Fatal Wound: Difference between revisions
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{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | {{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | ||
{{!}}- | {{!}}- | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} <center>'''Skill Level'''</center> | {{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan="2" {{!}} <center>'''Skill Level'''</center> | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Damage''' | {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan="2" {{!}} '''Damage''' | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Bleed Duration''' | {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan="2" {{!}} '''Bleed Duration''' | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Bleed Damage''' | {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan="2" {{!}} '''Bleed Damage''' | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} <center>'''Mp Usage'''</center> | {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan="2" {{!}} <center>'''Mp Usage'''</center> | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Cooldown''' | {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan="2" {{!}} '''Cooldown''' | ||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan="1" {{!}} '''Ground''' | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan="1" {{!}} '''Air<br>(Via [[Air Slicer]])''' | |||
{{!}}- | {{!}}- | ||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1 | {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1 | ||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 100% | {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 100% | ||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 120% | |||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2.2 Seconds | {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2.2 Seconds | ||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan=" | {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="6" {{!}} 75% per 1/10 Seconds | ||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan=" | {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="6" {{!}} 30 MP | ||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan=" | {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="6" {{!}} 6 Seconds | ||
{{!}}- | {{!}}- | ||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2 | {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2 | ||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 150% | {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 150% | ||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 180% | |||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2.5 Seconds | {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2.5 Seconds | ||
{{!}}- | {{!}}- | ||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3 | {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3 | ||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 200% | {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 200% | ||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 240% | |||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2.8 Seconds | {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2.8 Seconds | ||
{{!}}- | {{!}}- | ||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4 | {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4 | ||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 250 % | {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 250% | ||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 300% | |||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3.2 Seconds | {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3.2 Seconds | ||
{{!}}- | {{!}}- | ||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5 (M) | {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5 (M) | ||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 300 % | {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 300% | ||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 360% | |||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3.5 Seconds | {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3.5 Seconds | ||
{{!}}- | |||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 6 | |||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 350% | |||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 420% | |||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3.8 Seconds | |||
{{!}}} | {{!}}} | ||
<br> | <br> | ||
==Tips & Details== | ==Tips & Details== | ||
*With [[Air Slicer]] | *With [[Air Slicer]], [[Bleeding Slicer]] can also be used in the air. | ||
*Bleeding Slicer has a unique de-buff, even though it looks similar to Cut Tendon's debuff. Instead, Bleeding Slicer does not lock-out dashing. It is instead a DoT debuff similar to fire. The effect ''can'' kill. | *Bleeding Slicer has a unique de-buff, even though it looks similar to Cut Tendon's debuff. Instead, Bleeding Slicer does not lock-out dashing. It is instead a DoT debuff similar to fire. The effect ''can'' kill. | ||
*Attacking a target with Bleeding Slicer's debuff active on them will cause the duration to extend. If you land another Bleeding Slicer while the debuff is still active, Bleeding Slicer's DoT will stack. This makes Bleeding Slicer one of the strongest DoT attacks in the game. | *Attacking a target with Bleeding Slicer's debuff active on them will cause the duration to extend. If you land another Bleeding Slicer while the debuff is still active, Bleeding Slicer's DoT will stack. This makes Bleeding Slicer one of the strongest DoT attacks in the game. | ||
**Good tools for keeping Bleeding Slicer's debuff active especially in PvP are >>ZZZ, Barrage Attack noted, and XX~XXXXXXX. | **Good tools for keeping Bleeding Slicer's debuff active especially in PvP are >>ZZZ, Barrage Attack noted, and XX~XXXXXXX. | ||
*Be aware that the hitstun received from Bleeding Slicer is not even decent. You must keep in mind that if you do not attack quickly afterwards, your target might escape. | *In Pvp, Be aware that the hitstun received from Bleeding Slicer is not even decent. You must keep in mind that if you do not attack quickly afterwards, your target might escape. | ||
* | **The air version of Bleeding Slicer is a better option mid combo, as it launches them slightly and negates the grounded version's lackluster hitstun. | ||
***However, laggy situations could render it difficult to catch after an aerial Bleeding Slicer. | |||
<br> | <br> | ||
== Trivia == | == Trivia == | ||
*They changed the old Bleed icon (Example.[[Cut Tendon]]) to [[Status Effects|Leg Wound]]. | *They changed the old Bleed icon (Example.[[Cut Tendon]]) to [[Status Effects|Leg Wound]]. |
Revision as of 08:29, 28 August 2012
[Active]Raven cuts targets with a downwards crescent slice when he is on the ground while a upwards slice when he is in midair. Causes targets to Bleed. Attacking a target with the debuff will cause the duration to last longer. |
Requirements
Veteran Commander |
Skill Information
Damage | Bleed Duration | Bleed Damage | Cooldown | |||
Ground | Air (Via Air Slicer) | |||||
1 | 100% | 120% | 2.2 Seconds | 75% per 1/10 Seconds | 30 MP | 6 Seconds |
2 | 150% | 180% | 2.5 Seconds | |||
3 | 200% | 240% | 2.8 Seconds | |||
4 | 250% | 300% | 3.2 Seconds | |||
5 (M) | 300% | 360% | 3.5 Seconds | |||
6 | 350% | 420% | 3.8 Seconds |
Tips & Details
- With Air Slicer, Bleeding Slicer can also be used in the air.
- Bleeding Slicer has a unique de-buff, even though it looks similar to Cut Tendon's debuff. Instead, Bleeding Slicer does not lock-out dashing. It is instead a DoT debuff similar to fire. The effect can kill.
- Attacking a target with Bleeding Slicer's debuff active on them will cause the duration to extend. If you land another Bleeding Slicer while the debuff is still active, Bleeding Slicer's DoT will stack. This makes Bleeding Slicer one of the strongest DoT attacks in the game.
- Good tools for keeping Bleeding Slicer's debuff active especially in PvP are >>ZZZ, Barrage Attack noted, and XX~XXXXXXX.
- In Pvp, Be aware that the hitstun received from Bleeding Slicer is not even decent. You must keep in mind that if you do not attack quickly afterwards, your target might escape.
- The air version of Bleeding Slicer is a better option mid combo, as it launches them slightly and negates the grounded version's lackluster hitstun.
- However, laggy situations could render it difficult to catch after an aerial Bleeding Slicer.
- The air version of Bleeding Slicer is a better option mid combo, as it launches them slightly and negates the grounded version's lackluster hitstun.
Trivia
- They changed the old Bleed icon (Example.Cut Tendon) to Leg Wound.