Delayed Fire: Difference between revisions
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| style="border-style: solid; border-width: 0px;" rowspan="1" | [[Image:NWActive1.png]]<br> | | style="border-style: solid; border-width: 0px;" rowspan="1" | [[Image:NWActive1.png]]<br> | ||
| style="border-style: solid; border-width: 0px;" colspan="2" | '''[Active]''' Rena marks a target with "Delayed Fire" shot, | | style="border-style: solid; border-width: 0px;" colspan="2" | '''[Active]''' Rena marks a target with "Delayed Fire" shot. Once marked, any attacks using Twigs will 'stick' to the target, increase a stack number on the target. Can be stacked up to 5 times. Once you activate the active again, all stacks on the target will explode, dealing normal trap damage times the amount of stacks. Explosion Traps will no longer detonate on hit while the Active is in effect, and will instead detonate with the stacks. | ||
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Revision as of 07:18, 9 August 2012
Requirements
Night Watcher |
Skill Information
Skill Level | Initial Damage | 'Twigs' Damage Increase | Total Stack Damage Per Stack |
Number of Stacks | MP Usage | Cool Down |
1 | 33% | 100% | 5% | 5 | 30 MP | 4 seconds |
2 | 50% | 150% | 10% | |||
3 | 67% | 200% | 15% | |||
4 | 83% | 250% | 20% | |||
5(M) | 100% | 300% | 25% |
Trivia
- While active, Rena hands will glow, and you cannot recharge MP faster by standing still.
- If you miss the target, and the trap lands on the ground, pressing the skill again will detonate it.
- Unactivated traps surrounding the target will also detonate when the skill is pressed again.
- Though the active only allows 5 stacks, there are image files for up to 10 stacks.