Iron Body: Difference between revisions
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| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | '''Skill Level''' | | style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | '''Skill Level''' | ||
| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | <center>'''Duration'''</center> | | style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | <center>'''Duration'''</center> | ||
| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | <center>'''Damage Negated'''</center> | |||
| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | <center>'''MP'''</center> | | style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | <center>'''MP'''</center> | ||
| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | <center>'''Cooldown'''</center> | | style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | <center>'''Cooldown'''</center> | ||
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| style="border-style: solid; border-width: 1px;" | 1 | | style="border-style: solid; border-width: 1px;" | 1 | ||
| style="border-style: solid; border-width: 1px;" rowspan="1" | <center>2 Seconds</center> | | style="border-style: solid; border-width: 1px;" rowspan="1" | <center>2 Seconds</center> | ||
| rowspan="1" | | |||
| style="border-style: solid; border-width: 1px;" rowspan="7" | <center>50MP</center> | | style="border-style: solid; border-width: 1px;" rowspan="7" | <center>50MP</center> | ||
| style="border-style: solid; border-width: 1px;" rowspan="7" | <center>15 Seconds</center> | | style="border-style: solid; border-width: 1px;" rowspan="7" | <center>15 Seconds</center> | ||
|- | |- | ||
| style="border-style: solid; border-width: 1px;" | 2 | | style="border-style: solid; border-width: 1px;" | 2 | ||
| rowspan="1" | <center>2.5 Seconds</center> | | rowspan="1" | <center>2.5 Seconds</center> | ||
| rowspan="1" | | |||
|- | |- | ||
| style="border-style: solid; border-width: 1px;" | 3 | | style="border-style: solid; border-width: 1px;" | 3 | ||
| rowspan="1" | <center>3 Seconds</center> | | rowspan="1" | <center>3 Seconds</center> | ||
| rowspan="1" | | |||
|- | |- | ||
| style="border-style: solid; border-width: 1px;" | 4 | | style="border-style: solid; border-width: 1px;" | 4 | ||
| rowspan="1" | <center>3.5 Seconds</center> | | rowspan="1" | <center>3.5 Seconds</center> | ||
| rowspan="1" | | |||
|- | |- | ||
| style="border-style: solid; border-width: 1px;" | 5 (M) | | style="border-style: solid; border-width: 1px;" | 5 (M) | ||
| rowspan="1" | <center>4 Seconds</center> | | rowspan="1" | <center>4 Seconds</center> | ||
| rowspan="1" | <center>75%</center> | |||
|- | |- | ||
| style="border-style: solid; border-width: 1px;" | 6 | | style="border-style: solid; border-width: 1px;" | 6 | ||
| rowspan="1" | <center>4.5 Seconds</center> | | rowspan="1" | <center>4.5 Seconds</center> | ||
| rowspan="1" | | |||
|- | |- | ||
| style="border-style: solid; border-width: 1px;" | 7 | | style="border-style: solid; border-width: 1px;" | 7 | ||
| rowspan="1" | <center>5 Seconds</center> | | rowspan="1" | <center>5 Seconds</center> | ||
| rowspan="1" | | |||
|} | |} | ||
Revision as of 15:12, 30 March 2012
File:ElSkill8.png |
[Active] Elsword puts himself in a state of Super Armor, which will negate him from flinching or being knocked-down for a certain period. (A recent buff has increased Elsword's defense during the state, making him durable to strong attacks) |
Requirements
Class | Master | |
Skill Requirement | ||
Sword Knight |
Lv5 |
55SP |
Magic Knight | ||
Sheath Knight |
Skill Information
Skill Level | ||||
1 | ||||
2 | ||||
3 | ||||
4 | ||||
5 (M) | ||||
6 | ||||
7 |
Skill Note
- Cooldown Duration is decreased by 5 seconds, and your damage increases by 10% during the buff.
Tips and Details
- Elsword will have a red outline while the skill is active, similar to mobs with Super Armor status.
- Elsword can still be affected by the stun status while the skill is active.
- There are a couple of frames left between the activating and the effect of the skill where you can still hit Elsword. If you're lucky enough to hit at this very moment, Elsword will have the red lines around him, but will have the stun after every normal hit.