Deadly Raid: Difference between revisions
From Elwiki
Shironsaki (talk | contribs) No edit summary |
|||
Line 23: | Line 23: | ||
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | {{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | ||
{{!}}- | {{!}}- | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan= | {{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=4 {{!}} '''Skill<br>Level''' | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan= | {{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=4 {{!}} '''Overheat<br>stack''' | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan= | {{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 colspan=4 {{!}} '''Damage (Magical)''' | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=" | {{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=4 {{!}} '''Overheat<br>Bonus''' | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan= | {{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan=12 {{!}} '''Max hits''' | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan= | {{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=3 colspan=3 {{!}} '''Overheat Penalty''' | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan= | {{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=4 {{!}} '''MP<br>Usage''' | ||
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=4 {{!}} '''Cooldown''' | |||
{{!}}- | {{!}}- | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan= | {{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 colspan=3 {{!}} '''Normal''' | ||
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan=9 {{!}} '''Overheat''' | |||
{{!}} | |||
{{!}}- | {{!}}- | ||
{{!}} | {{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''Punch''' | ||
{{!}} | {{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''Impact''' | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''Explosion''' | |||
{{!}} | {{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''Overheat<br>Impact''' | ||
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan=3 {{!}} '''x1''' | |||
{{!}} align= | {{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan=3 {{!}} '''x2''' | ||
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan=3 {{!}} '''x3''' | |||
{{!}} align= | |||
{{!}} align= | |||
{{!}} align= | |||
{{!}}- | {{!}}- | ||
{{!}} | {{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''P''' | ||
{{!}} | {{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''I''' | ||
{{!}} | {{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''E''' | ||
{{!}} align="center | {{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''P''' | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''I''' | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''O''' | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''P''' | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''I''' | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''O''' | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''P''' | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''I''' | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''O''' | |||
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''x1''' | |||
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''x2''' | |||
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''x3''' | |||
{{!}}- | {{!}}- | ||
{{!}} align= | {{!}} 1 | ||
{{!}} align= | {{!}} align=center rowspan=6 {{!}} 3 | ||
{{!}} align= | {{!}} align=center {{!}} % | ||
{{!}} | {{!}} align=center {{!}} 273% | ||
{{!}} align=center {{!}} 364% | |||
{{!}} align=center {{!}} 406% | |||
{{!}} align=center rowspan=6 {{!}} +10% | |||
{{!}} rowspan=6 {{!}} 3 | |||
{{!}} rowspan=6 {{!}} 2 | |||
{{!}} rowspan=6 {{!}} 1 | |||
{{!}} rowspan=6 {{!}} 4 | |||
{{!}} rowspan=6 {{!}} 3 | |||
{{!}} rowspan=6 {{!}} 1 | |||
{{!}} rowspan=6 {{!}} 5 | |||
{{!}} rowspan=6 {{!}} 3 | |||
{{!}} rowspan=6 {{!}} 2 | |||
{{!}} rowspan=6 {{!}} 6 | |||
{{!}} rowspan=6 {{!}} 3 | |||
{{!}} rowspan=6 {{!}} 3 | |||
{{!}} rowspan=6 {{!}} 20% | |||
{{!}} rowspan=6 {{!}} 20%+40%<br>=60% | |||
{{!}} rowspan=6 {{!}} 20%+40%+60%<br>=120% | |||
{{!}} rowspan=6 {{!}} 100 MP | |||
{{!}} rowspan=6 {{!}} 10 Seconds | |||
{{!}}- | {{!}}- | ||
{{!}} align= | {{!}} 2 | ||
{{!}} align= | {{!}} align=center {{!}} % | ||
{{!}} align= | {{!}} align=center {{!}} 328% | ||
{{!}} align= | {{!}} align=center {{!}} 437% | ||
{{!}} align=center {{!}} 487% | |||
{{!}}- | {{!}}- | ||
{{!}} align= | {{!}} 3 | ||
{{!}} align= | {{!}} align=center {{!}} % | ||
{{!}} align= | {{!}} align=center {{!}} 382% | ||
{{!}} align= | {{!}} align=center {{!}} 510% | ||
{{!}} align=center {{!}} 568% | |||
{{!}}- | {{!}}- | ||
{{!}} align= | {{!}} 4 | ||
{{!}} align= | {{!}} align=center {{!}} % | ||
{{!}} align= | {{!}} align=center {{!}} 437% | ||
{{!}} align= | {{!}} align=center {{!}} 582% | ||
{{!}} align=center {{!}} 650% | |||
{{!}}- | |||
{{!}} 5 (M) | |||
{{!}} align=center {{!}} 62% | |||
{{!}} align=center {{!}} 519% | |||
{{!}} align=center {{!}} 692% | |||
{{!}} align=center {{!}} 771% | |||
{{!}}- | |||
{{!}} 6 | |||
{{!}} align=center {{!}} % | |||
{{!}} align=center {{!}} 601% | |||
{{!}} align=center {{!}} 801% | |||
{{!}} align=center {{!}} 893% | |||
{{!}}} | {{!}}} | ||
<br> | <br> | ||
== Tips and Details == | == Tips and Details == | ||
*Number of overheats determines the number of punches. The final punch always end with punch that explodes. | *Number of overheats determines the number of punches. The final punch always end with punch that explodes. |
Revision as of 19:49, 26 September 2012
[Special Active] Raven engulfs his arm in flames and punches the target. Depending on how many overheat stacks you charged, the number of punches will vary. |
Requirements
Veteran Commander |
Skill Information
Skill Level |
Overheat stack |
Damage (Magical) | Overheat Bonus |
Max hits | Overheat Penalty | MP Usage |
Cooldown | ||||||||||||||||
Normal | Overheat | ||||||||||||||||||||||
Punch | Impact | Explosion | Overheat Impact |
x1 | x2 | x3 | |||||||||||||||||
P | I | E | P | I | O | P | I | O | P | I | O | x1 | x2 | x3 | |||||||||
1 | 3 | % | 273% | 364% | 406% | +10% | 3 | 2 | 1 | 4 | 3 | 1 | 5 | 3 | 2 | 6 | 3 | 3 | 20% | 20%+40% =60% |
20%+40%+60% =120% |
100 MP | 10 Seconds |
2 | % | 328% | 437% | 487% | |||||||||||||||||||
3 | % | 382% | 510% | 568% | |||||||||||||||||||
4 | % | 437% | 582% | 650% | |||||||||||||||||||
5 (M) | 62% | 519% | 692% | 771% | |||||||||||||||||||
6 | % | 601% | 801% | 893% |
Tips and Details
- Number of overheats determines the number of punches. The final punch always end with punch that explodes.
- Not Overheating makes Raven Punch a total of 3 punches.
- Overheating 1 Stack makes him punch a total of 4 punches.
- Overheating 2 Stacks makes him punch a total of 5 punches.
- Overheating 3 Stacks makes him punch a total of 6 punches.
- If used in non-awakening, it is possible to cancel out of the final punch with another skill before you knock your opponent down.