Siege Mode: Difference between revisions
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{{PreStart}} | {{PreStart}} | ||
{{PreRow|Class=Rena|Master=1|SP= | {{PreRow|Class=Rena|Master=1|SP=15|Skill=N/A|Req=Siege Swift}} | ||
{{PreEnd}} | {{PreEnd}} | ||
<br> | <br> | ||
== Skill Information == | == Skill Information == | ||
{{VersionTabs | |||
|NA= | |||
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''Skill Level''' | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} <center>'''Magical Damage'''</center> | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} <center>'''MP Usage'''</center> | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} <center>'''Cooldown'''</center> | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1(M) | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 158% Magical Damage | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} Each arrow uses 6 MP | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} <center>0 Seconds</center> | |||
{{!}}} | |||
{ | |KR= | ||
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''Skill Level''' | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} <center>'''Z ATTACKS'''</center> | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''Number of Shots''' | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''MP Usage''' | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} <center>'''X ATTACKS'''</center> | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''Number of Shots''' | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''MP Usage''' | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} <center>'''Cooldown'''</center> | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1 | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 154% Magical Damage | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2 | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 21 Mp per Shot | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 115% Magical Damage | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5 | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 28 Mp per Shot | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} <center>5 Seconds</center> | |||
{{!}}} | |||
}} | |||
<br> | <br> | ||
Revision as of 14:40, 31 March 2012
File:Siege.PNG |
[Active] Rena will "deploy" at her current spot, making her unable to move. If activated at melee range, she will deal a kick to enemies in front of her. Z will fire 1 arrow, and X will fire 3 arrows. All arrows will knock down enemies. |
Prerequisites
Class | Master | Prerequisite(s) | Required for | |
Skill Tree | Skill | |||
Rena | Lv1 | 15SP |
N/A | Siege Swift |
Skill Information
NA
Skill Level | |||
1(M) | 158% Magical Damage | Each arrow uses 6 MP |
KR
Skill Level | Number of Shots | MP Usage | Number of Shots | MP Usage | |||
1 | 154% Magical Damage | 2 | 21 Mp per Shot | 115% Magical Damage | 5 | 28 Mp per Shot |
Skill Note
Increase the speed of the arrows fired in Siege Mode by 10%.
Additional Notes
- This skill, combined with the Skill Note and Siege Swift, is the bane of all Stoic mobs and those trapped in Wind Ward.
- A rebalancing patch gave Siege an overheat system; for every consecutive strike, MP consumption increases by 1/3 of the original one. The damage of Siege has also decreased as well.
- No mp regain from direct arrow hits during siege mode. Arrows from back tumbling shot and normal x attack have 5mp regain per hit.