Leap Attack: Difference between revisions
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== | == Requirements == | ||
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | |||
|- | |||
|style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''Class'''</center> | |||
|style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''Master'''</center> | |||
|style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''SP Requirement'''</center> | |||
|- | |||
| [[Fury Guardian]] | |||
| <center>Lv5</center> | |||
| <center>50SP</center> | |||
|} | |||
== Skill Information == | == Skill Information == | ||
{{VersionTabs | |||
|NA= | |||
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Skill Level''' | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Barge Damage''' | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Landing Damage''' | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''MP Usage''' | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Cool Down''' | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1 | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 74% | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 298% | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="7" {{!}} 40 MP | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 28 Seconds | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2 | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 82% | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 330% | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 20 Seconds | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3 | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 91% | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 366% | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 14 Seconds | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4 | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 101% | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 406% | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 10 Seconds | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5 (M) | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 112% | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 450% | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 7 Seconds | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 6 | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 124% | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 496% | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 6 Seconds | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 7 | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 136% | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 546% | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} | |||
{{!}}} | |||
|KR= | |||
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Skill Level''' | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Barge Damage''' | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Landing Damage''' | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''MP Usage''' | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Cool Down''' | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1 | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="7" {{!}} 40 MP | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 28 Seconds | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2 | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 20 Seconds | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3 | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 14 Seconds | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4 | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 10 Seconds | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5 (M) | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 125% | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 500% | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 7 Seconds | |||
{{!}}} | |||
}} | |||
== [[Skill Note]] == | == [[Skill Note]] == | ||
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'''Description:''' The landing stomp at the end no longer lifts the opponents. | '''Description:''' The landing stomp at the end no longer lifts the opponents. | ||
*Instead has a long hitstun. | *Instead has a long hitstun. | ||
== Tips and Details == | == Tips and Details == |
Revision as of 15:59, 22 May 2012
[Active] Chung fires the Destroyer near his feet to boost himself at high speed for a super-armored head-on barge into opponents, launching them into the air with him. |
Requirements
Fury Guardian |
Skill Information
NA
Skill Level | Barge Damage | Landing Damage | MP Usage | Cool Down |
1 | 74% | 298% | 40 MP | 28 Seconds |
2 | 82% | 330% | 20 Seconds | |
3 | 91% | 366% | 14 Seconds | |
4 | 101% | 406% | 10 Seconds | |
5 (M) | 112% | 450% | 7 Seconds | |
6 | 124% | 496% | 6 Seconds | |
7 | 136% | 546% |
KR
Skill Level | Barge Damage | Landing Damage | MP Usage | Cool Down |
1 | 40 MP | 28 Seconds | ||
2 | 20 Seconds | |||
3 | 14 Seconds | |||
4 | 10 Seconds | |||
5 (M) | 125% | 500% | 7 Seconds |
Skill Note
Name: Earth Quake (KR)
Description: The landing stomp at the end no longer lifts the opponents.
- Instead has a long hitstun.
Tips and Details
- As you crash forcefully into the ground, you inflict great additional impact damage.
- The crashing part of the skill is very likely to miss if the surface that you land on is higher/lower than that which you launched the opponent from.
- Iron Paladin's ^vZZ combo also effects the stomp at the end of Leap Attack, acting in place of the ^v stomp.
- Making it easier to combo afterwards, and also lets you go from stoic straight to heavy stance.
- Leap Attack is useful for evading head-on stoic attacks, as you can leap through them and attack their behind. It also proves useful if an opponent approaches your behind while you're attacking something in front of you.
- The super armor is not activated instantly upon using the skill. It activates just after you launch, so it can still be canceled if an opponent hits you early enough.