2 | 140% | 4.8 seconds | 6 seconds | ||
3 | 160% | 5.2 seconds | 6.5 seconds | ||
4 | 180% | 7 seconds | 5.6 seconds | ||
5(M) | 200% | 6 seconds | 7.5 seconds | ||
6 | |||||
7 |