Dread Chase: Difference between revisions
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| 1 | | 1 | ||
| rowspan="8" style="border-style: solid; border-width: 1px" | 5 | | rowspan="8" style="border-style: solid; border-width: 1px" | 5 | ||
| style="border-style: solid; border-width: 1px" | | | style="border-style: solid; border-width: 1px" | 18% Physical Damage | ||
| style="border-style: solid; border-width: 1px" | | | style="border-style: solid; border-width: 1px" | 377% Magical Damage | ||
| rowspan="8" style="border-style: solid; border-width: 1px" | 10 seconds | | rowspan="8" style="border-style: solid; border-width: 1px" | 10 seconds | ||
| rowspan="8" style="border-style: solid; border-width: 1px" | 200 | | rowspan="8" style="border-style: solid; border-width: 1px" | 200 MP | ||
|- | |- | ||
| style="border-style: solid; border-width: 1px" | 2 | | style="border-style: solid; border-width: 1px" | 2 | ||
| style="border-style: solid; border-width: 1px" | | | style="border-style: solid; border-width: 1px" | 22% Physical Damage | ||
| style="border-style: solid; border-width: 1px" | | | style="border-style: solid; border-width: 1px" | 452% Magical Damage | ||
|- | |- | ||
| style="border-style: solid; border-width: 1px" | 3 | | style="border-style: solid; border-width: 1px" | 3 | ||
| style="border-style: solid; border-width: 1px" | | | style="border-style: solid; border-width: 1px" | 26% Physical Damage | ||
| style="border-style: solid; border-width: 1px" | | | style="border-style: solid; border-width: 1px" | 527% Magical Damage | ||
|- | |- | ||
| 4 | | 4 | ||
| style="border-style: solid; border-width: 1px" | | | style="border-style: solid; border-width: 1px" | 30% Physical Damage | ||
| style="border-style: solid; border-width: 1px" | | | style="border-style: solid; border-width: 1px" | 602% Magical Damage | ||
|- | |- | ||
| 5(M) | | 5(M) | ||
| style="border-style: solid; border-width: 1px" | | | style="border-style: solid; border-width: 1px" | 35% Physical Damage | ||
| style="border-style: solid; border-width: 1px" | | | style="border-style: solid; border-width: 1px" | 715% Magical Damage | ||
|} | |} | ||
Revision as of 07:31, 6 August 2012
[Special Active] Chung fires 5 Homing missiles at his enemies. |
Requirements
Class | Master | SP Requirement |
Shelling Guardian |
Skill Information
Skill Level | Hits | Shell Damage | Explosion Damage | Cooldown | MP Consumption |
---|---|---|---|---|---|
1 | 5 | 18% Physical Damage | 377% Magical Damage | 10 seconds | 200 MP |
2 | 22% Physical Damage | 452% Magical Damage | |||
3 | 26% Physical Damage | 527% Magical Damage | |||
4 | 30% Physical Damage | 602% Magical Damage | |||
5(M) | 35% Physical Damage | 715% Magical Damage |
Skill Note
Name: 3단 분열 유도탄(KR)
Description: After shooting, each missile will split into 3 mini versions of the shot, each shot containing 40% of a regular missile