Bullet Blitz: Difference between revisions
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|style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''Class'''</center> | |style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''Class'''</center> | ||
|style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''Master'''</center> | |style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''Master'''</center> | ||
|style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''SP Requirement'''</center> | |||
|style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''Skill Requirement'''</center> | |style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''Skill Requirement'''</center> | ||
|- | |- | ||
| [[Deadly Chaser]] | | [[Deadly Chaser]] | ||
| <center>Lv5</center> | | <center>Lv5</center> | ||
| <center> | | <center>70 SP</center> | ||
| <center>[[Shooting Star]]</center> | |||
|} | |} | ||
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|- | |- | ||
| style="border-style: solid; border-width: 1px; background-color:#99CCFF" | <center>'''Skill Level'''</center> | | style="border-style: solid; border-width: 1px; background-color:#99CCFF" | <center>'''Skill Level'''</center> | ||
| style="border-style: solid; border-width: 1px; background-color:#99CCFF" | <center>'''Magical Damage'''</center> | |||
| style="border-style: solid; border-width: 1px; background-color:#99CCFF" | <center>'''Hits'''</center> | |||
| style="border-style: solid; border-width: 1px; background-color:#99CCFF" | <center>'''Duration'''</center> | |||
| style="border-style: solid; border-width: 1px; background-color:#99CCFF" | <center>'''MP'''</center> | | style="border-style: solid; border-width: 1px; background-color:#99CCFF" | <center>'''MP'''</center> | ||
| style="border-style: solid; border-width: 1px; background-color:#99CCFF" | <center>'''Cooldown'''</center> | | style="border-style: solid; border-width: 1px; background-color:#99CCFF" | <center>'''Cooldown'''</center> | ||
|- | |- | ||
| style="border-style: solid; border-width: 1px;" | <center>1</center> | | style="border-style: solid; border-width: 1px;" | <center>1</center> | ||
| style="border-style: solid; border-width: 1px;" rowspan="1" | <center>200% Per Hit</center> | |||
| style="border-style: solid; border-width: 1px;" rowspan="5" | <center>5 Hits</center> | |||
| style="border-style: solid; border-width: 1px;" rowspan="5" | <center>1.75 Seconds</center> | |||
| style="border-style: solid; border-width: 1px;" rowspan="5" | <center>120MP</center> | | style="border-style: solid; border-width: 1px;" rowspan="5" | <center>120MP</center> | ||
| style="border-style: solid; border-width: 1px;" rowspan="5" | <center>8 Seconds</center> | | style="border-style: solid; border-width: 1px;" rowspan="5" | <center>8 Seconds</center> | ||
|- | |- | ||
| style="border-style: solid; border-width: 1px;" | <center>2</center> | | style="border-style: solid; border-width: 1px;" | <center>2</center> | ||
| rowspan="1" | <center>240% Per Hit</center> | | rowspan="1" | <center>240% Per Hit</center> | ||
|- | |- | ||
| style="border-style: solid; border-width: 1px;" | <center>3</center> | | style="border-style: solid; border-width: 1px;" | <center>3</center> | ||
| rowspan="1" | <center>280% Per Hit</center> | | rowspan="1" | <center>280% Per Hit</center> | ||
|- | |- | ||
| style="border-style: solid; border-width: 1px;" | <center>4</center> | | style="border-style: solid; border-width: 1px;" | <center>4</center> | ||
| rowspan="1" | <center>320% Per Hit</center> | | rowspan="1" | <center>320% Per Hit</center> | ||
|- | |- | ||
| style="border-style: solid; border-width: 1px;" | <center>5 (M)</center> | | style="border-style: solid; border-width: 1px;" | <center>5(M)</center> | ||
| rowspan="1" | <center>380% Per Hit</center> | | rowspan="1" | <center>380% Per Hit</center> | ||
|} | |} | ||
<br> | <br> |
Revision as of 00:14, 9 April 2012
[Special Active] Chung fires a bullet from one of his Silver Shooters that homes in on any nearby enemies. |
Requirements
Deadly Chaser |
Skill Information
Tips and Details
- The homing aspect of this skill is similar to that of Magic Missile.
- The bullet will always try to ricochet whenever possible, if not, it will continue to hit it's current target.
- Very useful for combos in PvP, as the homing insures that it will hit at close range and it does not knockdown, allowing you to combo afterward - note that Bullet Blitz's PvE range is drastically larger compared to PvP.
- After the 3/29 patch in KR, the damage of Bullet Blitz was increased, but the MP recovery of the bullet was nerfed.