Dread Chase: Difference between revisions
From Elwiki
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| style="border-style: solid; border-width: 1px; background-color:#99CCFF" | '''Skill Level''' | | style="border-style: solid; border-width: 1px; background-color:#99CCFF" | '''Skill Level''' | ||
! scope="col" style="border-style: solid; border-width: 1px; background-color:#99CCFF" | Hits | ! scope="col" style="border-style: solid; border-width: 1px; background-color:#99CCFF" | Hits | ||
! scope="col" style="border-style: solid; border-width: 1px; background-color:#99CCFF" | Shell Damage | ! scope="col" style="border-style: solid; border-width: 1px; background-color:#99CCFF" | Shell Damage (Physical) | ||
! scope="col" style="border-style: solid; border-width: 1px; background-color:#99CCFF" | Explosion Damage | ! scope="col" style="border-style: solid; border-width: 1px; background-color:#99CCFF" | Explosion Damage (Magical) | ||
! scope="col" style="border-style: solid; border-width: 1px; background-color:#99CCFF" | Cooldown | ! scope="col" style="border-style: solid; border-width: 1px; background-color:#99CCFF" | Cooldown | ||
! scope="col" style="border-style: solid; border-width: 1px; background-color:#99CCFF" | MP Consumption | ! scope="col" style="border-style: solid; border-width: 1px; background-color:#99CCFF" | MP Consumption | ||
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|- | |- | ||
| style="border-style: solid; border-width: 1px" | 2 | | style="border-style: solid; border-width: 1px" | 2 | ||
| style="border-style: solid; border-width: 1px" | 51% | | style="border-style: solid; border-width: 1px" | 51% | ||
| style="border-style: solid; border-width: 1px" | 481% | | style="border-style: solid; border-width: 1px" | 481% | ||
|- | |- | ||
| style="border-style: solid; border-width: 1px" | 3 | | style="border-style: solid; border-width: 1px" | 3 | ||
Line 49: | Line 49: | ||
|- | |- | ||
| 4 | | 4 | ||
| style="border-style: solid; border-width: 1px" | 68% | | style="border-style: solid; border-width: 1px" | 68% | ||
| style="border-style: solid; border-width: 1px" | 642% | | style="border-style: solid; border-width: 1px" | 642% | ||
|- | |- | ||
| 5(M) | | 5(M) | ||
| style="border-style: solid; border-width: 1px" | 81% | | style="border-style: solid; border-width: 1px" | 81% | ||
| style="border-style: solid; border-width: 1px" | 762% | | style="border-style: solid; border-width: 1px" | 762% | ||
|- | |- | ||
| style="border-style: solid; border-width: 1px" | 6 | | style="border-style: solid; border-width: 1px" | 6 | ||
| style="border-style: solid; border-width: 1px" | 94% | | style="border-style: solid; border-width: 1px" | 94% | ||
| style="border-style: solid; border-width: 1px" | 882% | | style="border-style: solid; border-width: 1px" | 882% | ||
|- | |- | ||
| 7 | | 7 | ||
| style="border-style: solid; border-width: 1px" | 107% | | style="border-style: solid; border-width: 1px" | 107% | ||
| style="border-style: solid; border-width: 1px" | 1003% | | style="border-style: solid; border-width: 1px" | 1003% | ||
|- | |- | ||
| 8 | | 8 | ||
| style="border-style: solid; border-width: 1px" | 120% | | style="border-style: solid; border-width: 1px" | 120% | ||
| style="border-style: solid; border-width: 1px" | 1123% | | style="border-style: solid; border-width: 1px" | 1123% | ||
|- | |- | ||
| 9 | | 9 | ||
| style="border-style: solid; border-width: 1px" | 137% | | style="border-style: solid; border-width: 1px" | 137% | ||
| style="border-style: solid; border-width: 1px" | 1284% | | style="border-style: solid; border-width: 1px" | 1284% | ||
|} | |} | ||
Revision as of 12:27, 16 September 2012
[Special Active] Chung fires 5 Homing missiles at his enemies. |
Requirements
Class | Master | SP Requirement |
Shelling Guardian |
Skill Information
Skill Level | Hits | Shell Damage (Physical) | Explosion Damage (Magical) | Cooldown | MP Consumption |
---|---|---|---|---|---|
1 | 5 | 10 seconds | 200 | ||
2 | 51% | 481% | |||
3 | |||||
4 | 68% | 642% | |||
5(M) | 81% | 762% | |||
6 | 94% | 882% | |||
7 | 107% | 1003% | |||
8 | 120% | 1123% | |||
9 | 137% | 1284% |
Skill Note
Name: 3단 분열 유도탄 - "3 divided guided missiles"(KR)
Description: After shooting, each missile will split into 3 mini versions of the shot, each shot containing 40% of a regular missile