Deadly Raid: Difference between revisions
From Elwiki
Shironsaki (talk | contribs) No edit summary |
Shironsaki (talk | contribs) No edit summary |
||
Line 38: | Line 38: | ||
{{!}}- | {{!}}- | ||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1 | {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1 | ||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan=" | {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="6" {{!}} 3 | ||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 273% | {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 273% | ||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 364% | {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 364% | ||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 406% | {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 406% | ||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan=" | {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="6" {{!}} 20% | ||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan=" | {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="6" {{!}} 20%+40%<br>=60% | ||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan=" | {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="6" {{!}} 20%+40%+60%<br>=120% | ||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan=" | {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="6" {{!}} 100 MP | ||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan=" | {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="6" {{!}} 10 Seconds | ||
{{!}}- | {{!}}- | ||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2 | {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2 | ||
Line 67: | Line 67: | ||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 692% | {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 692% | ||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 771% | {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 771% | ||
{{!}}- | |||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 6 | |||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 601% | |||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 801% | |||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 893% | |||
{{!}}} | {{!}}} | ||
Revision as of 08:58, 28 August 2012
[Special Active]Raven engulfs his arm in flames and punches the target. Depending on how many overheat stacks you charged, the number of punches will vary. |
Requirements
Veteran Commander |
Skill Information
Number of times able to overheat |
Punch Damage | Final Punch Damage | Overheat Bonus | Cooldown | |||||
Impact | Explosion | X1 | X2 | X3 | |||||
1 | 3 | 273% | 364% | 406% | 20% | 20%+40% =60% |
20%+40%+60% =120% |
100 MP | 10 Seconds |
2 | 328% | 437% | 487% | ||||||
3 | 382% | 510% | 568% | ||||||
4 | 437% | 582% | 650% | ||||||
5 (M) | 519% | 692% | 771% | ||||||
6 | 601% | 801% | 893% |
Tips and Details
- Number of overheats determines the number of punches. The final punch always end with punch that explodes.
- Not Overheating makes Raven Punch a total of 3 punches.
- Overheating 1 Stack makes him punch a total of 4 punches.
- Overheating 2 Stacks makes him punch a total of 5 punches.
- Overheating 3 Stacks makes him punch a total of 6 punches.
- If used in non-awakening, it is possible to cancel out of the final punch with another skill before you knock your opponent down.