Wind Wall: Difference between revisions
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== Requirements == | == Requirements == | ||
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|style="border-style: solid; border-width: 1px; background-color:#90EE90"| <center>'''Master'''</center> | |style="border-style: solid; border-width: 1px; background-color:#90EE90"| <center>'''Master'''</center> | ||
|style="border-style: solid; border-width: 1px; background-color:#90EE90"| <center>'''SP Requirement'''</center> | |style="border-style: solid; border-width: 1px; background-color:#90EE90"| <center>'''SP Requirement'''</center> | ||
|style="border-style: solid; border-width: 1px; background-color:#90EE90"| <center>'''Quest Requirement'''</center> | |||
|- | |- | ||
| [[Sniping Ranger]] | | [[Sniping Ranger]] | ||
| <center>Lv5</center> | | <center>Lv5</center> | ||
| <center>40 SP</center> | | <center>40 SP</center> | ||
| <center>[[Skill Quest]]</center> | |||
|} | |} | ||
== Skill Information == | == Skill Information == | ||
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== Tips and Details == | == Tips and Details == | ||
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* When soloing, it is best used with the kick combo (ZZZZ spam), as to recover most of the MP back. The exception being bosses or large amounts of enemies, where [[Siege]] is obviously the best option. | * When soloing, it is best used with the kick combo (ZZZZ spam), as to recover most of the MP back. The exception being bosses or large amounts of enemies, where [[Siege]] is obviously the best option. | ||
* Be very careful when using it against a [[Lord Knight]]. They can [[Rolling Smash]] into Wind Ward, causing them to consistently spin in the attack, and hit anyone nearby. Armed with [[Armageddon Blade]], this can be quite lethal. | * Be very careful when using it against a [[Lord Knight]]. They can [[Rolling Smash]] into Wind Ward, causing them to consistently spin in the attack, and hit anyone nearby. Armed with [[Armageddon Blade]], this can be quite lethal. | ||
{{SRSkills}} | {{SRSkills}} |
Revision as of 16:05, 30 July 2012
File:Wind Ward.png |
[Special Active] Rena casts a wind vortex in front of her that sucks in nearby enemies, trapping them in its center until it dissipates. |
Requirements
Sniping Ranger |
Skill Information
NA
Skill Level | Damage | Hits | Duration | Range | Mp Usage | Cool Down | |
Normal | Awakening | ||||||
1 | 41% | 44% | At lv5, 14 (19 Awaken) |
4 Seconds | 240 | 200 MP | 10 Seconds |
2 | 50% | 52% | 4.5 Seconds | 280 | |||
3 | 58% | 61% | 5 Seconds | 320 | |||
4 | 66% | 70% | 5.5 Seconds | 360 | |||
5(M) | 78% | 83% | 6 Seconds | 400 | |||
6 | 91% | 96% | 6.5 Seconds | 440 | |||
7 | 103% | 109% | 7 Seconds | 480 |
KR
Skill Level | Damage | Hits | Duration | Mp Usage | Cool Down |
1 | 62% | At lv5, 14 (19 Awaken) | 4 Seconds | 175 MP | 10 Seconds |
2 | |||||
3 | |||||
4 | |||||
5(M) |
Tips and Details
- Wind Ward is unlocked through the Intermediate Branch Skill Quest.
- The quest can be obtained at Lv30 from Camilla, the PvP NPC.
- Can be cast in the air.
- Excellent AoE mob-gathering, useful in secret dungeons.
- When soloing, it is best used with the kick combo (ZZZZ spam), as to recover most of the MP back. The exception being bosses or large amounts of enemies, where Siege is obviously the best option.
- Be very careful when using it against a Lord Knight. They can Rolling Smash into Wind Ward, causing them to consistently spin in the attack, and hit anyone nearby. Armed with Armageddon Blade, this can be quite lethal.