Delayed Fire: Difference between revisions
From Elwiki
(→Trivia) |
Luigi2cool (talk | contribs) (organized a bunch) |
||
Line 3: | Line 3: | ||
|- | |- | ||
| style="border-style: solid; border-width: 0px;" rowspan="1" | [[Image:NWActive1.png]]<br> | | style="border-style: solid; border-width: 0px;" rowspan="1" | [[Image:NWActive1.png]]<br> | ||
| style="border-style: solid; border-width: 0px;" colspan="2" | '''[Active]''' Rena marks a target with "Delayed Fire" shot. Once marked, any attacks using Twigs will 'stick' to the target, increasing a stack number on the target. Can be stacked up to 5 times. Once you activate the active again, all stacks on the target will explode, dealing normal trap damage times the amount of | | style="border-style: solid; border-width: 0px;" colspan="2" | '''[Active]''' Rena marks a target with "Delayed Fire" shot. Once marked, any attacks using Twigs will 'stick' to the target, increasing a stack number on the target. Can be stacked up to 5 times. Once you activate the active again, all stacks on the target will explode, dealing normal trap damage times the amount of stacks. | ||
|} | |} | ||
Line 64: | Line 64: | ||
== Tips and Details == | == Tips and Details == | ||
[[Image:NWActive2.png|right|thumb|When the skill is active, the icon changes to this]] | [[Image:NWActive2.png|right|thumb|When the skill is active, the icon changes to this]] | ||
*While active, Rena hands will glow, and you cannot recharge MP by standing still. | *While active, Rena hands will glow, and you cannot recharge MP by standing still. | ||
*If you miss the target, and the trap lands on the ground, pressing the skill again will detonate it. | **Shooting the >>^X shot will become an [[Explosion Trap]] if it hits the ground. | ||
**[[Explosion Trap]]s will not explode on impact with [[Delayed Fire]] activated. | |||
*If you miss the target, and the trap lands on the ground, pressing the skill again will detonate it. | |||
**Any twigs fired into the ground with >>^X with [[Delayed Fire]] activated will act like [[Explosion Trap]]s and will stay on the ground, which can be remote detonated by using the Active again. | |||
*Though the active only allows 5 stacks, there are image files for up to 10 stacks. | *Though the active only allows 5 stacks, there are image files for up to 10 stacks. | ||
*Only you will be able to see the amount of stacks | **Only you will be able to see the amount of stacks; however, the victim can tell if they're still tagged with [[Delayed Fire]] from the leaves that occasionally pop out from themselves. | ||
{{NWSkills}} | {{NWSkills}} |
Revision as of 17:39, 9 August 2012
Requirements
Night Watcher |
Skill Information
Skill Level | Initial Damage | 'Twigs' Damage Increase | Total Stack Damage Per Stack |
Number of Stacks | MP Usage | Cool Down |
1 | 33% | 100% | 5% | 5 | 30 MP | 4 seconds |
2 | 50% | 150% | 10% | |||
3 | 67% | 200% | 15% | |||
4 | 83% | 250% | 20% | |||
5(M) | 100% | 300% | 25% |
Tips and Details
- While active, Rena hands will glow, and you cannot recharge MP by standing still.
- Shooting the >>^X shot will become an Explosion Trap if it hits the ground.
- Explosion Traps will not explode on impact with Delayed Fire activated.
- If you miss the target, and the trap lands on the ground, pressing the skill again will detonate it.
- Any twigs fired into the ground with >>^X with Delayed Fire activated will act like Explosion Traps and will stay on the ground, which can be remote detonated by using the Active again.
- Though the active only allows 5 stacks, there are image files for up to 10 stacks.
- Only you will be able to see the amount of stacks; however, the victim can tell if they're still tagged with Delayed Fire from the leaves that occasionally pop out from themselves.