Delayed Fire: Difference between revisions
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== Skill Information | == Skill Information == | ||
[[Image:DelayfireDebuff.png|right|thumb|Debuff Icon]] | |||
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | {{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | ||
{{!}}- | {{!}}- | ||
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{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''Cool Down''' | {{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''Cool Down''' | ||
{{!}}- | {{!}}- | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1 | {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1 | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 33% | {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 33% | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 100% | {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 100% | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5% | {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5% | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 5 | {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 5 | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 30 MP | {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 30 MP | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 4 seconds | {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 4 seconds | ||
{{!}}- | {{!}}- | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2 | {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2 | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 50% | {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 50% | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 150% | {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 150% | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 10% | {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 10% | ||
{{!}}- | {{!}}- | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3 | {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3 | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 67% | {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 67% | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 200% | {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 200% | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 15% | {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 15% | ||
{{!}}- | {{!}}- | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4 | {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4 | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 83% | {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 83% | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 250% | {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 250% | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 20% | {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 20% | ||
{{!}}- | {{!}}- | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5(M) | {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5(M) | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 100% | {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 100% | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 300% | {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 300% | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 25% | {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 25% | ||
{{!}}} | {{!}}} | ||
Revision as of 10:41, 9 August 2012
Requirements
Night Watcher |
Skill Information
Skill Level | Initial Damage | 'Twigs' Damage Increase | Total Stack Damage Per Stack |
Number of Stacks | MP Usage | Cool Down |
1 | 33% | 100% | 5% | 5 | 30 MP | 4 seconds |
2 | 50% | 150% | 10% | |||
3 | 67% | 200% | 15% | |||
4 | 83% | 250% | 20% | |||
5(M) | 100% | 300% | 25% |
Tips and Details
- After you activated the skill(your hand glow), shooting the >>^X shot will become a trap if it hits the ground.
Trivia
- While active, Rena hands will glow, and you cannot recharge MP by standing still.
- If you miss the target, and the trap lands on the ground, pressing the skill again will detonate it.
- Unactivated traps surrounding the target will also detonate when the skill is pressed again.
- Though the active only allows 5 stacks, there are image files for up to 10 stacks.
- Only you will be able to see the amount of stacks.