Siege Mode: Difference between revisions
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{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''Skill Level''' | {{!}} style="border-style: solid; border-width: 1px; rowspan="2" background-color:#90EE90" {{!}} '''Skill Level''' | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} <center>'''Z ATTACKS'''</center> | {{!}} style="border-style: solid; border-width: 1px; colspan="3" background-color:#90EE90" {{!}} <center>'''Z ATTACKS'''</center> | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} ''' | {{!}} style="border-style: solid; border-width: 1px; colspan="3" background-color:#90EE90" {{!}} <center>'''X ATTACKS'''</center> | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} ''' | {{!}} style="border-style: solid; border-width: 1px; rowspan="2" background-color:#90EE90" {{!}} <center>'''Cooldown'''</center> | ||
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{{!}} style="border-style: solid; border-width: 1px; | {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} '''Damage''' | ||
{{!}} style="border-style: solid; border-width: 1px; | {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} '''Number of Shots''' | ||
{{!}} style="border-style: solid; border-width: 1px; | {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} '''MP Usage''' | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} '''Damage''' | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} '''Number of Shots''' | |||
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{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1 | {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1 | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 154% Magical Damage | {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 154% Magical Damage | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2 | {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2 Per Round | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 21 Mp | {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 21 Mp Per Round | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 115% Magical Damage | {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 115% Magical Damage | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5 | {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5 Per Round | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 28 Mp | {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 28 Mp Per Round | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} <center>5 Seconds</center> | {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} <center>5 Seconds</center> | ||
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Revision as of 04:19, 2 April 2012
File:Siege.PNG |
'[Active]'NA:Rena will "deploy" at her current spot, making her unable to move. If activated at melee range, she will deal a kick to enemies in front of her. Z will fire 1 arrow, and X will fire 3 arrows. All arrows will knock down enemies. KR:Rena Kicks her targets at her current spot, making her unable to move. Pressing Z Shoots 2 shots while pressing X shoots 5 shots randomly.See Kr info to view video. |
Prerequisites
Class | Master | Prerequisite(s) | Required for | |
Skill Tree | Skill | |||
Rena | Lv1 | 15SP |
N/A | Siege Swift |
Skill Information
NA
Skill Level | |||
1(M) | 158% Magical Damage | Each arrow uses 6 MP |
KR
Skill Level | |||||||
Damage | Number of Shots | MP Usage | Damage | Number of Shots | MP Usage | ||
1 | 154% Magical Damage | 2 Per Round | 21 Mp Per Round | 115% Magical Damage | 5 Per Round | 28 Mp Per Round |
Skill Note
Increase the speed of the arrows fired in Siege Mode by 10%.
Additional Notes
- This skill, combined with the Skill Note and Siege Swift, is the bane of all Stoic mobs and those trapped in Wind Ward.
- A rebalancing patch gave Siege an overheat system; for every consecutive strike, MP consumption increases by 1/3 of the original one. The damage of Siege has also decreased as well.
- No mp regain from direct arrow hits during siege mode. Arrows from back tumbling shot and normal x attack have 5mp regain per hit.