Hellfire Gatling: Difference between revisions
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*Very similar to [[Seven Burst]], except x10 the fire balls and lacking an endblast. | *Very similar to [[Seven Burst]], except x10 the fire balls and lacking an endblast. | ||
*Very High Damage Skill, good for Bosses. | *Very High Damage Skill, good for Bosses. | ||
*After 1 week [[Weapon Taker]] was release, they | *After 1 week [[Weapon Taker]] was release, they changed the shots to spray out random, rather then a straight line. | ||
**This makes it hard to get all 70 hits on a targets. | **This makes it hard to get all 70 hits on a targets. | ||
**Best used when the opponent is pressed against the wall to ensure maximum hits. | **Best used when the opponent is pressed against the wall to ensure maximum hits. |
Revision as of 00:10, 10 October 2012
[Special Active] Levering his Nasod Arm, Raven rapidly shoots as many blasts of heat as he can, dealing heavy cumulative damage. |
Requirements
Weapon Taker |
Skill Information
NA
Skill Level | Damage(Magical) | Max Hits | MP Usage | Cooldown | ||
Normal | Overheat | Normal | Overheat | |||
1 | 113% | 63% | 40 | +30 | 300MP | 30 Seconds |
2 | 136% | 76% | ||||
3 | 156% | 88% | ||||
4 | 181% | 101% | ||||
5 (M) | 215% | 120% | ||||
6 | % | % | ||||
7 | 284% | 158% |
KR
Skill Level | Normal | Overheat | MP Usage | Cooldown | ||||
Damage | Total Damage | Max Hits | Damage | Total Damage | Max Hits | |||
1 | % | % | 40 | % | % | 70 | 250MP | 30 Seconds |
2 | % | % | % | % | ||||
3 | % | % | % | % | ||||
4 | % | % | % | % | ||||
5 (M) | 149% | 5960% | 5960%+80% Per shot | 8360% | ||||
6 | 172% | 6880% | 6880%+92% Per Shot | 9640% |
Tips and Details
- This skill can cause Overheat.
- When Overheated, the blasts will deal more damage along with more hits.
- Very similar to Seven Burst, except x10 the fire balls and lacking an endblast.
- Very High Damage Skill, good for Bosses.
- After 1 week Weapon Taker was release, they changed the shots to spray out random, rather then a straight line.
- This makes it hard to get all 70 hits on a targets.
- Best used when the opponent is pressed against the wall to ensure maximum hits.
- Opponents can not mana break this skill if they are point blank as shots are too fast to Mana Break.
- In 29/3/12 KR patch, the damage is reduced and the pushrate is increased.