Rising Slash: Difference between revisions
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{{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" {{!}} '''Skill Level''' | {{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" {{!}} '''Skill Level''' | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" {{!}} | {{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" {{!}} '''Damage(Magical)''' | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" {{!}} '''Hits''' | {{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" {{!}} '''Max Hits''' | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" {{!}} | {{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" {{!}} '''MP Usage''' | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" {{!}} | {{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" {{!}} '''Cooldown''' | ||
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{{!}} style="border-style: solid; border-width: 1px;" {{!}} 1 | {{!}} style="border-style: solid; border-width: 1px;" {{!}} 1 | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 175% | {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 175% | ||
{{!}} rowspan="5" style="border-style: solid; border-width: 1px; text-align: center;"{{!}} 4 | {{!}} rowspan="5" style="border-style: solid; border-width: 1px; text-align: center;"{{!}} 4 | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} <center>200MP</center> | {{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} <center>200MP</center> | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} <center>10 Seconds</center> | {{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} <center>10 Seconds</center> | ||
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{{!}} style="border-style: solid; border-width: 1px;" {{!}} 2 | {{!}} style="border-style: solid; border-width: 1px;" {{!}} 2 | ||
{{!}} rowspan="1" {{!}} 210% | {{!}} align="center" rowspan="1" {{!}} 210% | ||
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{{!}} style="border-style: solid; border-width: 1px;" {{!}} 3 | {{!}} style="border-style: solid; border-width: 1px;" {{!}} 3 | ||
{{!}} rowspan="1" {{!}} 245% | {{!}} align="center" rowspan="1" {{!}} 245% | ||
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{{!}} style="border-style: solid; border-width: 1px;" {{!}} 4 | {{!}} style="border-style: solid; border-width: 1px;" {{!}} 4 | ||
{{!}} rowspan="1" {{!}} 280% | {{!}} align="center" rowspan="1" {{!}} 280% | ||
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{{!}} style="border-style: solid; border-width: 1px;" {{!}} 5 (M) | {{!}} style="border-style: solid; border-width: 1px;" {{!}} 5 (M) | ||
{{!}} rowspan="1" {{!}} 333% | {{!}} align="center" rowspan="1" {{!}} 333% | ||
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{{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" {{!}} '''Skill Level''' | {{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" {{!}} '''Skill Level''' | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" {{!}} | {{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" {{!}} '''Damage(Magical)''' | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" {{!}} '''Hits''' | {{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" {{!}} '''Max Hits''' | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" {{!}} | {{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" {{!}} '''MP Usage''' | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" {{!}} '''Cooldown''' | {{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" {{!}} '''Cooldown''' | ||
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{{!}} style="border-style: solid; border-width: 1px;" {{!}} 1 | {{!}} style="border-style: solid; border-width: 1px;" {{!}} 1 | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} | {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} | ||
{{!}} rowspan="5" style="border-style: solid; border-width: 1px; text-align: center;"{{!}} 4 | {{!}} rowspan="5" style="border-style: solid; border-width: 1px; text-align: center;"{{!}} 4 | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} <center>200MP</center> | {{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} <center>200MP</center> | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} <center>10 Seconds</center> | {{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} <center>10 Seconds</center> | ||
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{{!}} style="border-style: solid; border-width: 1px;" {{!}} 2 | {{!}} style="border-style: solid; border-width: 1px;" {{!}} 2 | ||
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{{!}} style="border-style: solid; border-width: 1px;" {{!}} 4 | {{!}} style="border-style: solid; border-width: 1px;" {{!}} 4 | ||
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{{!}} style="border-style: solid; border-width: 1px;" {{!}} 5 (M) | {{!}} style="border-style: solid; border-width: 1px;" {{!}} 5 (M) | ||
{{!}} rowspan="1" {{!}} 462% | {{!}} align="center" rowspan="1" {{!}} 462% | ||
{{!}}} | {{!}}} | ||
Revision as of 04:18, 25 April 2012
[Special Active - Destruction] Elsword smashes his hand onto the ground to summon 4 magical blades, 2 on each side, that rise up around him sending any enemy flying. |
Requirements
Magic Knight |
Skill Information
NA
Skill Level | Damage(Magical) | Max Hits | MP Usage | Cooldown |
1 | 175% | 4 | ||
2 | 210% | |||
3 | 245% | |||
4 | 280% | |||
5 (M) | 333% |
KR
Skill Level | Damage(Magical) | Max Hits | MP Usage | Cooldown |
1 | 4 | |||
2 | ||||
3 | ||||
4 | ||||
5 (M) | 462% |
Skill Note
Name: Quantitative Improvement Ⅰ(NA) / Thoughts on the Quantitative Improvement I (KR)
Description: Adds one additional blade to each side and each blade gains two additional hits.
- Total of 6 blades and 6 hits per blade.
- After the 3/29/12 server maintenance patch in Korea the skill note doesn't increase the hits per blade.
Tips and Details
- Rising Slash launches mobs straight into the air;therefore, it is possible to catch them before they reach the ground to continue a combo.