Mortar: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
<div style="float: right;">{{#ev:youtube||300}}</div> | <div style="float: right;">{{#ev:youtube|SnS4yKTrpuw|300}}</div> | ||
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | {| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | ||
|- | |- | ||
| rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:AutoMortar.png]]<br> | | rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:AutoMortar.png]]<br> | ||
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Active]''' Chung | | colspan="2" style="border-style: solid; border-width: 0px;" | '''[Active]''' Chung summons a Mortor unit, which will damage targets when summon. The unit will shoot out bomb if the target is in range. | ||
|} | |} | ||
<br> | <br> | ||
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{{!}}- | {{!}}- | ||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Skill Level''' | {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Skill Level''' | ||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} <center>'''Damage'''</center> | {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} <center>'''Summon Damage'''</center> | ||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} <center>''' | {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} <center>'''Bomb Damage'''</center> | ||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} <center>'''Number of Bombs'''</center> | |||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} <center>'''MP Usage'''</center> | {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} <center>'''MP Usage'''</center> | ||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} <center>'''Cooldown'''</center> | {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} <center>'''Cooldown'''</center> | ||
{{!}}- | {{!}}- | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1 | {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1 | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} | {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 50% | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} | {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 200% | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} | {{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 3 | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} | {{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 30 MP | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 6 Seconds | |||
{{!}}- | {{!}}- | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2 | {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2 | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} | {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 63% | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 250% | |||
{{!}}- | {{!}}- | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3 | {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3 | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} | {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 75% | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 300% | |||
{{!}}- | {{!}}- | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4 | {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4 | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} | {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 88% | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 350% | |||
{{!}}- | {{!}}- | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5 (M) | {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5 (M) | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} | {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 100% | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 400% | |||
{{!}}} | {{!}}} | ||
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<br> | <br> | ||
== Tips and Details == | == Tips and Details == | ||
*The summon unit will act as a entity, so A.I monsters will target it. | |||
<Br> | <Br> | ||
{{TTSkills}} | {{TTSkills}} |
Revision as of 04:18, 6 September 2012
[Active] Chung summons a Mortor unit, which will damage targets when summon. The unit will shoot out bomb if the target is in range. |
Requirements
Tactical Trooper |
Skill Information
Skill Level | |||||
1 | 50% | 200% | 3 | 30 MP | 6 Seconds |
2 | 63% | 250% | |||
3 | 75% | 300% | |||
4 | 88% | 350% | |||
5 (M) | 100% | 400% |
Tips and Details
- The summon unit will act as a entity, so A.I monsters will target it.