Electronic Field: Difference between revisions
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| style="border-style: solid; border-width: 0px;" rowspan="1" | [[Image:CMA1.png]]<br> | | style="border-style: solid; border-width: 0px;" rowspan="1" | [[Image:CMA1.png]]<br> | ||
| style="border-style: solid; border-width: 0px;" colspan="2" | '''[Special Active]''' | | style="border-style: solid; border-width: 0px;" colspan="2" | '''[Special Active]''' Eve summons Ophelia to cast a huge electrical magic sphere, causing the enemy to continously get damage with a final huge damage finisher at the end. | ||
|} | |} | ||
<br> | <br> | ||
== Prerequisites == | == Prerequisites == | ||
{{PreStart}} | {{PreStart}} | ||
{{PreRow|Class=Code Empress|Master=5|SP=70|Skill=-|Req=-}} | {{PreRow|Class=Code Empress|Master=5|SP=70|Skill=-|Req=-}} | ||
{{PreEnd}} | {{PreEnd}} | ||
<br> | <br> | ||
== Skill Information == | == Skill Information == | ||
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== Tips and Details == | == Tips and Details == | ||
*Awakening | *[[Awakening Mode]] increases the damage of the skill, and allows Ophelia to cast more hits before going to the finisher. | ||
*After the last hit, the opponent will be launched in the air, allowing additional comboing. | **After the last hit, the opponent will be launched in the air, allowing additional comboing. | ||
{{CMSkills}} | {{CMSkills}} |
Revision as of 18:48, 5 April 2012
[Special Active] Eve summons Ophelia to cast a huge electrical magic sphere, causing the enemy to continously get damage with a final huge damage finisher at the end. |
Prerequisites
Class | Master | Prerequisite(s) | Required for | |
Skill Tree | Skill | |||
Code Empress | Lv5 | 70SP |
- | - |
Skill Information
Lv |
Initial Dmg (4 hits) |
Finisher Dmg |
Awakening Initial Dmg (6 hits) |
Awakening Finisher Dmg | MP | Cooldown |
1 | 78% | 311% | 59% | 471% | 100MP | 7s |
2 | 93% | 373% | 71% | 565% | ||
3 | 109% | 435% | ??% | ???% | ||
4 | 124% | 497% | ??% | ???% | ||
5 (M) | 148% | 591% | 112% | 895% |
Tips and Details
- Awakening Mode increases the damage of the skill, and allows Ophelia to cast more hits before going to the finisher.
- After the last hit, the opponent will be launched in the air, allowing additional comboing.