Template:SpecialAbilitiesTest: Difference between revisions
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m (Text replacement - "(\[\[ *:?|link *=) *Chung(%27|')s[_ ]Features *(\{\{!\}\}|\||#|\?)([^]]*)\]\]" to "${1}Freiturnier${3}${4}]]") |
m (Text replacement - "(\[\[ *:?|link *=) *Ara(%27|')s[_ ]Features *(\{\{!\}\}|\||#|\?)([^]]*)\]\]" to "${1}Power of Eun${3}${4}]]") |
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Whenever Chung is hit while he has a blue outline (e.g., the third attack of the ZZZ combo. Like super armor, it cannot be seen if unit graphics are not set to high), he switches to a guarding stance which gives 66% damage reduction. However, he will stagger after guarding around 5-6 hits or an attack that [[Status Effects|stuns or flattens]]. | Whenever Chung is hit while he has a blue outline (e.g., the third attack of the ZZZ combo. Like super armor, it cannot be seen if unit graphics are not set to high), he switches to a guarding stance which gives 66% damage reduction. However, he will stagger after guarding around 5-6 hits or an attack that [[Status Effects|stuns or flattens]]. | ||
|tab7=Ara|contents7=[[File:Araposter2.png|link= | |tab7=Ara|contents7=[[File:Araposter2.png|link=Power of Eun|left]] | ||
'''[[ | '''[[Power of Eun|Eun]]''' | ||
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By using the hairpin of Eun (design varies on her class), Ara is able to go into a 3rd awakening bead transformation called the Celestial Fox Mode. While in this mode, her appearance changes, in which her hairstyle will change(hairstyle varies on her class) and become fully white, 9 spectral tails will also appear on her back, giving her the looks of the Gumiho. Equipped accessory will not be shown in this mode. | By using the hairpin of Eun (design varies on her class), Ara is able to go into a 3rd awakening bead transformation called the Celestial Fox Mode. While in this mode, her appearance changes, in which her hairstyle will change(hairstyle varies on her class) and become fully white, 9 spectral tails will also appear on her back, giving her the looks of the Gumiho. Equipped accessory will not be shown in this mode. |
Revision as of 05:04, 10 June 2015
Character Systems |
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